Spaz
New Member
Toy Soldiers
Posts: 77
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Post by Spaz on Jul 26, 2010 1:34:48 GMT -5
Despite the crushing defeat, I thoroughly enjoyed myself at Area 51. The field is amazing!! I am not usually a fan of Milsims/Field games, but this was definitely worth the drive up north and the 30 bucks. I really enjoyed playing with everyone on the Tan team! They were professional and honorable players.
A lot of high points for me on saturday, A castle charge/clearing, a 300 yard belly crawl flanking move with all of Cry Havoc, some epic fights at the castle and dude ranch for the "Hold the points" Mission and many more that I can't think of at the moment. I particularly liked the Village's "CQB-ish" feel. As a matter of fact, I used a 330 fps gun all day and never had any trouble with distance.
Unfortunately I heard a fair amount of belly-aching on both teams for people not calling hits and such. I personally did not experience anyone on my team not calling hits as well as anyone I hit on the green team not calling hits, so I put this down to just regular frustration. A few times I was singled out as not calling hits and some more belly-aching occurred, but with a ref hovering next to me the whole time he was able to clear me as not hit (unfortunately not able to clear the frustration).
What made a HUGE difference in the organization of the Tan team was the lack of radios. Very few Tan players had radios and this in large part contributed to a lot of frustration and given the right communication, the game could have turned out very differently. Radios are a MUST for field games and I strongly suggest getting one if you plan on going to more Milsims.
Very friendly staff at Area 51 and the Reffing was top notch (as always). Objectives were given clearly and efficiently to my team and adjusting the game-play (moving up spawn points, cutting down spawn times etc.) was effective and smooth. The raffle was a great idea and was quite fun to see everyone win some stuff. Grats to Drux for the AK-74u and to Shreve for the Well MP5k!! Also to Chavo for the 3 kill rags hehe.
Overall I loved the field, the camaraderie of the Tan team and the Green team for playing very well and giving me and my team an amazing challenge. I hope to see everyone again and I plan on coming back to Area 51 and making it a field of victory next time.
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Post by psvoorheis on Jul 26, 2010 11:46:43 GMT -5
Awesome game and awesome field. That is probably the best field I have been to in Michigan. I heard the term outdoor CQB and it fits pretty well.
Looking forward to seeing the pictures and videos as well as future games hosted there.
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Exodus
New Member
Surprisingly nimble
Posts: 499
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Post by Exodus on Jul 26, 2010 12:36:13 GMT -5
I agree. Had a great time on the field. The variety of structures and varying field types truly made a challenging scenario. The only problem was the radio communication of the second half of the day, when the radios started to die on Tan team. That made capturing the points quite difficult, as well as planning a coordinated attack on anything was nearly impossible. I'd say Tan team had a helluva time capturing the Castle throughout the day, and Dude Ranch was fairly difficult as well. Spaz and I can attest to the attack of the Castle with our failed bum rush.
I thoroughly enjoyed the day, and will be back to any future Area51 events.
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Post by Reaper_BloodBlade (Immortal) on Jul 26, 2010 13:31:16 GMT -5
I had a blast all day long, even though staying up all night Friday night wasn't a good idea, I have nothing else to say.
My favorite part of the day was holding dude ranch against tan the beginning of the second half while they were trying to reclaim it so they could put their flag back up. I was on my last mag when I finally got re-enforced.
I had a great time under the castle when tan was above me, shooting all their reinforcements until green was free to rush in and finish the job.
I love the field, and Tino, once again AWESOME JOB, I have yet to be anything but overjoyed at the events you host. their is always objectives going on and plenty of action at any given second. It was crazy when Tan got the instant respawns, green had no idea and suddenly we were just getting merciless slaughtered by wave after wave, it got intense.
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3 Man
New Member
Posts: 10
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Post by 3 Man on Jul 26, 2010 14:21:36 GMT -5
I'd like to start by saying I had a great time. The field's terrain features and layout alone were worth the 4 and a half hour drive. There were plenty of skirmishes driven by good objective creation which should have given everyone plenty of trigger time as well as use of the field. Now I have some constructive criticisms. I really hope they're taken that way, as I think the op went pretty well, but maybe these small and easy to implement things might push it to an even higher standard than what everyone has already come to expect. KZoo guys please don't feel like I'm kickin at you, there is a reason I drove that far to play with you all in the first place. Logistics: 1. The bathroom facilities. Having spent quite some time in the military I've dropped a deuce in some pretty nasty places but I have never seen a crapper in that bad of shape. I don't want to even imagine what those poor girls were having to do in that hell hole. 2. Underage drinking. I'm sure eyes are rolling at this but if ya take a step back and think of what would happen if one minor got hurt or hurt someone u/i on those grounds....holy s**t. I was a kid once too, but all of the adults know what happens when kids get busted drinking and you're present. Organization: 1. Uniform regs. This was my tan teams issue mainly. I think there were roughly 50% of the team actually wearing a tan uniform. There were black t-shirts on both teams and there were people on my team in all black and or woodland. Big time confusion from 75 yards through the woods. Maybe if we could emphasize in the event postings that colors are to be enforced? 2. Team arrangement. Once formation was held I heard some murmurs that it was KZoo and some other smaller organized squads verse the rest on tan. I didn't see skill set being so much of an issue, but it definitely created communication issues on tan. "The rest " on tan typically had no radios, hadn't played there before, and had no idea who each other were (fall back to color issues.). I'm thinking this stuff would have to be addressed in the sign up / registration phase. If it's a " my team vs. your team " event, I wanna know ahead of time so I can bring a team, I have nothing else to say!!! In closing I think most would agree that if you know what "IRENE" is, you want to play there. There is no reason Tino's events can't hold us all to those same standards. Organize it like it's your daughter's wedding. Ref it like the insurance guys are hiding in the bushes, and show up and play as professional as the military men and women you're pretending to be. Overall good event, I'll see you all again I hope.
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Post by psvoorheis on Jul 26, 2010 18:24:44 GMT -5
I had the same issues, uniform regulations were lightly enforced. It was quite confusing seeing a tan squad with a guy in woodland running with them.
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Post by Reaper_BloodBlade (Immortal) on Jul 26, 2010 20:06:22 GMT -5
Agreed, the tan player wearing all woodland got me a few times when I just walked by him thinking he was on my team.
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Exodus
New Member
Surprisingly nimble
Posts: 499
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Post by Exodus on Jul 26, 2010 21:30:29 GMT -5
Yeah, I would have to agree.. Several times we had come up behind tan teammates that were in all green, and most of the time we had TK'ed his ass and then apologized later. The worst incident was at Dude Ranch, when the Tan team had effectively cleaned out their own teammates. I ended up just using the radio or saying "Friendlies coming up on your 6" or something along those lines. It worked, but still frustrated the teams a little bit.
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Carvin
New Member
Team Cry Havoc
Posts: 105
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Post by Carvin on Jul 28, 2010 0:44:51 GMT -5
Field: 10/10 Objectives: 9/10 Distance from my house: 3/10 Spaz: 1/10
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Post by kkoerber on Jul 28, 2010 18:51:05 GMT -5
i enjoyed myself. i did wear a black polo for the "mercenary look" but i did have a multi cam vest on over top. but i didnt like how wolf didnt like to call hits. i also didnt like how green team had guys in tan but what ever i had fun right.
Recommendations: for future game play i would recommend that we dont try to do mil sim again since it just turned into mass chaos. i did like the CTF and would enjoy playing that again. another thing was the poor placement of spawn points. i found my self shooting into spawn points a few times because they were right next to some flags. as far as team colors go i think we should just have red and blue teams and to just tie a red or blue ribbon around their arms. this would save from much confusion and can be easily spotted and you would know what to look for.
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Post by Paranox on Jul 28, 2010 21:22:22 GMT -5
i enjoyed myself. i did wear a black polo for the "mercenary look" but i did have a multi cam vest on over top. but i didnt like how wolf didnt like to call hits. i also didnt like how green team had guys in tan but what ever i had fun right. Recommendations: for future game play i would recommend that we dont try to do mil sim again since it just turned into mass chaos. i did like the CTF and would enjoy playing that again. another thing was the poor placement of spawn points. i found my self shooting into spawn points a few times because they were right next to some flags. as far as team colors go i think we should just have red and blue teams and to just tie a red or blue ribbon around their arms. this would save from much confusion and can be easily spotted and you would know what to look for. Honestly, I don't know what you mean by it was mass chaos. Every one who has mentioned anything about this game has said that it ran smoothly. As for the flags, the game hosts have no control over the flags. The actual people playing placed the flags, so if you are going to be mad, be mad at the players. The red and blue team idea is not a good idea, it is a MILSIM game and that is why there are different color camos. Maybe you just don't realize what a good game is.
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Spaz
New Member
Toy Soldiers
Posts: 77
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Post by Spaz on Jul 29, 2010 0:11:11 GMT -5
You were probably shooting at a spawn point because they were marked with a flag bearing their color so they knew where to spawn. Knowledge is power.
Enforce Uniform regulations more... game fixed on the part of the organizers.
For a less frustrating game... bring a radio next time (Tan team).
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Post by Reaper_BloodBlade (Immortal) on Jul 29, 2010 0:43:34 GMT -5
i enjoyed myself. i did wear a black polo for the "mercenary look" but i did have a multi cam vest on over top. but i didnt like how wolf didnt like to call hits. i also didnt like how green team had guys in tan but what ever i had fun right. Recommendations: for future game play i would recommend that we dont try to do mil sim again since it just turned into mass chaos. i did like the CTF and would enjoy playing that again. another thing was the poor placement of spawn points. i found my self shooting into spawn points a few times because they were right next to some flags. as far as team colors go i think we should just have red and blue teams and to just tie a red or blue ribbon around their arms. this would save from much confusion and can be easily spotted and you would know what to look for. Yeah ARM BANDS WILL NEVER BE USED or at least accepted into real airsoft The milsim in the first half was awesome, and challenging like it was supposed to be, any chaos for you was probably a communication problem among your team (Or just you, since you seemed to not pay any attention when the host explained CLEARLY that there would be a flag in each teams SPAWN point as well as 5 other points on the field), all of green's squads were talking it up on the comms and kept a great front line spread throughout most of the day, and we were able to accurately support each other at any given moment.
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Post by Reaper_BloodBlade (Immortal) on Jul 31, 2010 23:47:06 GMT -5
PICTURES??
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