Post by Canto on Feb 12, 2009 19:20:29 GMT -5
The Battle for Durbond
Hosted by: Task Force: Iris
March 29th 2009
Hells Survivors Paintball Field
619 D-19/Pearl St.
Pinckney, MI 48169
Check in: 0830
Briefing: 1000
Game Start: 1030
Cost:
30$ Pre-Register
35$ Walk on
Pre-Register by making a PayPal payment to tfiris@live.com
When you Pre-Register pleas include the following information
*Full Name
*E-mail Address
*Force you want to be on (Batavian or Nadiskian)
*Team Affiliation
*Command Position (If wanted)
Pre-Registration will close on Saturday March 15th at 23:59
*Infantry Airsoft Supply will be attending as a Vendor www.infantryairsoftsupply.com
*IAS has also supplied us with a MEU (SOC) 1911 Gas Pistol to be Raffled off, each player will recieve one raffle ticket for attnding
www.infantryairsoftsupply.com/meu-soc-1911-gas-pi1911.html
…We interrupt your normal program to bring you breaking news… It would seem that the Small Balkan State of Kurchistan, known for its recent terrorist activity, is now being invaded by both of its neighboring countries, Batavia and Nadisk… Details are sketchy at this point but it would seem that both its Neighbors are also fighting each other… we don’t know what provoked such a response but we will keep you informed… Stay tuned for further updates…
Forces:
Batavia (woodland)
Nadisk (Desert)
*Do NOT ask for other patterns please
A) Object – The object is to accumulate as many “Victory Objectives” (VO) on the battlefield before time elapses. VOs are scattered all over the battlefield, each one marked with a note indicating which side the VO belongs to, how many points it’s worth, and if there are any requirements before a side can capture it. Generally, the farther away the VO is located, the more points its worth. VOs for the opposing side cannot be moved unless they were in possession of it and had to abandon it in combat, or if it was captured form a stockpile at the enemy base. Both sides will have a map with every VO location on it, however they will not know the requirements needed to move it, how many points it’s worth or which side it’s for.
B) HQ – Each side will start the game at their HQ. The HQ will serve as the casualty collection point for troops that are not able to be healed in the field, as well as a location for the VOs to be stockpiled after they are collected. If the HQ is captured the enemy may take any two VO’s from the stockpile that they want (ignoring the requirements needed to move it).
C) Casualties – If one becomes a casualty they have two options. 1) Call out for a medic and hope that he heals you. 2) Return to your HQ where healing is automatic. Patrol casualties, have no bleed out time, they can wait as long as they want for a medic unless their whole squad is destroyed. If the patrol becomes a casualty and must abandon any VOs that they had (either they were all dead or were unable to meet the requirements to move it) the enemy can now try to capture it (same requirements to move it apply), as the other team must drop the VO where they are at. Casualties at an HQ or returning to an HQ when it’s under attack have only one option, they must go to a designated rally point and wait 15mins for re-spawn (the 15mins starts with the first casualty. After the 15mins is up anyone in the rally point is alive). If one patrol destroys another and the victorious patrol is within 35 yards of the enemy HQ and they wish to attack it, they must inform the casualties so they can head to the casualty rally point.
D) Patrol – A patrol is a force of no less than 3 individuals and has no cap on how many members that it can have. There are different missions that a patrol can do and these are; Recon (scouting out the enemy and VOs), Ambush (setting an ambush at an enemy VO), Defending (defending the HQ or another random location) Combat and Recovery (Looking for VOs to collect or engaging the enemy). A person on their own can’t operative by themselves, the only times that a soldier is allowed to move by himself is if he is taking a message to a squad or to the HQ. A solo solider can defend himself but must continue to move toward the HQ or squad that he was going toward. Patrols are issued missions by the commander of the force, they must request a mission no OFP!
E) Village and Villagers – The village can be a great source of information to learn about different VOs. The village will be a controlled area for the propose of role-playing. Each side can engage in two different types of interactions with the villagers in an attempt to learn information about different VOs on the battlefield. The village it self is a NON-COMBAT ZONE for the two opposing forces (but not the villagers)… Only one side is aloud to be in the village at a time, before entering the village the squad must check in with the road guards to make sure that the village is not occupied with the other team. If a squad is aloud into the village they will have a total of 15 to 20mins to conduct their business before they must leave. If a squad enters the village without permission their team will be penalized for the trespassing squad. If a squad refuses to leave after the set time they will be penalized. (These rules are in place to attempt to keep this area a controlled environment for role-playing which will help the game move along and to make sure that both sides have a chance to conduct the side missions that the village has. The two different interactions that a team can do are; Friendly interaction, which would be to assist the village and its subjects with different things like providing security for local government buildings, assisting the village police, or giving medical aide. Or a Hostile interaction, which would be to search buildings, set up check points, and question subjects. Both interactions will give information about VOs and some might even help or hurt later visits to the village, or even give up info on a special VO that might not be on the map… Each RP Scenario will be different, some might need a tactical response, some might be a simple problem solving scenario all depending on what type of interaction with the villagers the squad is conducting. When a squad enters the village and wants to have friendly interaction then they will stop at the PD to get a set mission. If the squad wants to conduct a hostile interaction then they will stop at the set military command post in the village and also get a set mission to conduct.
F) Medic System - the TFI Medic System will be used during this Op. everyone will be fully briefed on the system the day of the event.
Please Direct any and all questions you have to Task Force: Iris not CantoXII, thank you and; see you all out at the first in a series!