IREclipse
New Member
TM MP5A4, UHC MP5SD5
Posts: 70
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Post by IREclipse on Jun 16, 2003 22:49:53 GMT -5
Yes.. A few of us in delta squad patrolled alittle bit to charlie and bravo squad to see how things were going. The guys you saw were proboly looking for the snipers you guys had out in the field or across in the the trees, god only knows where. Dont ask me why, youd have to pay me to go stand on a ridge "looking" for a sniper/s. And now that you bring it up, WTS has the best raffles ive ever seen. I gas M16 , a gas pistol, springers, and gear. Arrrggg... and I was 1 number off from winin somethin! One other thing. Jacko, and all the other frenchies, why o why dident you wear your red beret/hat things while we played!? That would have looked super.....cool? Yea allright, you got me. It would have made it super easy for us ;D
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Post by Viking on Jun 16, 2003 23:11:59 GMT -5
Well for me it went like so:
I like day one, the only thing I didn’t like was the “turbulence” on the NFA side. Charlie team had major problems with radios being left places and not going to their objectives. The radio chatter was extremely unnecessary. And what not, but I may be the only one that actually enjoyed day one for the most part. Geist Kompanie (alpha squad) took waypoint 7, 9, 10 very easy. In fact we took 7 and 9 without any resistance, 10 we had light resistance but we took them all out (first 3 kills of the day for me). The rest of the day Alpha spent holding 10 and setting up a perimeter. Again the radio chatter was so bad that I never even knew that the missiles were an objective that day, that’s pretty bad when your squad leader doesn’t know what the objective is. At one point I had three medics with me (there were suppose to be one per squad) and a dozen or so NFA soldiers that belonged to other squads that didn’t know where their squads were. It was a hand full, maybe because I kept so busy is why I enjoyed the day. Though parts of the day some of you may have noticed I got quite frustrated over the radio, once almost slipping and swearing at Charlie squad. All and all I liked the day though.
Day two was amazing like everyone else said. For NFA the other squads were responsible for holding the waypoints we captured the day before while Alpha retrieved the missiles. This was a mission that Geist Kompanie (alpha0 has been training for for about two months now, and we executed it flawlessly. I could type up 4 or 5 pages on the exact details of that mission and how great it was but I don’t feel like it, hopefully Jacko will make a flash presentation of it as soon as he gets the map from me. There’s nothing like sneaking your squad of 7 along with two huge crates with bright white missiles past enemy forces without them having a clue we were not but 30 feet behind them.
From what I understand the GPS coordinates got to the pilot late so the airdrop was not possible, now I would have loved to have seen that as well but none the less the event in my eyes was great. The raffle was great too. The winner of the KWC Gas M16A2 was a newbie, first airsoft event, didn’t even own a gun he was barrowing his brothers. I think it’s safe to say he’s a softer for life now. I won a leet black true-spec bonnie hat, woot!
Camping was a lot of fun too, hell even the drive up and back to Howell was great, I even managed in almost getting lost twice, but my fellow team members were quick to correct me and … harassed me about it.
I loved this event! Thank you Clayton and Gabe and Mike!
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Post by WTS-Clayton on Jun 16, 2003 23:42:51 GMT -5
Just wanted to let you guys know I thought the event went well and I hope everyone had an overall enjoyable time.
I want to thank Gabe for all his help in planning and advising the US forces. Also thanks to Don for letting us use the property and also with setup and planning. Mike also had a big part in planning and setup as well.
We appreciate all of your feedback, we will take it all into consideration in planning future events.
In regards to day one it was meant to be more of a setup type day leading into day 2. That is why we didn't look for the missles right away and also why there was a lot of down time for some people. While the US was sitting and waiting the NFA was reconing and secure our objectives. We thought this would be the most realistic way since this is the way they do it when in similar real life military ops. That is also why the US side was not informed of all the NFA objectives so they would be more suprising and real. I totally understand why it would suck to be at an event and not see any action for 2- 3 hours, which was not our intent that is just happened to be how the scenario played out. This was this first time we had an event with this many guys (close to 60) and on this big of an area. So it was somewhat difficult to plan out missions to keep everyone in the action all the time. Any way just wanted to let you all know the view from the other side. We really do appreciate all the feedback, it will only lead to bigger and better events.
I would also like to commend all who participated on the exceptional play. Airsoft is a sport based on honor and integrity and that was exemplified at this event. My hat off to you all. Thanks for making the biggest event (so far) in MI Airsoft history, a great success.
--WTS Clayton
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Post by Dawg Bait on Jun 17, 2003 0:19:42 GMT -5
That was probably the most fun I've had at an event yet! The teamwork and communication that we had (Speaking as a member of the NFA and Alpha Squad, which was just Geist Kompanie) was great, I really never saw or heard of any cheating, and the loud (Sorry!) fun at the campsite Friday night just made for a great event. It's pretty safe to say that I'll be attending any two-day events WTS puts together. I really enjoyed being able to put names from here to faces out there and meeting some folks I didn't know previously (Grunt22, Bill, most of the NFA guys), as well as some familiar names and faces (Derick and Brandon, among others). That's what really makes this game great though, knowing who you're playing with and trying to make it fun for everybody! Actully i think there where a few that cheated, but i dunno, i know that i had more than 2 confirmed kills between the 2 days.. I have nothing else to say... and it was my first skirm, so i had fun. i hope to have my KAR 98K for the next. Punisher
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Post by Viking on Jun 17, 2003 0:23:19 GMT -5
I didn’t really witness any cheating at all. When I hit people they called themselves out etc. The only time I herd of cheating myself was when we were returning the missiles E of waypoint 10, a US member called out to the NFA defenders something to the affect: “I hit you, call yourself out motherf**ker!!” Sometimes you got to remember that sometimes when you look down iron sights it might look like your hitting someone but really your bbs fall short, this is a lesson I learned long ago and swore at many people over before I found this out.
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Post by Dawg Bait on Jun 17, 2003 0:36:33 GMT -5
I had a scope on my m16 so i acctully saw some hit.. oh well as long as i had fun. But also we needed more snipers on our side.. We only had 1 i think...
Punisher
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Post by luke213 on Jun 17, 2003 0:54:17 GMT -5
One other thing to keep in mind is speed of BB and distance. Often times at a distance it can be difficult to hear or feel the impact. They could have been cheating, but lets just say they didn't feel it:)
Luke
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Atlas
New Member
M4A1, Beretta 92F, A drum mag of Ambition
Posts: 18
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Post by Atlas on Jun 17, 2003 2:03:21 GMT -5
Well, since we're breakin down experiences by day, I'll think i'll throw in my two cents too. I admit, day one was a bit boring for a while, and Delta company was restricted to base guard for quite a while, but Clayton reminded us that no base strikes were supposed to occur in that first hour, so we could just mill around for a while. But we we got out, the action did heat up abit. We got to move around quite a bit more, and somehow or another I met up with Alpha team at W10 were we faced what could be summed up as separated waves of attacks. I even recieved the honor of reviving Hado in the field, and watch Viking own the crap out of a few guys. It's safe to say that i join Viking in the group that enjoyed day one. The night missions were for me, a bit different, because i was so camoflagued, that my blanket of leaves aided me in taking a brief nap. Luckily i was not on real guard duty, becuase i'm told that Article 14 of the laws of war stats that i would be subject to execution for such and act *whew* lucky me. Day two, of course, rocked totally. It was way more than i had expected, and a stinkin blast. I was happy to find that medics were allowed to be fully outfitted, which helped me greatly. Expecially when myself and the Delta sniper were pinned down in the opening while attempting to defend the base (which Snip couragously defended while also serving as our general) Throught the course of the day, i saved 10 lives as medic, ended two yankee lives by my pistol, 2 with my P-90 and one direct head shot with my downed sniper's Sniper Rifle (a shot i am very proud of) And of course, i performed the great launch sequence of the stolen rockets, thanks to the Valor of Alpha sqaudron. And on that note, i have to agree with Clayton, simply because the French stole the rockets does not mean in real life that they were intending to launch them immediately, or at all for that matter. But when the massive meat shield left the woods, and i sat i the clearing with two massive rockets in my arms, i think it should've become rather self-explanatory. My only regret is that i didn't get a head-set compatable radio, which i'm buying on thursday of this week. And lastly, i doesn't matter waht rifles or snipers the other guys have, all i need is frostee on my side, and victory is sure to flow from the barrel of his fast snipin' gun Thanks again to all those who attended, played, and especially those who set it all up atlas out
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IREclipse
New Member
TM MP5A4, UHC MP5SD5
Posts: 70
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Post by IREclipse on Jun 17, 2003 10:13:09 GMT -5
Sounds like day 1 wasent so bad for evreyone else as well as the night mission, so thats good. The only action that our delta squad heard about was with the oil wells and echo squad. Apparently echo squad decided to try and hold that waypoint with only pistols , but actually, they lasted quite awhile. And I cant wait for another USA vs. NFA, next time the USA should get the nukes. I mean, come on does Canada really have nukes ;D. No, seriously, do they? But overall the event was the best airsoft experience of my life.
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Post by Viking on Jun 17, 2003 10:45:42 GMT -5
I believe that the battle took place in Michigan, there for the “nukes” NFA was stealing where US property.
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Post by Munin on Jun 17, 2003 12:07:30 GMT -5
As for sitting idle for the first day, it's important to understand that proper scenario design really is an art form. It takes a lot of thought and planning to make scenarios that are both realistic and action-packed. And depending on the topography of the field, what you think might be an interesting and engaging scenario can quickly turn into a quagmire. Or it might end up unfairly skewed in one direction or another, not through any fault of the design, but rather in how the field is laid out.
This happens at Hell Survivors paintball field all the time during their big games. There are features on the field that are basically choke points, and depending on where they are on the field, they can very easily be secured by one side or the other before the opponent even has a chance to contest them. So "scenarios" tend to devolve into massive, static firefights around these choke-points. And casualty respawn is quick enough that casualty players can get tagged out and come back in before either side can make any headway. Anyone who has played a Monster Game in the last two years will know exactly what I'm talking about.
I once played a 24-hour game in Manistee National Forest. The field was one mile by three miles in size - absolutely huge. There were around 600 players. With that low "density," some people didn't see any action for the first 8 hours. I ended up hip-deep in firefight after a half-hour. It just depended on where you were. And once it got dark, massive forces moved past each other in the night and never made contact. There weren't really any structured objectives other than "capture the enemy flags," which meant that there were situations in which guys on defensive tasks never saw action at all. Our general tried to rotate guys on defensive and patrol duty, but not every commander did that.
Which brings me to another point: even if you have a really well-designed scenario, certain styles of play (overly offensive, overly defensive, or confused about timing or losing sight of objectives) can throw everything out the window. And for a field commander, it's even more difficult, because you've got to figure out what style of play people are going to engage in and divide your force accordingly. Some guys like to get into firefights, plain and simple. Putting them on a defensive task is dumb, because they will a) hate it, and b) likely get bored and go looking for trouble. I've seen it happen a million times in paintball. Some guys hate crawling around the woods avoiding combat, but if you can get a few guys that pride themselves on their sneakiness rather than their shootiness, a LRRP team with a map, a radio, and good observation skills (and gear) can be worth its weight in gold. Sometimes you'll have a group that coordinates very well, so you need to turn to them when you have a specific objective that needs to be accomplished. And those guys that just love to run-and-gun? Well, sometimes you need to pull off an aggressive full-frontal assault, which is what those guys live for. A good commander (both overall and his lieutenants) will try to feel this out and use people appropriately in tasks that they are both suited to and enjoy. Not to mention switching things up a little bit to give people the chance to try something new, see a little action, or just get a breather.
All things considered, it sounds like the folks from WTS did a pretty damn good job of trying to get everyone involved. Given how difficult it is to plan scenarios like this, the fact that someone sat "idle" for only three hours is pretty good. My hat is off to them for putting in an outstanding effort and actually pulling it off. I only wish I could have been there to enjoy it.
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Post by Andy on Jun 17, 2003 18:38:31 GMT -5
Yeah, that was Nate, Matt, Adam, and I. Clayton has the picture. Hopefully he can put it on the web.
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Post by sUpEr K-@Z2-K on Jun 17, 2003 18:59:55 GMT -5
To break it down the first 2/3 of day one was boring... the last 1/3 when charlie began assualting it was awesome.
The night mission was a good concept, but personally sucked. I didn't see a single enemy soldier nor fired my gun... in fact I found out 2/3 of the USA was just meant to be a deversion (would have been nice to know so that I would have head-to-head engaged the NFA)
Day two was fun during the first half. I personally prefer the large scale scenario and defending the missiles even though we lost. I DID NOT like the last half of attack and defend... if i want that I'll go play speed ball at a paintball arena. I believe we get all of the action of attack and defend during the large campaign minus the frustration (USA was out FPS'd) Also the medics (with full weaponry) was realistic and fun... I like respawning as opposed to counter-strike style elimination.
Please god we need another event soon! (and by god i mean mike and clayton)
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Post by frostee on Jun 17, 2003 19:09:01 GMT -5
Well, unless Snip chimes in I'll be the last Alpha member to tell his story. Day one was great. I had the chance to take a couple of long range shots from Point 7 and receive my first wound from a lucky stray. We then made the move to Point 9 for some surveillance, then on to Point 10 for a quick skirmish and capture. Capturing 10 was relatively easy, holding 10 was not. NFA made some minor intrusions into the woods by Point 10 only to be turned back by a continual influx of U.S. forces. The woods east of the white shed was where I received my second wound while trying to retreat from a decent sized skirmish. Then NFA was pushed out of the woods at 10 entirely and we fell back to hold points behind and around the white shed. I then had the pleasure of pinning down a number of U.S. forces in the woods northeast of Point 10. Some of the Charlie guys and I had a great time listening to them call for reinforcements and medics. *Here's at tip from me, take it for what its worth... don't get into the same position as the guy who just got shot. Someone has that spot under surveillance and they have the range. The U.S. charge through that open meadow between our woods and theirs was the highlight of my evening. I actually had to pull out my sidearm because the range was too close. Thank you to my NFA Charlie Squad teammates for the full-auto fire, they saved my last life... for a minute at least. I got into a 1 on 1 with one of the U.S. guys pinned in the meadow and he got me good. Ugghh... That shot ended my fun, because dinner time had come. The night game wasn't any good, because I forgot to reapply my bug spray and I got bit pretty good, real good as a matter of fact. Day two was just as great as day one. Alpha got to put our training into practice while we searched for the missles. I listened to the hellacious battles between NFA Bravo, Charlie, Delta squads and the U.S. team at Point 10. Wow, I'd love to have seen those firefights. From my vantage point, deep into enemy territory south of 10, it sounded like a real battle. Guns blazing, men screaming... ;D Then came the end of the scenario, with the human shield and the launching of the rockets. Did we ever decide what city we targeted? I also had a lot of fun with the "attack the base" and "defend the base" scenarios, however there is one point of contention. When the NFA forces were defending the base there was a Marksmen/Scout team that left the base and hid out across from the trail. There were no specific instructions to stay at the base, so NFA thought it would be fine to defend by basically setting up a guard post (overwatch). A couple of U.S. guys got tagged by the Marksmen, but were allowed to continue because the Marksmen were outside the immediate base perimeter. My thoughts on this are that the U.S. forces should have been ready for the unexpected. Limiting the base to inside perimeter only is a bit unrealistic. If a base knows its going to be attacked it should be allowed to defend itself in whatever manner it sees fit... but whatever. It was still tons of fun. *Another tip for what its worth... for those of you who think that you were severly outgunned by some of the upgraded airsoft. You don't need to upgrade your gun, you just need to work on team tactics. Team tactics and full-auto fire still rule the day in airsoft. I may have been able to make some long range kills, but I ended up taking more hits than anyone else in our squad, because full-auto is more effective than single shot, especially when under the engagement limit for an upgraded replica. Additionally, Alpha Squad uses a good sampling of lower fps replicas which allow us to get up close and personal, while keeping the long range shooters in the rear to watch for reinforcements. Squad tactics help you move and shoot more effectively, by narrowing your field of fire. When you know where your buddy is gunning and your buddy knows where you are gunning you are both going to be gunning more effectively. My sincere thanks to WTS for hosting an incredible event. You guys did a great job and if we (Geist Kompanie) can help out in any way next time, let us know. Thanks also to Strike Eagle for letting us play on the land. Outstanding. ;D
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Post by Dawg Bait on Jun 17, 2003 19:27:03 GMT -5
I agree with most of what frostee said Team Tactics overweighs high power guns. Punisher
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