Post by SkyPilot on Mar 28, 2009 16:16:49 GMT -5
Everyone. Please be sure to read the rules! Page 1
[glow=green,2,300]Barrel Covers are required!!!![/glow]
And if a non-TFI person is running crono, then 400 maybe the limit for AEG's! For insurance reasons, HS Staff maybe required at the crono.
If your shooting hot (over 400), have a back up strategy. It would suck hard if you got turned away because you gun is shooting 420.
[glow=green,2,300]Barrel Covers are required!!!![/glow]
And if a non-TFI person is running crono, then 400 maybe the limit for AEG's! For insurance reasons, HS Staff maybe required at the crono.
If your shooting hot (over 400), have a back up strategy. It would suck hard if you got turned away because you gun is shooting 420.
(16) FPS limits will be strictly enforced. All the player’s guns will be radared prior to the beginning of the game using .20 gram bbs. You will be given 2 attempts consisting of no more
than 3 shots each in which to radar at the appropriate FPS. If your gun is unable to radar legal after 2 attempts, you will not be able to use that weapon. Your gun will then have a
colored coded radar tag attached to the trigger guard classifying the weapon as either a sniper, support/S.A.W., or standard AEG. No weapons without radar tags will be allowed on
the playfield. Players may also be chosen at random for a radar spot check. Specific rules for all weapon classifications follow. Any modifications made to your gun after being radared
found to increase your FPS would result in immediate and permanent removal from Hell Survivors®. No refunds will be issued.
(17) Sniper weapons must be single or bolt action (gas or spring). NO SEMI-AUTOMATIC or FULL AUTO electronic guns are allowed. There are no exceptions.
(a) Minimum Engagement Distance of 100 feet from your position.
(b) The sniper’s weapon must fire between 400 FPS and 550 FPS. NO EXCEPTIONS.
(c) All snipers must have a spotter. If your spotter is killed, the sniper can only continue using his sidearm.
(d) The sniper’s sidearm must be a pistol or AEG under 400 FPS. This weapon must be used whenever your opponent is less than 100 feet from your position.
(e) The field manager is the authority in determining weapon eligibility. His decisions are final.
(18) All electronic guns must shoot under 400 FPS with a minimum engagement of 20 feet. The field manager is the authority in determining weapon eligibility. His decisions are final.
than 3 shots each in which to radar at the appropriate FPS. If your gun is unable to radar legal after 2 attempts, you will not be able to use that weapon. Your gun will then have a
colored coded radar tag attached to the trigger guard classifying the weapon as either a sniper, support/S.A.W., or standard AEG. No weapons without radar tags will be allowed on
the playfield. Players may also be chosen at random for a radar spot check. Specific rules for all weapon classifications follow. Any modifications made to your gun after being radared
found to increase your FPS would result in immediate and permanent removal from Hell Survivors®. No refunds will be issued.
(17) Sniper weapons must be single or bolt action (gas or spring). NO SEMI-AUTOMATIC or FULL AUTO electronic guns are allowed. There are no exceptions.
(a) Minimum Engagement Distance of 100 feet from your position.
(b) The sniper’s weapon must fire between 400 FPS and 550 FPS. NO EXCEPTIONS.
(c) All snipers must have a spotter. If your spotter is killed, the sniper can only continue using his sidearm.
(d) The sniper’s sidearm must be a pistol or AEG under 400 FPS. This weapon must be used whenever your opponent is less than 100 feet from your position.
(e) The field manager is the authority in determining weapon eligibility. His decisions are final.
(18) All electronic guns must shoot under 400 FPS with a minimum engagement of 20 feet. The field manager is the authority in determining weapon eligibility. His decisions are final.