HYBRID - Operation Throwdown I - Copemish, MI - 1 AUG 2015
Apr 30, 2015 10:20:34 GMT -5
Cardinal and cgrzesiek like this
Post by deputy865 on Apr 30, 2015 10:20:34 GMT -5
Operation: Throwdown I
Date: August 1st, 2015
Time: 9AM-10PM
Location: TCP Xtreme Paintball Park, 8257 N. 1 Road, Copemish, MI 49625
TC Paintball and the Traverse City Airsoft Association are proud to present present Operation: Throwdown I at TCP Xtreme Park in Copemish, MI. This is the first inaugural event at this field as it has never seen airsoft play ever before! TC Paintball is well established in the paintball community in Michigan and is looking to vastly expand its Airsoft market! The owner and I have teamed up and are extremely excited and enthusiastic about putting this event on and look forward to providing yet another amazing field and airsoft experience to Michigan!
The Throwdown will be a unique 10 hour scenario event over 55 sprawling acres of battle ground! The field includes dozens of bunkers, multistory buildings, a castle as well as wooded acreage!
OFFICIAL EVENT FACEBOOK PAGE: www.facebook.com/groups/1591344287770540/
Friday, July 31st
5:00 PM – Pre-Event Camping at TCP Extreme opens
Saturday, August 1st
9:00am – Doors open for chrono and registration
11:00am – Game & Safety Briefing
12:00pm – Game promptly starts
5:00pm – Dinner break, Raffle
6:30pm – Break over; Begin prep for reinsertion (Break times subject to change as needed)
6:40pm - Teams switch spawns; Game Resumes
10:00pm - Game End
Sunday, August 2nd
Free rec play open to those who wish to play
5:00 PM - Post-Event Camping Closes, all must be packed up
Teams
GREEN camouflage patterns versus TAN camouflage patterns. Teams will be divided by your base color. Base color is determined by the color of your top/bottom. NO mixing of your base color (Ex: Tan pants, Green shirt). You can however have mixed gear color (Ex: Green base, tan vest). Any camo pattern is permitted. Civilian attire or a black base color will be placed on the tan team, but the civilian team may be shifted between the tan or green team as the day progresses to balance each team.
There will be a 50 player cap per team which includes medics and your CO.
Registration
100 player capacity
$40 pre-register price, $50 at the door
Age: 13+
Players 17 years of age and under must have a parent/guardian sign the TC Paintball waiver.
Send PayPal pre-registration payment to tcpaintball@gmail.com. Include the event name, your full name and if you will be on Tan or Green.
Apply with me (Shane Venus) if you would like to be Team CO.
No refunds available.
Eye/Face Protection
Players 17 years old and younger are required use FULL FACE protection (i.e. paintball mask or full seal goggles with mesh to cover the nose, mouth and ears). No exceptions.
Players 18+ are required to use FULL SEAL , ANSI-rated goggles (i.e. ESS Goggles, etc.)
FPS Limits + Engagement Distances
1.0 – 340.9 FPS (0.01j – 1.07j) – Arms Length Engagement
341.0 – 400.9 FPS (1.08j – 1.49j) – 20 foot Engagement
401.0 – 500.09 FPS (2.33 – 2.69j) – 50 foot Engagement, semi only
All others prohibited.
You MAY NOT fire at any player within your minimum engagement distance (MED)
NO “BANG” KILLS.
This is a SEMI-AUTO ONLY event.
HPA/CO2 users are limited to a maximum energy output of 1.55j.
All HPA/CO2 regulators must have a tournament lock in place or be situated so that the regulator cannot be adjusted on the field. We will zip-tie your MAP/Hydro/backpack closed if you do not have a tournament lock.
Support gunners are allowed to use full-auto within their engagement distances. Support weapons must be a replica of a belt-fed Squad Automatic Weapon (SAW) or Light Machine Gun (LMG). For example, M249, M240G/B, PKM, RPD, M60 and variants are allowed. A standard infantry rifle with airsoft box magazine attached is NOT a support weapon.
TRUE SUPPORT WEAPONS ONLY. PM for details.
Spot checks will be done at random on the field. Players found shooting hot or not within their engagement distances will be ejected from the game.
BARREL BAGS ARE REQUIRED within staging areas!!
SAFETY FIRST!
Medic/Respawn/Elimination Rules
If a player is shot anywhere on his/her person (gun hits do not count), he/she must stop play, don a red kill rag and sit down. The player is now considered to be “injured.”
An “injured” player may move themselves a minimum distance if their presence is interfering with play or they are being shot repeatedly. If you are in the way or represent a safety hazard, MOVE! An “injured” player can be moved by another playing making physical contact with the player and walking the player out of harm’s way.
Each team will have a limited number of medics. Each medic will be provided with 1 roll of tape each. To heal an “injured” player, a medic must wrap tape around the player’s upper arm completely. Once the “injured” player has been wrapped, he/she is back in play. “Injured” players may be “healed” by their team medic ONCE. If a previously injured player is shot for a second time they are considered “dead” and must return to their re-spawn.
DEAD PLAYERS DO NOT TALK.
A medic who is “injured” can only be healed by another medic. A “healed” medic who is shot for a second time is considered “dead” and must return to his/her re-spawn.
Respawns will take place for players within the designated respawn area for their team.
Players may return to the game:
Every 15 minutes on the hour (1:00PM, 1:15PM, 1:3OPM, 1:45PM, 2:00PM, etc). Respawn times subject to change as deemed necessary.
OR
Once the re-spawn is filled with 10 or more players. Whichever comes first.
These respawns will be monitored and players must be within the designated respawn area in order to respawn.
Radio Channels
Channel 1: Administration. Only use this channel in case of emergencies.
Channels 2-6: Green Team
Channels 7-11: Tan Team
Gameplay
The Throwdown will be packed with non-stop, all day action consisting of numerous time sensitive objectives, as well as all day objectives. Teams will complete objectives to earn points. Each objective will be valued differently and all objectives are on a pass/fail basis. The team that secures the most points by the end of the event wins. All objectives will be secret until they are released to the COs of each team during gameplay via radio or in person.
Example: An event host or ref will radio to the CO of the Green Team at 2:05pm informing them that the Tan Team has planted a bomb in a van within the combat city. Green Team will have 30 minutes to locate and diffuse the bomb. This objective is worth 50 points and the objective timer starts now.
At the same time, an event host or ref will radio to the CO of the Tan Team: Plant a bomb in the van [location given] within the combat city and protect it until it detonates in 30 minutes. This objective is worth 50 points and the objective timer starts now.
Once an objective has been completed, another objective of a different variety will begin shortly thereafter elsewhere on the field. Some objectives will pit both teams against each other, while others may send teams off in opposite directions. Each team CO will be responsible for coordinating squads to accomplish objectives in addition to managing the team effectively throughout the entire day in order to earn the most points. In addition to the time sensitive events which may range from 15 minutes to 1 hour, there will be ongoing objectives to keep each team busy all day. These ongoing objectives will yield the same amount of points hourly.
Deuce and a Half
TC Paintball is supplying a Deuce and a Half truck for the event. The D1/2 will be used by the team with the furthest walking distance. It can be used to pick up dead players and to drop them off at respawn. It will also be used to tactically insert players anywhere on the field.
Players MAY NOT shoot from the D1/2.
Players MAY NOT shoot at the D1/2 for any reason.
Once players have unloaded from the D1/2, they are in play. Use your best judgement when shooting at players near the D1/2 and, as always, know your target!
The Facility – Camping, Water, Vendors, HPA/CO2, Raffle
Free camping will be offered for any attendee and you are welcome to show up on Friday night to camp as well as camp on Saturday night after the game.
Running water with working toilets and bathrooms are on location.
In addition to the event, vendors will be on site with several items including guns, BBs, batteries c02, sights, grenades, smoke grenades and more! Special event discounts will be available.
Cold smoke must be purchased at the event for use during gameplay. No outside smoke, please.
Free air fills for HPA users!
Valken will be sponsoring the event and will be on site.
Test fire the new V12 HPA system as well as the new Tippmann gas rifle!
A raffle for prizes big and small will be held for all attendees. Everyone will receive 1 raffle ticket at entry. Pre-registrants will receive an extra ticket. Extra tickets will be available for sale during the dinner break.
TC Paintball will be using their own staff to ref the game all day.