Post by Tino on Apr 27, 2010 23:08:28 GMT -5
[glow=blue,2,300]SPONSORED BY[/glow]
Airsoft of Kalamazoo Presents the:
North American Revolution
Chapter III: NAM Negotiation
June 12, 2010
Location:
Splatmandu Paintball Club
13650 Harder Road
Three Rivers, MI 49093
This is the 1st time EVER that Airsoft has been held at Splatmandu.
Splatmandu is a NON-PROFIT organization. Half of admission fees will be donated to the Three Rivers Domestic Shelter. We will also have a food drive for the Domestic Shelter(details below).
Cost:
$35/$30 if you bring 3 non-perishable food items.
Time:
Registration~9 A.M.
Breifing~9:45 A.M.
Event~10:30 A.M.
Lunch~2:00 PM
Lunch ends~3:00 P.M.
Event ends~6:30 P.M.
Chapter III: NAM Negotiations
For full storyline see: michairsoft.proboards.com/index.cgi?board=aoke&action=display&thread=74
April 24, 2010~North American Revolution Chapter I:
~The North American Military(NAM) invades T.E.A.M. headquarters.
~NAM successfully executes T.E.A.M.'s High General.
~T.E.A.M. forces are reduced to 50%.
~NAM withdraws from T.E.A.M.'s H.Q.
April 27, 2010:
~T.E.A.M. relocates to Kalamazoo, MI.
~T.E.A.M. reorganizes and begins rebuilding their forces.
May 6, 2010:
~T.E.A.M.'s new location has now become a weapons and logistics center.
~NAM has put together a counter-strike, aimed at disabling the T.E.A.M. war machine.
May 15, 2010 (T.E.A.M. Destruction):
~TEAM has lost many key officials. Documents that were irreplaceable are gone forever....But TEAM fought well. They recklessly sacrificed their lives to save what remained of their compound. And in so doing, battled NAM to what became the first stalemate of the War..
~NAM, too, remembers only too well that victory was within their icy grasp...If only one or two things had gone a different way, they surely would have completely disabled the TEAM war machine. They, also have buried their dead, licked their wounds, plotted their revenge..
May 22, 2010: Chapter II
~Federation successfully held off the attack from NAM with help from TEAM.
~Federation captures NAM's Commanding Officer of Operations and his where abouts are still unknown.
~Although both teams lost great casualties the Federation was defintely victorious...THIS TIME!!!
June 12, 2010:
~North American Revolution Chapter III begins.
~Objectives will be revealed after May 15th.
Forces in play:
North American Military~ACU, 3/6 color desert, cadpat
Tactical Enforcment American Militants~Civilian, black, contractor, woodland, marpat
Roster:
N.A.M.:
Pricelinenegotiator
Druxus
Jager
Shadowsoul
Smokesnipe
Crockett
Spaz (Cryhavoc)
Chavo (Cryhavoc)
T.E.A.M.:
Reaper (Immortal)
Viper (Immortal)
Kazz
Sunshine
Xander
Nother
Kit
Rob
Pagan
Medic System
Medics will be deployed. Teams may have 1 (one) medic per squad. Medics will have 1st aide packets and will be able to treat wounded players with them. Each medic kit will include a blue and a red pin to be attached to the player while the down player is being healed. The blue pin must be attached to the collar of the player to signigy air flow. The red pin will be attached to sleeve of the player to signify blood flow and pulse. After this has been accomplished the medic will attach a "bandage" to the down player to signified as "injured." Once a player is shot again he MUST go respawn.
WOUNDED PLAYERS MUST LIE DOWN AND MAY NOT REMAIN IN A STANDING OR SITTING POSITION TO OBSERVE.
Wounded players must wait a full 5 min (BRING A WATCH), before returning to respawn. This rule does not apply to players who have been BANG killed. If you have been bang killed this is considerd an instance death and player must respawn.
Respawn will occur, from that player's respawn point, at the quarter of each hour (Ex. 1000Hrs, 1015Hrs, 1030Hrs, 1045Hrs, ect.....)
No alcohol or drugs will be permitted in or on the grounds of Futureball.
Ammunition and FPS Regulations:
Standard Rifles and Submachine Guns
- 410 FPS limit
- Unlimited mid and low caps or one high cap. Loose BB’s are not permitted.
SAW's and Support Weapons
- 410 FPS limit
- One bax magazine. Loose BB’s are not permitted.
Sniper Rifles
- 550 FPS limit
- 225 rounds in any configuration. Loose BB’s are not permitted.
Engagement Limits for all Weapons
1.0 - 350.9 fps - Arms length engagement limit
351.0 - 409.9 fps - 20 foot engagement limit
420.0 - 550.9 fps – 50 foot engagement limit, bolt action or permanent* Semi-auto replicas only.
551.0+ fps - Prohibited or allowed with permission of event organizer only
*Permanent semi-auto refers to replicas that do not have full-auto fire capability, no matter how the selector switch or other user input device is manipulated.
Radios will be required
Food will be served on site
Two waivers must be filled out for this event:
1. www.airsoftofkalamazoo.com/KZOO_LIABILITY_WAIVER.pdf
2. Splatmandu's waiver will be provided shortly.
Direction's:
www.splatmandu.com/blog/come-out-and-play/getting-here/
PM Tino for further questions or to be placed on the roster.
Here are a few pictures of the field(s).