Post by Knief on Sept 22, 2013 14:21:33 GMT -5
Troubador reached out to me on Facebook to address a problem that he's seen crop up at a lot of games recently. He wanted to bring this concern to light and asked that this be posted. For what it's worth, I agree with him 100%:
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Target Acquisition and you! Or The Chronicles of how to not make everyone hate you!
Something I've noticed growing in airsoft as I've been playing in the last year is a real problem with Identifying your targets before pulling the trigger. It has gone from something that happens occasionally, to something that happens numerous times in each game. It's mainly a problem that occurs in newer players, so yes, this is directly related at you. Take some time, before continuing, think to yourself. Have I ever accidentally shot a friendly, a ref, or someone who was a non-hostile? The answer is yes. Everyone has done one of those three at some point.
This post is going to be rather lengthy and I apologize for that. However, give me 20 minutes and truly listen and take in everything I say and I guarantee you will come out as a better player because of it.
Since I understand many of you won't know who I am as I have been off the forum for almost around 3 years now. I am Troubadour. I have been a member of the Airsoft community for a very very long time. So I know a little bit about it, but this post is not about me so we'll continue on.
My purpose with this post is to help lower the instances of Friendly Fire Incidents or FFIs. By Friendly Fire Incident, I am including the shooting of a friendly, a referee, or someone who is a non-hostile.
A Friendly is someone who is 100% confirmed to be on your team.
Non-Hostile will be defined as someone who is either dead, a roleplayer, a photographer, or unidentified. An unidentified is any target to which you cannot identify 100% which faction they are on.
A Hostile will be defined as someone who is clearly on the opposing force or is actively engaging you. I.E a non-hostile role player is a hostile when he begins to actively engage you. If you cannot identify someone as 100% on the other team, they are not a Hostile. They are unidentified or unknown. Their status is as previously stated a non-hostile.
Now that we have those definitions out of the way let's move on – Remember if you have any questions at this point write them down ,but continue reading before you post.
Target Identification in Airsoft is something that is a bit more complicated than a real life situation. In real life, most of your comrades look similar to you, they have the same uniform, same kit, same guns, and you've generally spent a lot of time with them and know who they are.
However, in Airsoft this is not so, we all have varying kits, varying uniforms, and we don't always know everyone. So sometimes it is hard to tell whether or not someone is a hostile, friendly, or a non-hostile. So I am writing this simple guide to help you identify it.
The main rule we are going to focus on is a simple one:
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
One of the first things you are taught when you are learning airsoft is to treat your replica as if it is a real live weapon. This is done so that you respect the replica and follow the proper safety protocols.
Now take that same principle and apply it on the field. Imagine that what you are holding is a real live weapon and what you are firing are real bullets. So when you sight up a target and squeeze the trigger, you are effectively eliminating that target. What you need to remember is that bullets are things you can never take back, neither are BB's. Once they leave your barrel they are never coming back, they are gone. I'll repeat that once more. YOU CAN NOT TAKE A BB BACK!
Once that trigger is squeezed that projectile leaves at incredible speeds and there is nothing you can do to stop it. It's like sending a drunk text to your ex-girlfriend. It's done and over with as soon as it happens.
With that principle remember. YOU CAN NOT TAKE A BB BACK! IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
Why do I tell you to do this? So you'll put a lot more weight in the decision to squeeze that trigger. Because when you send a few bb's into a friendly or a non-hostile, a lot of you put no weight in that decision because it doesn't affect you. It affects the other person though, it affects your entire team. It puts the people on the receiving end in an immediately worse mood. It can ruin someone's entire day.
There is a huge problem where people see a target and they get excited or they are nervous and scared and they unleash bb fury upon them, with little to no examination. Because you want to get the jump on the guy or are afraid he'll shoot back at you. This is wrong, this is not what you should be doing. If anyone has told you differently, they are wrong.
Here are a few helpful hints to make sure you make the right choice
1.)Breathe, calm down.
2.)When you see a target, wait. Don't fire, wait. (Ignore this rule if opened fire on, they are obviously hostile)
3.)Observe your target. What is he doing? What is he wearing? What direction is he looking? How close is he to you? Judge his threat level. Is he just standing around with his rifle at his side, is he wearing tan, green, civilians? Is he looking towards your direction or the opposite way? Is he within talking distance? Is he an unarmed ref? If you can't answer these questions and come to a 100% conclusion that he is hostile, don't fire.
4.)If possible vocally communicate with the target. Give them easy and concise commands. “STOP! Do not move! Do not turn around! What team are you on!?” If they disobey your order, try to verbally communicate your warning again. Until they become a threat, i.e their replica is in a position to fire upon you or they begin to run. When this happens, engage. If they ended up being a teammate or a non-hostile the fault is on them not you. You gave clear and concise instructions for what was to occur and they are in the wrong for not listening.
5.)If you're not 100% sure, do not fire. I'll say this repeatedly. Until you understand it. IF YOU'RE NOT 100% SURE, DO NOT FIRE! YOU CAN NOT TAKE A BB BACK!
6.)Remember you're 100% responsible for what leaves the barrel of your replica. Excuses like “Oh, well he was wearing tan camouflage on the green team” don't fly. It is your fault 100% you were the one who failed to take the extra time to identify the target. You were the one who squeezed the trigger without knowing 100% that he was a hostile. It is your responsibility and you will be held accountable for your actions.
Now I get that some of you at this point are saying: Well, Troubadour. That could take a lot of time, what happens if they move on or something. First off, it doesn't take a lot of time, you know what takes a lot more time? Walking back to spawn, which either they or yourself may have to do after the altercation. There is no KDR in Airsoft, is getting that one extra possible kill worth it at the risk of ruining your teammates fun? Airsoft is about fun and community, be a bastion of that community, not a hindrance to that community and fun.
However, as I do understand that words are not enough to change some people. So there I propose a new rule for the games of Michigan Airsoft. A rule that can hopefully effectively ebb the tide of FFIs that occur in Michigan Airsoft events these days.
The Reflective Teamkill Rule:
The initiator of an FFI is the one held accountable. The victim of the FFI shall continue to play the game and the hit against him will not count. The initiator shall therefore be removed from currently play and be required to return to spawn. Players guilty of multiple FFIs shall be dealt with according to the disgression of the event hosting team. It is my personal recommendation that it be dealt with as severly as cheaters/non-hit callers are treated.
What does this mean? The player that shoots his friendly teammate, roleplayer, or non-hostile is out, not the victim. It was his responsibility to identify the target and he failed to do so, therefore he shall be held accountable. There are no excuses for initiating a FFI, none whatsoever. There are no excuses for shooting a ref either, they are the easiest to identify as non-hostile.
This does not mean that after every hit you should go looking for FFIs. This only applies when you are hit and you know 100% that you were fired on by a friendly. Do not go around asking "Hey, did you just shoot me!" That would be silly and cause too much drama. This only applies when you have been hit and you clearly know who did it and that they were a friendly. Do not scream, yell, or be dramatic. Be an adult, politely inform a ref that you were hit by a friendly and who did it. If a ref is not nearby, politely inform the player that they struck a friendly and that they are now out. If the player reacts negatively or dramatically, walk away and get a ref.
I feel when people know that there is truly a downside and a punishment for lighting up everything that moves that they might just be a little more careful.
With that said, if you had any questions during this very long post, this is the time to ask them. I just want to go over one last thing before you do so. FFI are one of thee most detrimental things to Michigan Airsoft that we face today and let's not forget that a few years ago Michigan was considered one of the very best states in the whole entirety of the United States when it came to quality of airsoft.
Anyways, one last quick reminder.
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
If you have any questions please feel free to post them. However, I can not directly answer the questions.
There is however a berth of untapped knowledge via the Veteran Airsofters here that you should be utilizing a lot more often. So I highly recommend you listen to them and shut the fuck up when they have something to say. They know a lot more than you and deserve your respect.
_____________________________________________
Target Acquisition and you! Or The Chronicles of how to not make everyone hate you!
Something I've noticed growing in airsoft as I've been playing in the last year is a real problem with Identifying your targets before pulling the trigger. It has gone from something that happens occasionally, to something that happens numerous times in each game. It's mainly a problem that occurs in newer players, so yes, this is directly related at you. Take some time, before continuing, think to yourself. Have I ever accidentally shot a friendly, a ref, or someone who was a non-hostile? The answer is yes. Everyone has done one of those three at some point.
This post is going to be rather lengthy and I apologize for that. However, give me 20 minutes and truly listen and take in everything I say and I guarantee you will come out as a better player because of it.
Since I understand many of you won't know who I am as I have been off the forum for almost around 3 years now. I am Troubadour. I have been a member of the Airsoft community for a very very long time. So I know a little bit about it, but this post is not about me so we'll continue on.
My purpose with this post is to help lower the instances of Friendly Fire Incidents or FFIs. By Friendly Fire Incident, I am including the shooting of a friendly, a referee, or someone who is a non-hostile.
A Friendly is someone who is 100% confirmed to be on your team.
Non-Hostile will be defined as someone who is either dead, a roleplayer, a photographer, or unidentified. An unidentified is any target to which you cannot identify 100% which faction they are on.
A Hostile will be defined as someone who is clearly on the opposing force or is actively engaging you. I.E a non-hostile role player is a hostile when he begins to actively engage you. If you cannot identify someone as 100% on the other team, they are not a Hostile. They are unidentified or unknown. Their status is as previously stated a non-hostile.
Now that we have those definitions out of the way let's move on – Remember if you have any questions at this point write them down ,but continue reading before you post.
Target Identification in Airsoft is something that is a bit more complicated than a real life situation. In real life, most of your comrades look similar to you, they have the same uniform, same kit, same guns, and you've generally spent a lot of time with them and know who they are.
However, in Airsoft this is not so, we all have varying kits, varying uniforms, and we don't always know everyone. So sometimes it is hard to tell whether or not someone is a hostile, friendly, or a non-hostile. So I am writing this simple guide to help you identify it.
The main rule we are going to focus on is a simple one:
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
One of the first things you are taught when you are learning airsoft is to treat your replica as if it is a real live weapon. This is done so that you respect the replica and follow the proper safety protocols.
Now take that same principle and apply it on the field. Imagine that what you are holding is a real live weapon and what you are firing are real bullets. So when you sight up a target and squeeze the trigger, you are effectively eliminating that target. What you need to remember is that bullets are things you can never take back, neither are BB's. Once they leave your barrel they are never coming back, they are gone. I'll repeat that once more. YOU CAN NOT TAKE A BB BACK!
Once that trigger is squeezed that projectile leaves at incredible speeds and there is nothing you can do to stop it. It's like sending a drunk text to your ex-girlfriend. It's done and over with as soon as it happens.
With that principle remember. YOU CAN NOT TAKE A BB BACK! IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
Why do I tell you to do this? So you'll put a lot more weight in the decision to squeeze that trigger. Because when you send a few bb's into a friendly or a non-hostile, a lot of you put no weight in that decision because it doesn't affect you. It affects the other person though, it affects your entire team. It puts the people on the receiving end in an immediately worse mood. It can ruin someone's entire day.
There is a huge problem where people see a target and they get excited or they are nervous and scared and they unleash bb fury upon them, with little to no examination. Because you want to get the jump on the guy or are afraid he'll shoot back at you. This is wrong, this is not what you should be doing. If anyone has told you differently, they are wrong.
Here are a few helpful hints to make sure you make the right choice
1.)Breathe, calm down.
2.)When you see a target, wait. Don't fire, wait. (Ignore this rule if opened fire on, they are obviously hostile)
3.)Observe your target. What is he doing? What is he wearing? What direction is he looking? How close is he to you? Judge his threat level. Is he just standing around with his rifle at his side, is he wearing tan, green, civilians? Is he looking towards your direction or the opposite way? Is he within talking distance? Is he an unarmed ref? If you can't answer these questions and come to a 100% conclusion that he is hostile, don't fire.
4.)If possible vocally communicate with the target. Give them easy and concise commands. “STOP! Do not move! Do not turn around! What team are you on!?” If they disobey your order, try to verbally communicate your warning again. Until they become a threat, i.e their replica is in a position to fire upon you or they begin to run. When this happens, engage. If they ended up being a teammate or a non-hostile the fault is on them not you. You gave clear and concise instructions for what was to occur and they are in the wrong for not listening.
5.)If you're not 100% sure, do not fire. I'll say this repeatedly. Until you understand it. IF YOU'RE NOT 100% SURE, DO NOT FIRE! YOU CAN NOT TAKE A BB BACK!
6.)Remember you're 100% responsible for what leaves the barrel of your replica. Excuses like “Oh, well he was wearing tan camouflage on the green team” don't fly. It is your fault 100% you were the one who failed to take the extra time to identify the target. You were the one who squeezed the trigger without knowing 100% that he was a hostile. It is your responsibility and you will be held accountable for your actions.
Now I get that some of you at this point are saying: Well, Troubadour. That could take a lot of time, what happens if they move on or something. First off, it doesn't take a lot of time, you know what takes a lot more time? Walking back to spawn, which either they or yourself may have to do after the altercation. There is no KDR in Airsoft, is getting that one extra possible kill worth it at the risk of ruining your teammates fun? Airsoft is about fun and community, be a bastion of that community, not a hindrance to that community and fun.
However, as I do understand that words are not enough to change some people. So there I propose a new rule for the games of Michigan Airsoft. A rule that can hopefully effectively ebb the tide of FFIs that occur in Michigan Airsoft events these days.
The Reflective Teamkill Rule:
The initiator of an FFI is the one held accountable. The victim of the FFI shall continue to play the game and the hit against him will not count. The initiator shall therefore be removed from currently play and be required to return to spawn. Players guilty of multiple FFIs shall be dealt with according to the disgression of the event hosting team. It is my personal recommendation that it be dealt with as severly as cheaters/non-hit callers are treated.
What does this mean? The player that shoots his friendly teammate, roleplayer, or non-hostile is out, not the victim. It was his responsibility to identify the target and he failed to do so, therefore he shall be held accountable. There are no excuses for initiating a FFI, none whatsoever. There are no excuses for shooting a ref either, they are the easiest to identify as non-hostile.
This does not mean that after every hit you should go looking for FFIs. This only applies when you are hit and you know 100% that you were fired on by a friendly. Do not go around asking "Hey, did you just shoot me!" That would be silly and cause too much drama. This only applies when you have been hit and you clearly know who did it and that they were a friendly. Do not scream, yell, or be dramatic. Be an adult, politely inform a ref that you were hit by a friendly and who did it. If a ref is not nearby, politely inform the player that they struck a friendly and that they are now out. If the player reacts negatively or dramatically, walk away and get a ref.
I feel when people know that there is truly a downside and a punishment for lighting up everything that moves that they might just be a little more careful.
With that said, if you had any questions during this very long post, this is the time to ask them. I just want to go over one last thing before you do so. FFI are one of thee most detrimental things to Michigan Airsoft that we face today and let's not forget that a few years ago Michigan was considered one of the very best states in the whole entirety of the United States when it came to quality of airsoft.
Anyways, one last quick reminder.
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
IF YOU ARE NOT 100% THAT WHAT YOU ARE SHOOTING AT IS A HOSTILE. THEN DO NOT SHOOT!
If you have any questions please feel free to post them. However, I can not directly answer the questions.
There is however a berth of untapped knowledge via the Veteran Airsofters here that you should be utilizing a lot more often. So I highly recommend you listen to them and shut the fuck up when they have something to say. They know a lot more than you and deserve your respect.