bigj
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Attention! Attention Please! I have a special announcement! ....Testicles.... That is all.
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Post by bigj on Jul 13, 2008 23:31:24 GMT -5
I had the jump on someone in the city and didn't want to light him up with my AEG, he came around the corner, did a bang as I was facing him and I just smiled took it and went back to respawn. It should not be an issue. The Bang rule is there so we can avoid some major welts. Just be friendly and courteous on the field and we'll all have a better time. Sometimes you just gotta take it. Was that me that"banged" you in the building ? I thought I totally caught you off-guard when you came around the corner. Guess I am not as sneaky awesome as I thought... Thanks for not lighting me up! I have a nice patch of bloody welts on my neck from a three round burst in the city already!
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Post by Connors on Jul 14, 2008 0:00:09 GMT -5
First and foremost, thanks to everyone that came out and shot with us this weekend. Things might not have been silky-smooth, but we had fun and we hope everyone that participated had a good time. Even with the predicted shitty weather, we still had a good 100+ people out this weekend. Not bad, but not quite as impressive as was to be expected. To all that couldn't amke it out, you missed one helluva time. Well, I am quite displeased to say, that there was yet another clusterfuck of epic proportions on the first day. After some after-action talk with Fox, we also agreed that the BW unit was far too confusing. The idea was good on paper, but when put in action, didn't work nearly as well as we'd planned. I personally think Black water did get a little out of hand, but Fox never made a decision to drop that aspect of the game. I know he knows everything that went on, and I know he had good reasoning for every decision he made about the gameplay throughout the day. It is his event/scenario, so he can see it through whatever way he sees fit. If he fells strongly about HIS decision on HIS event, I'll let it be. If I agree with him, cool. If not, I bite the bullit and move on. It's just a game, the world is not going to stop turning b/c of something this insignificant. Now, I don't know if I missed it, or never got it, or what, but any you guys who had problems with Blackwater should have come to us about it. I didn't hear much of any complaining about them, so I really can't say anything on this one. As far as the "bomb in the building/IED" bullshit, that was NOT part of the scenario, nor was it ever intended to be, or even thought up by us for that matter. Now I don't know how, by who, or when it started, but who ever started that crap, you really fucked things up... DONT DO IT AGAIN...EVER What did you guys think of the UN idea? Down to the basics, it was simply a way for us to both moderate and play at the same time. Nothign more, nothing less. I think it went very well, and from the sounds of it, you all feel the same. Our only limitation on playing, was that we could not engage unless we were engaged on. There was some firefighting in the city early in the day between green and UN. Well, green engaged us, so we stepped in and fought back unitll we saw fit to stop. Now, I'll admit, soem of us UN guys did roam around with BW to spice things up a bit. Part of it was to intentionally be shot at, and the rest was to keep and eye on BW so they don't go overboard and, of course, to moderate the whole field instead of just the city where the jist(sp?) of the action typically takes place. The new respawn locations, change number 983748273; how did they work out for everyone? I had many compliments that they were far better than they have ever been. We shall keep them as they were this weekend for future games, correct? Objectives: It's been mentioned that some objectives were unknown. Heres how things worked: When every soo many gold bricks were obtained, the Commander was given another objective. It was his duty to then give it to A:the whole team, B:small group, C:anythign else you could possibly think of. There were objectives being accomplished all day long. Some gave you a freebee asset, some gave you a gold stockpile, some gave intell. Now, for those of you who never heard of any other objectives than those initailly mentioned, well, you really were the backbone of them even beign revealed. If you ran gold all day, you are the ones who did all the dirty work to "unlock" said new objectives, so don;t get too down about it. You were more help to your team than you really think. Speaking of gold, DAMN!. Once again, when things finally picked up after the rain, you still brought it in almost faster than we could redistribute by foot. We did finalyyl end having to run it out in the ranger to keep up with you guys. Another +1 on that. Errors on our part: We made one MAJOR mistake with teh radios to the commanders. We had them all same channel. By the time we realized how bad this fuck up was, it was beyond too late. Even though it was never made verbal, it's no secret that each side was listening in on what battle assets the other team purchased. Bang kills:We should have covered this a bit more in briefing. One man CANNOT bang kill a whole group. 2 or 3 people, maybe-but ONLY if he has dead to rights on all 3 without them knowing(this usually means from behind), but not a face-face confrontation. At most, in a face-face confrontation, you only take one with you. He accepts the bang kill, and you accept the same since, well, if you pulled the trigger on one guy, the rest are going to light you up. That's just how it works, and that's our ruling on bang kills. Night Games! For anyone who was around late enough for my "Splinter Cell" scenario Saturday night, was it not epic badassness? All I can think to sya is, "WOW!" That first round was just amazing. I talked toone of the Spyops guys that was with me in the extraction team about it after we were both tagged, and we were both impressed, very much. He's military, and he said he's done real operations that weren't as "stealth" as that one. That's a +1 all around guys. Nice job. lots of stealth, the foot patrolling that the defending team did, which by the way, was completely unexpected, cutting the power just like you might do in the real thing; I'd say that scenario was a GREAT sucess. For you guys that played, well, I want some feedback Sunday definately went VERY well. We all got some trigger time, and had some good fun, and I've even got a few new pics of myself rockin' the P90 . I'm just bummed it had to end soo soon. But it ending early so we could head out to DTE for the Creedence Clearwater concert was well worth it IMHO. Even met up with Chaseman and his family too, and had some good times and enjoyed the neverending supply of eye candy. I dunno about you guys who were there for both days, but after even just the first 300 game, I was beat. I just did not have the energy to fight through a whole 'nother day of airsofting. I got some war stories, gained some battle scars, had fun, and I'm set with that. Mosin, I'm sure you're reading this, soo....I hope your grad party went well, and hopefully was worth the forced missing of this event by means of unintentional and uncontrolled parental doing. You missed one helluva weekend. We were really lookin' forward to seein' ya out this weekend. We were indeed bummed that the schedules conflicted as they did. And congrats on gradutaion.
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Post by Kilo Oscar Tango on Jul 14, 2008 0:22:14 GMT -5
I had the jump on someone in the city and didn't want to light him up with my AEG, he came around the corner, did a bang as I was facing him and I just smiled took it and went back to respawn. It should not be an issue. The Bang rule is there so we can avoid some major welts. Just be friendly and courteous on the field and we'll all have a better time. Sometimes you just gotta take it. Was that me that"banged" you in the building ? I thought I totally caught you off-guard when you came around the corner. Guess I am not as sneaky awesome as I thought... Thanks for not lighting me up! I have a nice patch of bloody welts on my neck from a three round burst in the city already! Ya I saw you from around the corner before you entered the building and was trying to figure a way to lure you out at a safe engagement range. I then found out I had some not-so-friendlies on my 6 so I decided to just take it. My gun was within arms length engagement FPS-wise, but it still sucks to get hit from that close. The city wasn't a place I wanted to hang around anyway ;D
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bigj
New Member
Attention! Attention Please! I have a special announcement! ....Testicles.... That is all.
Posts: 492
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Post by bigj on Jul 14, 2008 0:38:17 GMT -5
I really think the UN part was pretty cool and as far as the Sudanesse respawn it seemed to be well placed to me. Only problem was that one time the whole team got surrounded in the respawn, but I think that was due to other circumstances and confusion.
Also, was there an overall victor for the Saturday game? I know in the end we held the city until it blew but I have no idea if that means Total Win. Could we get a break down, if possible, on how the two teams faired for the day?
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Post by M.S.-ARC on Jul 14, 2008 9:18:06 GMT -5
I'm pretty sure we (sudanese) had the other team beat. I know we achieved a lot more objectives than they did and we were pretty close as far as the gold count.
On a side note, again it was a good game and well worth it. I had fun. We are simulating war and just like war, things happen during large ops but it wasn't enough to give me a bad impression of the game. I can't wait for BDIII.
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Post by Mles on Jul 14, 2008 9:58:19 GMT -5
I actually had one hell of a time, even though I could only attend Saturday. Thanks to SFOD for hosting a great (not perfect) event, well worth the money and the time. I'll start out with the low points. Low Points: Blackwater and the Coalition force hammering and trapping us within our MASH camp. A little bit of confusion with objectives, but I, personally, did not have a problem for I was running gold in all day. Some of the Kids in woodland were pretty obnoxious with their "bragging" about headshots. The rain and the foggy goggles during the beginning of the Day. 1911 mag problems =(.
High Points: Getting my 1911 from Tex! Getting about a dozen blocks of Gold. Playing with CQBR and Crazyman, fun to play with these guys who actually play correctly. Rolling with just my 1911 and racking up a couple of kills. One of my favorites was when MS-ARC and myself (Don't think you knew who I was) were in the swamp and were crawling up on the Coaliton, which was one hell of a fun move.
Overall, A great OP, thanks SFOD.
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Post by Gimpalong on Jul 14, 2008 10:16:14 GMT -5
Overall, an "OK" game.
I was very happy at how organized the registration and chronograph procedures were. I was pleased to see that SFOD took the time to properly chrono all of the guns, tape them and also do goggle checks (repeatedly). The biggest issue with non-commercial airsoft events (like the majority in Michigan) is the lack of proper safety procedures and safety measures like simply having a chronograph.
The spawn points were well positioned, but I would suggest that more buildings and bunkers be constructed in the wooded areas above the fort (towards the house). The bunkers that are there are small and are all oriented towards the fort. Attacking through this area parallel to the fort is difficult due to the orientation of the bunkers and attacks simply drag to a halt due to lack of solid cover. In addition, the boundaries of the field closest to the house, along the pine trees to the "maze" (?, the area with the black tarps?) needs to better delineated and built up. It was difficult to tell where the field boundaries were in this area and who was coming and going from play.
In addition, I would suggest a variety of barricades be erected on the outskirts of the city to allow the attacking teams to approach with more alacrity. Again, the lack of suitable bunkers means that the game slows down and even team size rushes get bogged down and massacred by defenders in towers and behind fences.
The objectives should have been written down on paper and distributed to every player. A piece of paper with the objectives for the Sudanese on side A and the Coalition on side B would have been very helpful. In addition, a tour of the field for new players or at least a map showing where locations such as "the maze," "d-day," "the church," and the "radio tower" were would have been vastly helpful. Even putting signs on the field - "this way to ______" would have been helpful. It isn't a big field, but for newer players (and even for attendees of last years game, such as myself) it can be confusing.
I agree with much of what has already been said about the Blackwater team. I would argue that it should have been smaller, maybe 6-8 players. The U.N. team was a nice idea, but not totally necessary. If the U.N. was needed at all, they should have simply occupied a single building in the village and not sent out patrols.
I know that you guys in SFOD want to get your play time in, but when a team hosts a game the priority needs to be on reffing, setting objectives and coordinating the teams. I would have loved to see 10 refs helping to call hits, cool simmering tempers and keep the game rolling. I encountered one gentleman who was taking pictures who was very helpful in facilitating game play.
All in all, the second half of the day was better than the first half. The morning rain further compounded the stalling of the game that was initiated by the Blackwater team's "restricted area" policy.
For next year, get rid of Blackwater. Deploy more refs to combat bad attitudes, over shooting and hot-guns (hand held field chronos, any one?). Split the teams into squads with designated adult leaders. The Blackwater guys, some of whom are experienced and good sports, could be better used as team leaders. Using squads would combat the sluggishness of the games and make achieving objectives easier.
See you all at Ranch Hand (maybe...)
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Post by Devil on Jul 14, 2008 10:30:29 GMT -5
I had the jump on someone in the city and didn't want to light him up with my AEG, he came around the corner, did a bang as I was facing him and I just smiled took it and went back to respawn. It should not be an issue. The Bang rule is there so we can avoid some major welts. Just be friendly and courteous on the field and we'll all have a better time. Sometimes you just gotta take it. If you were on the green team then that was me. Me and a fella named paul had gotten a TON of bang kills in the city agsainst the green team. Edit- It was BigJ.
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Post by Connors on Jul 14, 2008 11:00:18 GMT -5
The objectives should have been written down on paper and distributed to every player. A piece of paper with the objectives for the Sudanese on side A and the Coalition on side B would have been very helpful. In addition, a tour of the field for new players or at least a map showing where locations such as "the maze," "d-day," "the church," and the "radio tower" were would have been vastly helpful. Even putting signs on the field - "this way to ______" would have been helpful. It isn't a big field, but for newer players (and even for attendees of last years game, such as myself) it can be confusing. I know that you guys in SFOD want to get your play time in, but when a team hosts a game the priority needs to be on reffing, setting objectives and coordinating the teams. I would have loved to see 10 refs helping to call hits, cool simmering tempers and keep the game rolling. I encountered one gentleman who was taking pictures who was very helpful in facilitating game play. Objectives for teams are only given to the team they pertain to, not both. In war, you only have your own objectives, not yours AND the enemy, so that's how we did it. You're not supposed to know what the other team is up to, that's why it's called a war. Secondly, objective sheets to every player will just not happen. Would you want to hand write, or print out 100+ copies of something and then have to worry about handing them out..? We have things set up the way they are for a reason. And like I said. Objectives were unlocked and given to the Commander. That's how it works in reality, so that's how we did it here....caugh-milsim-caugh I can see what I can do about a map. But, a tour of the field just cannot happen. You nentioned all the organization we had in the registration process-that is why we have no time to do really anything but get things ready to go. If we spent time toruign teh field, the chrono, paying, waivers, and breifing wouldn't be all said and done untill noon/1pm area. I dunno about you guys, but we'de like to get things going ASAP so you(the players) can get as much play time as possible. We are already very shorthanded as it is due to some peronal situations, so ya'll have to bear with us on what we can and cannot do with the time and manpower we do have. There are only so many of us SFOD guys, and a very large number of the players, so we can only do soo much. I'm going to guess that this was your first time at our field since last year.. We did things a tad different this time than we usually do for events. If not, then you should know by now, that we RARELY ever play in events untill around nighttime. Rec games, yes, we play b/c they are smaller and not nearly as menay people. Big events, no play at all.
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Post by Chaos (T.F.I. SAW Gunner) on Jul 14, 2008 11:01:38 GMT -5
I was one of the black water guys (the one with the SAW) and I want to personally apologize for the confusion. We were holding the city and saying it was a restricted area because that is what a private security company working to guard UN assets would have done. We were all frankly amazed that no one challenged us. We were outnumbered at least 4-1 by each team and weren’t expecting to hold anything for more than a few minutes. The worst we could do if we got attacked was fight back but that’s the whole point of airsoft isn’t it? If you wanted the city so bad why didn’t you just take it from us?
I don’t see how we weren’t calling our hits; we took about 80% losses on each mission we went on. Hell, we got wiped out to the man at least twice and nuked once. Perhaps the problem was that we were all dressed the same and we made frequent use of air drops and MASH assets to come from behind,so it may have appeared that we wern't being hit, but each team could do the same thing. So how was that a surprise?
As for the big mess in that building with the desert mash site, I came in at the tail end of it and tried to calm stuff down. I talked with the tan leader and explained that we were just trying to keep the game fluid; anyone who has been at this field knows that once a team has control of the city they win. Tan was killing the coalition at that time so we had to tip the balance back a little, unfortunately things went wrong and emotions flared, I wasn’t the one who flipped out, but on behalf of the BW team I personally apologize for that ordeal. Latter we backstabbed the coalition because they were getting a crazy lead in gold over the others. We didn’t pick favorites.
Some things do go bad during this op but it was all unintentional. We were actually trying to keep the game close so everyone could have fun. I, like a lot of my team were at a big game in Wisconsin (the battle for breedland) and we tried to operate the way the mercs in that op worked. You think we were bad? They had their own tanks and all sorts of stuff. Let some of these bugs get worked out and the merc idea can really make a dynamic, fluid, fun game. Honestly, two teams slugging it out all day for one goal gets old quick.
I do agree that a lot of this confusion could have been avoided if more people had radios and stuck together in teams like in real life. Too many lone rangers doing their own thing caused as much confusion as black water ever could. I remember moving with the coalition and green troops all around yelling “don’t shoot Blackwater” and we still got friendly fire. Some people just don’t listen. The army commanders are there for a reason. In one case we were protecting some UN people near Normandy when we came under fire from a tan patrol. During the fight a unit of green troops came up and attacked us as well. Confusion is part of war and it’s also part of airsoft. It’s up to the team leaders and troops to eliminate as much as possible. The team that communicates best and works together best wins. This is a team sport after all.
In the end, my hat’s off to SFOD for hosting this op and trying something new to keep it fun and exciting.
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Post by Chaseman on Jul 14, 2008 11:11:45 GMT -5
Saturday: The rain wasn't bad but the humidity was crazy, goggles and eyeglasses fogging sucks. The after lunch game was great. I was the commander for the green team after lunch till about 4:30 when I past it on the SGT Darcness. It was fun having the air strikes and the dealing with blackwater to eliminate the tan team in the city. as the commander I am more of a front line player and lead the squads to some pretty good ambushes and flanking on the enemy team. Sunday: The best day of all the games were fun and the teams were moving not camping. My kind of playing style. Thanks to all the guys that worked with us to get so far and make it so exciting. Sorry I got shot but Shit happens. Thanks to Kurt19 for taking out the guy trying to take me prisoner and getting me back to respawn. Big big Thanks goes out to SFOD great times and Connors the eye-candy at the concert was very nice to see. Boobs on my arms isn't bad either I have nothing else to say... I would also like to thank Cqbr's dad for all the help and for reffing the games this weekend. Nice pictures too. One more thing, the spawn points were great. I only walked up the hill to go to the car or battle in the woods Nice job
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Post by Task Force: Iris on Jul 14, 2008 11:36:24 GMT -5
First of all I would like to start by saying that SFOD did a much better job running this game than they did with Gold Rush II, now to address some of the issues that people had with “Blackwater”.
SFOD informed me (Guardian aka Blackwaters CO) that we were to conduct ourselves however we wanted but we needed to keep a balance in the game. We called the city “restricted” in the beginning to make sure both teams could deposit their gold. We had a problem during Gold Rush II where one team was unable to get into the city to drop off their gold, so by surrounding it and calling it “restricted” we accomplished this also SFOD cleared the plan before the game. Now you folks could have gotten around that a couple of ways. First and most obvious you could have lit us up, there was nothing stopping you from doing so; second, and both teams did this eventually, you could have bought access; and finally you could have waited until we left to go on a mission and simply taken it (like the sutineze(sp) did when we went to destroy the coalitions radar dish).
Next we had to clear “free lance” stuff with the UN. So we really were not “all powerful” as some of you have stated. Also you were not shooting at us when you didn’t know whose side we were on. Stop us and ask (we may lie, but it is one way to find out)
As far as Knife killing the whole city, I am sorry Sutineze(sp) but we got a better deal from the coalition forces. I was rooting for you boys, but we had to be impartial and try to keep the game balanced (don’t worry it cost the greenies a lot of gold I have nothing else to say).
A lot of people have been complaining about my boy OFP and his 15 person bang kill. I spoke with him about it because I was not there. This is what he said “I was NOT 15’ away from the guys more like and arms length or two; there were 5-7 of them. They had formed a rouge group outside of the game called whitewater created to kill blackwater. When I heard this I knew I had to kill them, but they were to close to kill so I popped up and “bang” killed them all. I did not want to light them up with my AEG shooting 350fps. I don’t think it was appropriate nor do I appreciate being called a Fag by Tex over the incident, there is no reason to get personal it’s just a game and things can be worked out” –OFP As the Task Force: Iris Co I told him he did the correct thing. Tex and his boys should have just gone to re-spawn and counted their losses instead of tarnish our name. Grow up guys it’s just a game.
The next Issue I feel needs to be addressed is the insinuations that “Blackwater” were not calling our hits. First off Iris has made a show at every SFOD game and they have come to a few of our practices and they can tell you that we call our hits. If a player dose not call his/her hits then what it the point of playing it destroys the integrity of the game. I remind this to my team at every practice and we never been accused of it until now. I know we got into it with some kids on the hill above D-day about calling out hits. Well over half our team was back at the MASH re-spawning 4 of 12 were up there when you said we weren’t calling our hits. Those numbers tell me we were, and the distance there was too great to know if you were hitting us or not you would pop up fire 5 round and pop down so you don’t know if you hit us or not. We watched a few of you flinch at our shots and heard them hit BDU so we know we hit you guys. I have been playing this sport for 6 years now. I remember shooting the bowl with ACO (who hardly any of the new players have even heard of) I know my gun like the back of my hand and know if I hit or not. When you have my experience you can tell me I got hit by your round. My team is the same as me, some of them former and current military as well as police. Trust me when I say Iris calls their hits. Now was far as spyops is concerned (6 of blackwater) from what I saw they do as well. It’s just a game and we get unlimited re-spawns so it’s not that big a deal to run to the spawn point.
SFOD asked us to keep the game in check and try to stir some stuff up which I feel we did both. The fact that you folks did not take advantage of it and thus got bogged down is not “Blackwaters” fault.
Task Force: Iris was a major part in leading Caesar to victory at Op: Breedland in Wisconsin. Under the command of Op Doc we brought the glory home to Michigan (Wisconsin was pissed). The reason I bring this up is because at that Op if you did not call your hits you were out of there no ifs ands or buts about it you were gone and because that Op had Mercs too. Some of the people on here have called us Douche bags and dicks. That was merely “Role Playing” and we were saints compared to the guys at Breedland. We did not execute a whole Platoon or turn on a team for no reason what so ever. We have been to these out of state Ops and Blackwater is a great thing, it makes the game that much better by adding another element to it. The most intense moments at Breedland were dealing with the Mercs, it was awesome. My point is, don’t blame your team losing or the op sucking on Blackwater, you get out of something what you make of it and put into it. Try putting something into it next time.
Also and no offence to SFOD the field was too small for this Op, I loved the idea behind it but the field was just too darn small. (Not you fault either, just the way it is)
Also as far as the MASH in the Church was concerned sutanize(sp) if you died at a MASH unit you were dead no respawn. That was an oversight they had and Warpig cleared it up with Blackwater and Kreg (your Co).
Lastly Comms would have helped you guys know what side we were on. Everyone should bring out at least a basic communication system when they go to an event. This would have cleared up a lot of the confusion.
I hope this has cleared things up for people, if not just ask DON’T ASSUME!
If any Iris or Blackwater members have something to add please do so by identifying yourself as such.
Cheers,
Guardian 1st Lt – Task Force: Iris
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Post by cqbr on Jul 14, 2008 11:38:51 GMT -5
Wasn't this novel posted already in another topic ^
My dad had fun doing it Chaseman. I liked that one pic he got of you looking towards the camera and the other two when you guys were on top of the hill by the pool after you just killed me. I had no clue that you had 10-14 guys up there. I don't feel like such a pussy for retreating out of the maze with Actionman now, seeing it was 2 on 12....I have nothing else to say.
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Post by Task Force: Iris on Jul 14, 2008 11:56:26 GMT -5
yes but I did not see the after action section so I re-posted sorry
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Post by Chaseman on Jul 14, 2008 12:10:16 GMT -5
My dad had fun doing it Chaseman. I liked that one pic he got of you looking towards the camera and the other two when you guys were on top of the hill by the pool after you just killed me. I had no clue that you had 10-14 guys up there. I don't feel like such a pussy for retreating out of the maze with Actionman now, seeing it was 2 on 12....I have nothing else to say. Retreating was the smartest thing you guys could of done. We all wanted to share our bb's with you guys I have nothing else to say, All 12 of us I have nothing else to say... I think the decoys worked good, they made you think we only had like 3-4 guys out in front of you while the rest of us were flanking you. Can't wait to play again... I had a really good time running in small squads working together and causing havoc... Chasemans Marauders, we kicked a little ass out there. Cqbr and Actionman you held your own for a while. Great fire fight! P.S gotta love the shotty
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