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Post by Kurt 19D on Jun 6, 2009 20:24:27 GMT -5
My guys and I had a pretty good time today. We are east siders that played on the whiskey team, but that's cool. I actually did not see too much cheating, but then again I am one that would enter the game and be hit 5 mintues later. I have to give kudos to psvoorheis and his buddy. I forget which one of you was the medic but damn you were good. That balls out run to me that ended in a head first dive was very entertaining. Also nice to meet Talon and run with him for awhile. He had an epic dive for cover over a pile of logs...don't worry the truth will never be told... Thanks Sky!
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Post by Knief on Jun 6, 2009 20:24:48 GMT -5
I actually disagree with you here. Respawning was a complete clusterfuck most of the time. First off, being forced to sit in a hot zone for 5 minutes is a bad idea. You get shot up, you get bored, and half of the players don't wear a watch, so they don't know when 5 minutes is up. So you're hit, and you just sat in no man's land for 5 minutes because your medic can't get to you because somebody out there can shoot you, and thus, can shoot the medic who heals you. So then you go back to the parking lot, probably over that huge pile of logs (what the fuck was that?) and wait for 20 minutes hoping that a squad leader gets iced before your deployment gets cancelled. And if a squad leader doesn't get killed, you've got 40 minutes to sit and wait.
Then, on the other end of things, if one team happens to clear out and kill every tango on the opposing team (which happened, due to the unbalanced teams), they have to sit there with their dicks in their hands for 10 or 15 minutes, and that's boring as fuck. Actionman and I had time to hear that there was an engagement at the bus, move there from the house, miss all of the killing, move back to the house in hopes that there were bad guys there, and then move back to the bus because we were bored all before Whiskey could respawn. Now you're not just imposing too much down time on the players who got themselves killed, you're imposing too much downtime on the players who did the killing. By about 2:30, we had no more objectives to go after because we did them all, and frequently we had no more bad guys to shoot.
Getting killed today was a bitch, and I'm sure that's part of what lead to a lot of cheating. Cerberus used a much better system. First, respawns were from fixed locations, not moving drop points. Second, the collection point was in the field, not in the parking lot. Putting it in the parking lot gives people an excuse to sit at their cars and dilly-dally. And that means you have a lot fewer people actually getting into the game. Third, bleeding out at Cerberus was optional. If I knew there wasn't a medic around, I could just get back to my respawn point instead of sitting around doing nothing for five minutes of potential game play, and then going back to respawn. Fourth, 20 minutes is just too long. Fifteen minutes works much better, especially on a field so large that it may take you five minutes just to get to respawn. Fifth, waiting for a squad leader to show up doesn't work if your squad leaders are either not getting hit often or being healed on the field often. Because Echo was winning so badly, it just wasn't good odds that squad leaders would get hit because there weren't that many of us getting hit at all. So that means that the unlucky few are SOL. And lastly, the medics were poorly marked and poorly equipped. Our medic had three heals and never got hit, thus, never got more heals. The Whiskey medic was also very confused about how to get more heals after he used his supply up (we chatted in the parking lot around 11:30).
A better system next time would be to create two points just out of bounds on opposite ends/corners of the field for static respawns every fifteen minutes. Either get rid of medics, or give them unlimited heals. If you want to do the squad leader thing, then make respawns every 20 minutes or when a squad leader shows up.
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Post by Corporal Bogger on Jun 6, 2009 20:30:30 GMT -5
I some what agree with knief, If people didnt have to walk so far than maybe they wouldnt ignore hits. GREAT GAME SKY!! Nice meeting you.
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Post by redknight on Jun 6, 2009 20:43:49 GMT -5
Good game today, first off thanks to Sky for putting this event out for us. In the beginning the teams weren't uneven, but definitely by the middle of the day team Echo had the advantage on men. Naturally the location of this event was more convenient for most of us East siders than the West side players so that too is understandable. I say Sky and Big Texas throw a Big Game East vs West rematch out at Bangor! Thanks to everyone that played. Everyone did a great job today. I also want to say good job to Squads 1-6 of team Echo today. Great communication and team work today. Personal thanks goes out to Redknight and Bones for being my eyes and ears, and to Bear, Redkneck and Ingloris Bastards for keeping me safe the whole game. And a personal thanks goes out to Reaper for being my right hand man and helping me cordinate. Couldn't have done it without all of you. First of all, thanks Skypilot! This was a great game with only a few tiny glitches. Second, My hat goes off to our general, who never took a break and so never gave the other team a free kill. I still owe you that Arby's sandwich. Your runner did not tell my wife that he wanted the sandwich so she had no idea what she was supposed to give him, but that's ok, dinner is on me next time we play. Fordtoughbear, You sir are a sniping beast! Redneck, good work as well. Reaper.... F__K You! (just kidding of course) Good work by all! To my new acquaintances, it was great meeting you! For everyone one East it was great playing with all of you. I would very much like a list of all the people that got "Tanaka'd" It was my first game with my new rifle and I counted 7 kills, but I got no names although I think I got Bogger when he was by a car and I was in the house, I couldn't be sure. To all the guys from Eastern Michigan that fought for whiskey: Fight for the West, and you can die like the rest! Seriously though, even though a few of their team mates missed the point and spirit of the game, most of the whiskey team played very fairly and performed well. I particularly want to recognize and salute the guys that kept returning to the action again and again despite their disadvantages, showing unyielding determination, enthusiasm and good sportsmanship *salutes* For the record, this was Bones very first field game and also the first time he used his M14 as well. *sniff* He made me so proud today! All in all I think it was a great game and I would love to play there again soon. Nice job by all of the Hosts. By the way, my wife took tons of pics, Sky pilot also used the camera a bit and so we have lots of nice pictures of both sides slaughtering each other, I will try to get them posted soon. ~RK
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Post by Livonia on Jun 6, 2009 20:46:59 GMT -5
Had a good time despite my bummed leg and coming a little late, got into some great firefights and have plenty of welts to show. Its good to get back playing there again, but the full face kills the use of a bolt action unless you have proper size scope rings.
I did happen to see a West player get peppered by a group of "Recball" paintballers, it was quite the sight... I felt bad about how outnumbered the West team was, they had more less experienced players but gave a good effort. Props to the guys who hung in there.
Hunter, I was the guy you were zinging BB's over in the last game, you hit my teammate behind me. The noise of the BB sounds like a laser, its good to be on the receiving end of a high end rifle for once.
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Post by redknight on Jun 6, 2009 20:54:59 GMT -5
Oh yeah, Livonia and Kneif! I didn't recognize you guys at first, especially Livonia with short hair but it was great playing with all of you!
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Post by rockbox on Jun 6, 2009 20:57:40 GMT -5
I just want to make one comment about people calling or not calling shots. Dont throw stones on either side. There are going to be times when people get shot in an ammo pouch or vest w/a low shooting gun and they may not necessarily feel and see the shot. far range shots can also don't really hurt or sting. lets face it, you may be "thinking" your hitting somebody when the shot really isn't connecting due to cover and deviation of the bb's. it's only becomes an issue when its the same guy consistantly under question. if it was realy an issue, thats what the refs are there for. they can watch the guys in question. They can call him on it if necessary.
I was on team whiskey, we lost. Its a game and I had fun. Echo did good. They got the house and they held it. We were never able to get that point back...period. Good Job.
One problem that none of us can really do anything about is the low turn out for west. I am an eastsider. I played on whiskey. a lot of the guys on whiskey were eastsiders. We also had several people leave after the first hour. It got to the point where there was only 12-17 of us left after about 12pm. And we slowly lost people the rest of the day. We tried to stay in one group. we would get wiped out together. We would have to wait for respawn, and because we were the only "enemies tangos ect..." we started getting tired and i would agree with kneif that we were lollygaging a few times. There were other times when we would come out and skypilot sent us right back in with no rest.
Realistically sides can be unbalanced in war and its just part of the game. Thanks skypilot for hosting the game & Meg for reffing/assisting. Not a really easy job when there's only two people doing the work. (the paintball refs admitted they really didnt know what was going on)
~ Box
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SkyPilot
New Member
Asshat - SkunkWorks Division
Posts: 911
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Post by SkyPilot on Jun 6, 2009 21:04:49 GMT -5
Firstly, Thank you to everyone who showed up today! It was great seeing some old and new faces.
For the odds stacked against Team Whiskey, I would to say Job well done for sticking in there and taking the beating.
The odds were indeed stacked against Team Whiskey with a starting odd of nearly 2:1. Towards noon due to downed guns, etc, the odds climbed to 2.5:1, and by 15:00 the odds grew to nearly 3:1 with a ending of 12 vs 41 players.
To even the odds, and make the score more judgeable, and handi-cap was given to Team Whiskey. It was diffucult determining a good Handicap, so a modest point of x .5 was given.
Whiskey Team secured 9 Zones, minus player scores for a total of 1903 + .5 Handicap. Given a Grand Total of 2854.5
Team Eacho secured 16 Zones, minus player scores for a total of 3727.
A difference of 872.5 points, delcaring Team Echo the winner.
Okay, now the points aside. The most important thing, I hope everyone had fun. -SkyPilot
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Post by redknight on Jun 6, 2009 21:10:17 GMT -5
Ah, but a far more important and beneficial thing occurred! My wife had a good time hanging out and so I may be able to attend even more events provided that she will allow it
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Post by Knife on Jun 6, 2009 21:11:31 GMT -5
I had a good time today for sure. As I voiced at the game, my issue was with the Medics. I'm not sure I really liked that system. While I understand the need to limit it, I'm not sure if limiting it to only three per spawn is the best idea.
In regards to masks, it makes it much easier if you cut the cheeks of the mask out. You have to cover your mouth, nose, eyes and ears, the area on your cheeks is useless. Cut that out, and you can sight/aim much easier. It also helps cut down on fogging, it lets the air move off to the sides when you breathe. If we play there again, I recommend people try this. I did it to my mask with just a dremel.
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Post by Reaper_BloodBlade (Immortal) on Jun 6, 2009 21:40:39 GMT -5
I think the game was a blast, but we needed better briefing in the beginning, nobody on Echo knew what to do accept shot people in tan. I think we needed more objectives and missions as well. Also Maybe different and faster respawns? Waiting 20 min for the team to come back sucked, I have nothing else to say. Yeah that 2 in bus battle was me, kratos and Livonia , good hustle Redknight, but not good enough just messing, I love getting into battles with you, we seem to have the same style of play and it works out well. It was great working with you Gunny, glad to help out. After we got runners to get squads to use the radios and figured out where they were placed and got those recon reports in from my scouts we were you got a plan set and executed it to better then perfection. We did have some close calls though but we always got out. Look forward to playing with you again out at SFOD. Great job Echo, And great job Whiskey for holding in there, I think you guys should have had two or three times as many respawns as us to help compensate for numbers.
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Post by redknight on Jun 6, 2009 22:08:32 GMT -5
I didn't understand the medic system to be honest. I would recommend having a roving ref on the field to handle the "firstaid kits" so that the card system is fairly handled. I did think that the waiting time was awful, but it also made me play more conservatively and realistically. The one time I was killed I thought that the "wait and bleedout" medical system was optional and it made more sense to me to just leave the field since I was in the middle of a heavy firefight, so I just walked off of the field and waited to respawn.
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Post by dshaggy on Jun 6, 2009 23:34:19 GMT -5
I had a ton of fun today, it was one of the best events I've been to. That being said, I think the spawn points and medic system could be improved. I think people complained about cheating because if killed, a player had to walk 1000 yards over a big ass pile of wood and wait 20 min. Of course people didn't call hits. I'm not saying it's right, because this is an honor game but just being truthful. I think a better way would be to have a 4 player respawn, OR 15 min, whatever comes first. Also, have less distance to walk to respawn. The medic system didn't work at all for me. I'm not blaming him (I heard he worked his ass off), but out of the four times I died, I never saw a medic (I was on East). I think they should assign more. Also, I killed several enemy players and also the medic who came to heal them. Maybe there should be some kind of rule about this in milsims (Geneva convention?) Like I said, I had a ton of fun, just suggestions to improve for next time.
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Post by Crazyman™ on Jun 7, 2009 5:25:54 GMT -5
Simple respawn rules like the ones at Cerberus were flawless. There were spawns every 20 minutes... so if you got back to a spawn point at 15 after, you had 5 minutes before you could drop back in. People pay to play, and waiting 20-40 minutes for a complicated game plan wasn't good. People weren't getting their money's worth.
Admittedly, this is only my second game of the season due to my slave ass job, and haven't played much, I got to chill with some old friends and met some new guys, but the game for me, wasn't good.
Not that I blame Sky, he's put on great games over the past few years, but I felt with the crowd that was out there, this one was a flop. I saw people acting childish as fuck in the parking lot, d-bags cheating repeatedly and the game plan was too complicated. Keep the games simple and WITHOUT points systems, they only encourage cheaters to cheat.
I engaged a dick on the field who I shot and he yelled " hit "... just to turn around and shoot at me 2 seconds later and when I called him out, he said... " you missed me " and shot me. That pissed me off, so I was like OK...
I HIGHLY recommend 18+ with VERY few exceptions for responsible-non-fucktard, kiddies. And somewhere other than Futureball. While I appreciate being allowed to play there because the field is nice and the terrain was cool, there is too much animosity with the paintballers from a few years back when Semia had their monthlies. That and the MASK rule is a crusty turd. I fucking hate masks.
All in all, a half an hour from home, not a bad drive if we could have honorable players and no masks.
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Post by Hunter on Jun 7, 2009 9:33:45 GMT -5
Just do what I did with the masks. I too hate that rule but I made it work.
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