Post by Canto on Apr 21, 2011 12:14:32 GMT -5
Operation: Tailwind
A Joint Airsoft Event Hosted By Armory Airsoft and Hole In The Wall Paintball
Saturday, August 13-14th, 2011
This will be a highly strict military simulation event, only the best of the best and the toughest need apply. If you do not think you can take it, do not sign up. This event is prepay only, no exceptions.
Location:
Hole In The Wall Paintball
24262 66th Street
Bangor, MI 49013
- $30.00 Per Person. (This event is no longer a prepay event. Players are welcome to pay at the field.)
- Age Requirement: 16+ (Players under the age of 16 may be vouched for by a respected member of the Michigan Airsoft community).
Pre-Event Camping Open: After 4:00 PM, on Friday, August 12th.
Registration/Chrono Open: 2:00 PM, Saturday, August 13th.
Briefing: 4:45 PM, Saturday, August 13th.
First Half Start: 5:15 PM, Saturday, August 13th.
Dinner Break (One Hour): 9:00 PM, Saturday, August 13th.
Second Half Start: 10:00 PM, Saturday, August 13th.
Game End: 9:00 AM, Sunday, August 14th.
Post Event Breakfast and Debriefing: 9:15-, Sunday, August 14th.
Players Are Required To Have The Following Items:
- Full Seal Goggles.
- Radio.
- Flashlight or Tactical Light.
- Hydration Pack or Canteen.
Storyline:
September 11th, 1970...
"All members of Hatchet Company B, Studies and Observations Group are to report to your company area immediately following this transmission. You will be briefed there by your company commander, dismissed."
Forces In Play And Uniforms:
Studies and Observation Group: OD Green, Woodland, MARPAT, DPM, Tiger Stripe, Multicam, and CadPat.
People's Army of Vietnam: Tan, Khaki, Black, Urban, ACU, and Contractor.
*Players are encouraged to wear era appropriate attire and gear.
General Event Information:
- Players will be limited to what they can carry on their person.
- After the paintball fields close (Approximately 5:00 PM), the playing area will be expanded to include all three paintball fields that border the airsoft playing area (Deadwood, Heartbreak Ridge, and the back Airball Field).
- Players will be in the field the entire time, with the exception of medical emergencies and to charge batteries.
Squads
- Both teams for this event will be broken down into squads. Players are not allowed to leave their squad for any reason.
- If a player is killed; he/she is to wait at the respawn for the next available squadmate and then pair up to move back towards the rest of the group.
- If no squadmate is available, a player is then to wait and link up with the next friendly team member.
Studies and Observation Group – 30 Players, 3 – 10 Man Squads.
(Alpha – Bravo – Delta)
People’s Army of Vietnam – 30 Players, 3 – 10 Man Squads.
(Hotel – Charlie – Mike)
(Please see the roster for a more detailed breakdown)
- Squads are limited to one Sniper and one Support Gunner each.
- Players that have not joined a squad by July 30th, 2011 will be automatically dropped from the roster to free up space.
Ammunition
- Ammunition will no longer be provided for this event. Players are encouraged to purchase or bring their own ammunition to this event. During gameplay, ammunition will be kept in the appropriate team re-supply location.
- All ammunition kept at these locations must be issued an identifier (Name/Callsign/Team) tag by a field official to prevent theft, misuse, and confusion.
- Ammunition will be kept together by squads! Players remember what squad you are on! (Example: All of Alpha Squad’s ammo will be kept together).
- Player access to ammunition will be limited, according to the flow and progression of the event.
- Ammunition cannot be pillaged from friendly or enemy players. Participants caught stealing ammunition from each other will be immediately removed from the event.
Food/Meals/Water
- We will no longer be providing ‘era appropriate’ meals for both teams at this event. Players will have the option to purchase Hot Dogs and Cans of Soda or bottles of water for $1.00 each during the 9:00 PM (21:00) dinner break.
- Following the conclusion of Operation: Tailwind at 9:00 AM on Sunday, August 14th; we will be providing a free Pancake breakfast for all remaining participants.
- Bottled water will be available for sale during the event for $1.00 each.
- We will be providing a cooler of water for players to fill their Hydration Packs or Canteens at any point during the event.
Pyrotechnics/Fire
- Smoke grenades, both hot and cold burning are allowed.
- Tripwire flares and other low placed pyrotechnics are prohibited unless prior authorization is granted.
- Wireless alarms and non-hazardous tripwires may be used if prior authorization is given.
- Certain areas of the field may be lit by small fires. Players cannot play within 10 feet of these locations.
Sleeping/Rest
- This is an all-night event, players are encouraged to sleep for at least a few hours; but not required.
- Players that decide to nap are required to keep their goggles on at all times while on the field.
- You may get ambushed if you decide to nap, players are suggested to discuss sentry details prior to resting.
- The game itself will run continuously from start to end, players should plan on being tired by the end of the event.
Night Gameplay
- Missions will be running all through the night. Some missions may be dull, others may not. A lull in fire or a lack of activity in a sector does not equate to the game being over…
- Players that are not equipped with a SAW are limited to semi-automatic or three round burst during nighttime gameplay.
- Players caught using full automatic fire at night risk team wide penalties for violations. You have been warned.
- Tripwire flares and other low placed pyrotechnics are prohibited unless prior authorization is granted.
Ammunition and FPS Regulations:
Standard Rifles and Submachine Guns
- 410 FPS Limit
- 300 Rounds In Any Configuration. Loose BB’s are not permitted.
SAW's and Support Weapons
- 410 FPS Limit
- 1,000 Rounds In Any Configuration. Loose BB’s are not permitted.
Sniper Rifles
- 550 FPS Limit
- 100 Rounds In Any Configuration. Loose BB’s are not permitted.
* This is a military simulation event. Players who desire to have one, are limited to one full high-capacity magazine per person. No exceptions.
Engagement Limits for all Weapons
1.0 - 350.9 fps - Arms length engagement limit
351.0 - 409.9 fps - 20 foot engagement limit
420.0 - 550.9 fps – 50 foot engagement limit, bolt action or permanent* Semi-auto replicas only.
551.0+ fps - Prohibited or allowed with permission of event organizer only
*Permanent semi-auto refers to replicas that do not have full-auto fire capability, no matter how the selector switch or other user input device is manipulated.
Zero Tolerance Policy
This event like every event hosted at an Armory Airsoft field since November 2009 is a Zero Tolerance Event or 'ZT'. The ZT policy is in place to ensure the safety, enjoyment, and reputation of Armory Airsoft, Hole In The Wall Paintball, Chaos Paintball and airsofters everywhere.
Infractions that are covered under ZT include but are not limited to:
- Removal of goggles during gameplay on any area of the field.
- Cheating.
- Theft. *
- Vandalism. *
First Violation - Immediate One Hour Removal From Game Play.
Second Violation - Immediate Removal and Six Month Ban.
* Denotes an infraction of immediate permanent removal. Violators are subject to any and all financial and/or legal penalties.
General Information:
- All players must sign a waiver or have one on file before playing
- All minors must have a waiver signed by a parent or guardian
- Running water and electricity available on site.
- BB's, Green Gas, Batteries, and drinks will be for sale on site.
- Visitors or parents will be admitted for free.
- Violation of rules or regulations set down on the field is grounds for removal from game without refund.
*Real steel knives, firearms, batons, etc are not allowed under any circumstances. Failure to comply will result in immediate removal from the event, lifetime ban from all future events, and legal ramifications to the fullest extent of the law.
What to Bring:
- Full Eye Seal Protection (Required).
- Radio - (Required).
- Canteen / Hydration Pack (Required).
- Waterproof Matches / Lighter / Magnesium Rod (Required).
- Compass (Required).
- Spare Battery. (Highly Recommended)
- Camera (Optional)
Registering and Payment
Cost: $35.00 Per Person - Prepay via Paypal.
PayPal Address: armoryairsoft@gmail.com
* Please mark payment as a 'gift'.
- The deadline for prepayments is: Saturday, July 16th, 2011.
- No refunds will be issued if you decide to back out of this event. You have been warned. Late arriving players will not be allowed to play.
Please also include by e-mail or letter which side you would like to fight on.
All rules, regulations, or details are subject to change.
Questions or comments?
Contact John at armoryairsoft@gmail.com or message CantoXII on MiA.
Player Roster
As of 02:29, August 11th, 2011
Studies and Observation Group (Green Team):
Alpha Squad
1) (Squad Leader) KotaPuff
2) (Support Gunner) [Position Open]
3) (Sniper) [Position Open]
4) (Rifleman) [Position Open]
5) (Rifleman) Karma
6) (Rifleman) Dagger
7) (Rifleman) Siren x 1
8) (Rifleman) Siren x 2
9) (Rifleman) Siren x 3
10) (Rifleman) TheArgentChampion
Bravo Squad
1) (Squad Leader) [Position Open]
2) (Support Gunner) [Position Open]
3) (Sniper) [Position Open]
4) (Rifleman) Illinois Team x 1
5) (Rifleman) Illinois Team x 2
6) (Rifleman) Illinois Team x 3
7) (Rifleman) Illinois Team x 4
8) (Rifleman) Illinois Team x 5
9) (Rifleman) Kahuna x 1
10) (Rifleman) Kahuna x 2
11) (Rifleman) Kahuna x 3
12) (Rifleman) Kahuna x 4
People's Army of Vietnam (Tan Team)
Hotel Squad
1) (Squad Leader) Flying Dutchman x 1
2) (Support Gunner) [Position Open]
3) (Sniper) [Position Open]
4) (Rifleman) Flying Dutchman x 2
5) (Rifleman)
6) (Rifleman)
7) (Rifleman) [Position Open]
8) (Rifleman) RRClimb x 1
9) (Rifleman) RRClimb x 2
10) (Rifleman)
Charlie Squad
1) (Squad Leader) Swift (FLAK)
2) (Support Gunner) Greener (FLAK)
3) (Sniper) Zakk (FLAK)
4) (Rifleman) Kemo
5) (Rifleman) Scarecrow
6) (Rifleman) HunterV (FLAK)
7) (Rifleman) ZacheryV (FLAK)
8) (Rifleman) Breed (FLAK)
9) (Rifleman) Hippie (FLAK)
10) (Rifleman) Incendio (FLAK)
November Squad
1) (Squad Leader) OverKill87 x 1
2) (Support Gunner) OverKill87 x 2
3) (Sniper) OverKill87 x 3
4) (Rifleman) OverKill87 x 4
5) (Rifleman) BravoGolf
6) (Rifleman) [Position Open]
7) (Rifleman) [Position Open]
8) (Rifleman) [Position Open]
9) (Rifleman) [Position Open]
10) (Rifleman) [Position Open]