Rogue1
New Member
TM-MK-23,SD-5,SD-51,MP-5A5,G-36c,MP-5K,MP-7,Beta-S,VFC HK416,Hudson M3A1,WA GSR,KSC G-18,USP-C
Posts: 839
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Post by Rogue1 on Jan 9, 2005 15:06:44 GMT -5
well, where do ya start after a day like yesterday? i don't think anyone was prepared for the feast that GK and Aco laid out for us! personally, i had a great time , despite not getting past the chrono with 3 different guns? thanks for bailing me out Munin, the loaned SR-16 worked well, and for the totally insane amount of material at the briefing! you trully have a devious mind when it comes to dreaming up the script for the op! the role playing was great, downright hilarious at times (motown!) and it's the best display of sportsmanship and honor i've witnessed to date. the countless hours it must have taken to assemble the props and prep the building are due to a true love of the sport and i thank all involved, i know i did not catch everyone on the way out but i'll make it a point in days to come.i very much look forward to seeing more video and pics, there has to be some great stuff to be put out and thanks to the cameramen who were always where the action was ,as well as all the behind the scenes activity to make it happen! the war stories from this day will go on for a long time to come and thanks again to all involved! looking forward to the next one!!! it was well worth the entry fee just to see frostee in a suit and tie!
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Post by Bigmack on Jan 9, 2005 16:45:18 GMT -5
a ten dollar suit and tie, to boot.
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Post by Zorak on Jan 9, 2005 17:54:35 GMT -5
I would like to thank everyone who participated, not only for showing up, but for not shooting me. I fully expected to get lit up a couple times - in CQB, I figured people would see shapes coming around the corner and open fire. Instead, people were very cool to me, and while a couple of folks drew down when they saw me in their peripheral vision, nobody fired. You guys rock.
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Post by Ghettobrick on Jan 9, 2005 18:59:06 GMT -5
any links to more footage or pics? thanx ;D
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DH1
New Member
Posts: 2
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Post by DH1 on Jan 9, 2005 19:16:54 GMT -5
OP Falling Star
My perspective:
The OP and the building were good, good firefights, good pushes and many defendable positions. Many possibilities for this site. My thanks to GK and ACO.
Some observations: (Some serious some humor)
If maps were available, I never saw one, which left me at a disadvantage as to what I was suppose to protect. The map would have been more advantageous than the walkthrough. Key points could have been established by the forces guarding the facility and for those of us who have never been here before, given us a better sense and comfort ability of the layout.
The start of the OP was a clusterf**k and I was definitely surprised, and from what I could see, so were my brothers. So I think you got the surprise thing down. I’m not sure if it was intended that this facility have no sentries or a security perimeter but it did give the terrorist the opportunity to over run the facility. The lack of a command and squad net were also missing. Squad allocation was non-existant during the whole OP and with everyone on one channel it was confusing at times and in some instances radio discipline was poor, open mics etc., which added to the mix.
Directions (hints) during the game need to be a little more thought out. I realize it’s difficult to find that thin line to giving just the right amount of info to start and move an OP along but improvement is needed there. From all of the walkthrough direction I heard, I had no clue the game had started. If I had any clue the game had started I would have personally dumped out of the walk through and moved to some defensive position after we lockered our weapons. From the time I entered the site until the OP was over, there was no cohesive plan. So I either missed something or there were no plans.
Typically, I would think, If I’m guarding an important facility, 1) I would know the facility 2) I would have some plan of security and defense, and be able to layout, ahead of time, all my security rings in the event we were attacked, and briefed the force on areas of responsibilities for each squad or team. 3) I would be able to relay intel to a command net structure and request and offer assistance if available.
So, in lieu of the above thought, if the US forces were more cohesive, we could have given the terrorist a little more fight over a wider range of the facility with possibly less US forces.
Summary:
My kill ratio was good. I got to practice some new skills and try out some of my new equipment, which worked well and I met a lot of good people.
To my brothers on the US force, it was good to fight along side of you as we defended the respawn area. Sorry I didn’t chat more but there were way to many BB’s flying to have a civil conversation.
To the terrorist, good job on your infiltration and control.
I would hope that any sensitive facility in CONUS isn’t gaurded as well as we provided.
DH1
Gary
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Post by Bigmack on Jan 9, 2005 19:44:34 GMT -5
Honestly, i think the US forces did an excellent job for being undermanned (35-25)
You guys held out for about an hour and a half...more than enough time in real life for a reactionary force to be mustered, assembled, and completely devistate the opposition from behind.
In all honestly, we screwed up so far as throttling the event.
We should have:
1) Given the US Forces full outside acess at 45 mins. 2) removed the 'second' terrorist spawn in the cespool room at that point. 3) Been more direct with our hints at dispersing...I know i encouraged several people to walk around and 'check out the facility'...but that probly wasn't direct enough on my part. 4) i think that we should have adjusted the terrorist opium application... perhaps requiring that it be applied, and then have the wounded man wait for 2 minutes for it to spread to his system.
I realize that the broken bulbs were an object of dismay, too... pausing the game 5 times for 5-10 minutes for the bulb to be cleaned up wasn't what we had forseen...
In fact, the sheer volume of fire in the office took us all completely by suprise.
It was inevitable that it would happen...but we didn't expect it to happen with the frequency that it did.
I think to prepare for the next op, we should wrap all of the light fixtures in cling wrap... bulb will still break, but it will not fall to the floor and cause such a threat.
I enjoyed watching everyone play yesterday...was a serious highlight for me.
As i've said, we put some serious work...and some serious money into that structure...it was great to see it fulfilled.
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Firelotus
New Member
You're off the team!
Tough times never last, Tough people do however
Posts: 762
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Post by Firelotus on Jan 9, 2005 20:17:13 GMT -5
I'd like to thank everyone who helped put on the event, besides myself, I tip my hat to ya. I had a great time, espically towards the end. Can't wait to enjoy the rest of the season!!!
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Post by PathFinder on Jan 9, 2005 20:22:21 GMT -5
Thank You GK and ACO for a great time.I have no complaints what so ever.Seen a lot of new faces and made a few more allies. One little note.American forces fought well.I had agreat time. All of you put up 1 Hell of a Fight. As for the number difference if you look into almost every Mil sim type game the numbers never match. In reality it is the same.It is the American heart.Not the numbers.The will to survive and over-come. Play any VR mil sim game .The Good guys are always out numbered.Training and skill is what makes the U.S. Forces able to achieve Victory. Oh by the way i dont know about anyone else but damnnn im sore today.But ,it was all well worth it Had a great time ,thank You again.
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Post by Munin on Jan 9, 2005 21:11:22 GMT -5
DH1, your comments are both well taken and spot on. I talked a fair amount about the Op planning with Mite after the fact, and he largely agreed. The biggest struggle is finding the right balance in terms of timing, casualty handling, pacing of the event, and so on.
Unfamiliarity with the facility was a two-edged sword. The US team got a walk-through, guided tour, and complete access to wander around the facility beforehand. The terrorists were purposely kept out of the facility. For virtually all of them but the ACO guys, the moment thy burst through the door was the first time they had laid eyes on the set-up. That was intentional, and should have given the US team some advantage.
One thing we probably should have done is required that each side name a leader in advance of the scenario and begin hashing out important operational details (squad/command nets, areas of respoonsibility, and so on) beforehand.
The ironic thing is that the terrorist team did this of their own accord. They split up into teams with assigned tasks, coordinated squad leaders, formulated and effective overall op plan, and ran with it. And they did it all in about 20 minutes. I was impressed.
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Post by xaos on Jan 9, 2005 23:43:51 GMT -5
Well. First of all, thanks to everyone for attending. This was the first op that I've been to that I didn't play in at all...and oddly enough, I had just as good a time watching as I have playing at other ops. As many others have said, the amount of class that all the participants showed really, really impressed me. There weren't any big arguements, and I didn't hear of any negative happenings through the course of the day. My hat is off to all of you for that. On to commentary... Well...the scenario didn't turn out quite as we had planned. Part of this was due to the mad rush the terrorist team made to get into the building, and the terrorist team's organization...good job to them for that. The rest of it falls on our (the organizers) shoulders. I honestly felt bad for the American team, simply because they were handcuffed very early in the game. Quite simply, I believe we underestimated the potential for the Americans' spawn area to become the bottleneck it did. There were things we could have done to "even" the game up a bit, but I'm honestly not sure how much it would have helped. We had a set of very complex plans...and I think they bit us in the ass yesterday...with so many different variables, it was difficult to swing the balance quickly and effectively. All in all? Chalk it up to a learning experience. Perhaps we were a bit too ambitious with our first game at the new facility. Either way, we now understand the way the building works much better, and will be able to plan accordingly for future dates. In the end, I'm glad to hear people had a good time, and look forward to being there and shooting some of you in the coming months
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Fbomb
New Member
Posts: 62
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Post by Fbomb on Jan 10, 2005 2:36:00 GMT -5
Great Job to GK and ACO!! We had a blast playing in the facility. To the Terrorist's good job taking and holding so much territory. To my brothers in the US Forces, We went in, We killed, We died well. We will do better next time. I agree with the statements made by DH1, and Munin. There was some confusion about the start of the game. But other than that, I had a lot of fun. Well worth the 5-hour drive in the snow. Thanks again.
Fbomb Team TAC
P. S. Will there be a lost and found thread? I lost a mag for my M9. It is a silver/chrome gas mag made by KJW.
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Post by Jacko on Jan 10, 2005 2:47:12 GMT -5
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Post by NILEFOX on Jan 10, 2005 10:33:52 GMT -5
Well....my hat's off to ACO/GK for getting such a great venue that has so many possibilities. You guys really did a great job. The OP........... Well, the U.S. side could have done a little better in the beginning, and I don't think that is in dispute by anyone. There were some points we could have taken early on that probably would have changed the outcome of the op itself, but I don't think that any of us were preparred to shoot a terrorist, and him just keep on comming. That was really pis**ng us off. We had terrorist pinned down in rooms, and we were lighting them up with bb's, and they never died. This "opium" patch deal would have been good for one instant respawn, but we were unloading on people, and they weren't dying. I will say this...I got to meet a lot of people that I have only had web communication with, and that was great. The location was outstanding. The op was well planned out, and for the most part well executed, but... I do think there were a couple of things that we needed to work on. The u.s. had a serious lack of communication, and all the chatter on the radio made it very difficult for contacting vital members on the team. I even at one point turned off my radio because someone couldn't turn of their vox. We needed a central command that could have cordinated what spots were being held, what needed support, and command could have delegated to 2 different channels keeping the op, and the u.s. force moving more smoothly. The terrorist....you guys did great. Way to coordinate with little to no intel of the facility. In short...I would have stayed longer to play if we weren't facing an enemy that didn't die. I.E. limit the opium patches to 1 respawn and allow 2 minutes for the opium to take effect before the person re-enters the game. Also I would say make the player go back to the regen point after being killed twice, and make him wait 10 minutes there before coming back in. But I enjoy ACO games, and you guys always do a really good job....this one just left a sour taste in a few places, but I'm pretty sure that wasn't any of the host doing. Like we all knew and said before the op started "it's a learning experience" Looking forward to OP: Falling Star 2?
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Post by Ghettobrick on Jan 10, 2005 11:24:06 GMT -5
nice work Jacko keep um comin im loving it. hehe! ;D pretty niffty pistol work i must say ;D ;D
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WOLFE
New Member
Rangers lead the way!
Posts: 138
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Post by WOLFE on Jan 10, 2005 12:13:16 GMT -5
First off, GREAT OP! GK you guys did an exceptional job planning and executing this op. MUNIN, you did a great job as the Terrorist advisor. It would have been great to have a few maps per team at least during the Op prder. Being former military I would like to say that most of the "terrorists" were on the money. It was great to work and fight along side of you. There was a good number of people that knew how to lay down correct fields of fire, work there movements, and buddy up and take care of one another. It was good to see many out there with level heads that knew what to do when the rounds started flying. I myself observed a few men in a couple of key areas (Office door in the weapons room and the choke point down the main hall) that held there positions the whole game without which we (terrorists) would have been overtaken. You guys know who you are and you guys rock. That is how battles are won. While it would have been more fun for them to run around letting off rounds and playing sneak and peak these guys knew how important it was that they dig in and hold position.
I think a little better communication during the OP order would have been great. We had a few guys playing around with there flashlights and playing grab ass. I am not b#tching for b#tchings sake I am just illustrating that in a real world scenerio and hopefully your next Op you will pay more attention because these were also the same individuals I saw (dead and respawning) when I brought a prisoner back to base camp very early in the game. Your OP Order can mean your life in a real op. I would also like to mention something that a lot of people were having issues with. FRIENDLY FIRE. We had a lot on the terrorists side because we had a number of people wearing the same thing as our U.S. counterparts. A few were asked to remove their helmets and such and refused hence a lot of mistaken ID.
I would like to end my two cents on a high note. A very realistic OP, the most fun I have had in years. I had to opportunity to meet some great guys. It was an honor to fight along side the guys from ACO, Devil Dog and his men, and a bunch from Ohio. GK, you guys are very creative and I will fight in any OP you put on. Its easy to come out of an Op and say how cool it was and how much fun it was but this one was one for the books. It is one we all will learn from both in the way ops are planned and from the tactical learning stand point. "Learn from your mistakes men, so you dont wind up grabbing your ankles" if you dont get it, grab your ankles and stay there till you do. -Wolfe ;D
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