Post by Tex on Apr 2, 2008 11:30:10 GMT -5
Operation Red Scorpion
Mission SitRep:
Early morning on 02/13/2008, the Special Operations and Tactics (S.O.A.T.) main personnel server was infiltrated via a combination of buffer overflow and DoS (Denial of Service) attack from a remote location somewhere in the country of Georgia. The location is believed to be located 10 miles south of the Russian border in the Pankisi Gorge. This location has been identified as the HQ for a terrorist cell known as Zviadists.
Due to recent political conflicts between the Russians and the US, it is believed that a Russian Spetsnaz force known as “Vympel” is in route to the Georgian border, their objective: to meet with a small cell of the Zviadists terrorist group who have available the copies of the comprised S.O.A.T. sever data.
The Zviadist know how important this information is to the US and due to political tensions between the two countries, it is not likely that a political resolution will come about. It has been confirmed by operatives in Russia that the data has been transferred to digital and hard copies.
Map of the AO
i172.photobucket.com/albums/w35/hrt...eClassified.jpg
Military Simulation Event:
This OP will be run in a militaristic fashion, meaning large/important objectives will all be discussed in the leader's meeting. It will then be the leader's responsibility to make sure that objectives are dealt with. There will be several FRAGO's thrown into the game and each will be given to the leader of each team at the appropriate time.
Locale:
This OP will take place at 2999 E SR 44 Rushville, Indiana. Home field of CTRT
Time Frame:
Field opens: 0830
Chrono starts: 0900
Mission briefing for leaders: 0915
Missions Begin: 0945
Missions end: 1830
Raffle price: 1850
Field closes: 1930
Cost is $18 per person. Fee is used to cover field costs as well as one raffle ticket per person for an entry for a CA weapon. Extra tickets can be purchased for 5 dollars a piece. Weapon raffle provided by Turner Airsoft. No word yet on which weapon but i will post when i know. Turner Airsoft will also have stock of bb's (.2, .23, and .3) available for anyone who needs some or forgets. There will also be green gas available.
Rules:
Everybody who plays shall know the rules and obey them. If there are any unclear matters, ask the organizers. If you break or ruin something, you will be held responsible for any damages. Accidents do happen. Be careful and play responsibly.
1.
- All weapons should have the magazine removed as a precaution when the weapon isn't in use, or when in the designated “safe zone.”
- To aim for the head is not allowed, unless the target only shows those parts. Use common sense.
2.
- All players will observe "Safe/No Fire" zones at all times.
- Active players are not allowed to be in "Safe/No Fire" zones or shoot in/over them.
- All "Safe/No Fire" zones will be marked off using luminous tape.
- Spawn points are considered safe zones, and will be marked by signs saying "SPAWN POINT"
- Spawn Points are separate from FOBs (Forward Operating Bases). FOBs are NOT safe zones, and can be over run.
- When one force over runs another's FOB, players from the side whose FOB has been over run will don their kill rags and have 5 minutes to gather all their kit and move to the respawn point. After all the kit is at the respawn point, that respective team can then set out once more and attempt to set up a new FOB.
- FOBs may be set up anywhere on the field as long as it is a minimum of 200ft and a maximum of 400 feet from that specific team's respawn point..
- Commanders may choose to relocate their FOB at any time during the game, but will have to bring all the FOB equipment and player kit from the old spot, to the new spot.
3.
- All pointblank shots should be avoided. If it is necessary, try and aim at legs and lower body.
- If you encounter a point blank situation you can attempt a "mercy" kill. This involves saying "mercy kill" and the opponent is dead. In order to issue a "Mercy" kill, you must have an airsoft gun in your hand. Each spoken "mercy kill" can only kill 1 opponent. You must be within 10 feet of the person in order to claim a "Mercy" kill.
4.
- To constrain another player, via gear, cloth or via other means is not allowed, unless that person agrees to it. The only exception is a light tap anywhere on the body. This is considered to be a "knife kill."
5.
- The only approved pyrotechnic for this event is/are smoke grenades (Must be approved by CTRT before entering the field). Please be safe in their use and if a fire gets started, yell ”Cease fire”, and put it out the flames.
- NO PLAYERS OTHER THAN THE EVENT ORGANIZERS CAN RE START THE GAME.
6.
- Approved hand grenades are Tennis ball, with radius of 10 feet from point of impact. If you want to use another type of grenade (IE AHG, Mil-Sim labs, Escort, PFI, other), you must clear it CTRT persons prior to the event
7.
An air horn will be used to relay information on the field
- To START the game: 2 one second blasts
- To STOP the game: 1 continuous 5 second blast from or in case of a pyrotechnic malfunction (fire on the field) there will be a call of “CEASE FIRE” in the area.
- Any person may call “CEASE FIRE”, however event organizers can call “GAME ON” once the fire has been put out.
8.
-There will be safe zones around the spawn points and certain areas of the field may be closed off during certain parts of the day for safety.
9. Magazine limits
-There is no ammo limitation; players can carry as much ammo as they want on their person or store them in their FOB. Mags can be reloaded anywhere on the field.
-Low/standard/mid cap magazines are not restricted.
-Drum and box magazines are restricted to normal section assault weapons, ie SAW M60 RPK, L86, SHRIKE, GPMG...
-For HMG/LMG, there is no ammo limitation. HMG/LMG Gunners can only carry 2500 rounds of loose ammo (not in the box mag or in the feed tray) with them. After that has been depleted they must return to their nearest ammo dump and reload again with a full box mag and no more than 2500 loose rounds.
-Hi Cap limits:
Highcaps are limited to number, by the amount of rounds they can hold.
0-350rds - 3 hicaps maximum
350-600rds - 2 hicaps maximum
- Example: I have a MP5A4, I may carry an unlimited number of lo caps, but no more than 3 hi cap mags(200 rounds).
-- If you use highcaps, those are the only mags you are allowed to use for the game. You may not use highcaps in combination with midcaps or lowcaps.
10.
- We are not responsible if you loose anything. Or break it.
11.
- You must have a signed waiver and know these rules when you arrive. If you are under 18 you must have a parent or legal guardian sign the waver.
12.
- No illegal drugs or alcohol are to be used before or during the game.
13:
- Clean up your garbage, or you won’t be invited back.
FPS/MED
(measured with .2g bb)
0-350fps: no minimum engagement distance.
350-399fps: 25' minimum engagement distance.
400-449fps: 50' minimum engagement distance.
450-500fps: 75' minimum engagement distance.
500+fps: 100' minimum engagement distance and limited to BOLT ACTION sniper rifles only, exception PSG1.
Medic Rules
There will be one medic per every Squad (9 people). The medic must reach a player who has yelled hit within 5 minutes. Once there the medic can move the injury person and must stay in contact with the injured person for one minute. Neither can shoot during that one minute time frame. If the medic can not reach you within 5 minutes you bleed out and may respawn at your team's designated respawn point.
Although not required but recommended, some sort of a death rag or whistle would be useful to ensure that no one is shot after already being hit.
Required Items
*Full eye orbit sealing ANSI rated Goggles
*Waiver
*Water
*Camouflage for the team you signed up for. (No exceptions)
Suggested Items
*Death Rag or Whistle
*Tactical Vest to carry equipment
*Dry Clothing to ride home in
Teams:
Zviadist (Tan Based Uniforms- Including ACU, MARPAT & Multi Cam) vs. US Forces( All Green Base uniforms)
ALL QUESTIONS SHOULD BE DIRECTED TO "CALE" OR "FORUM ADMIN" AT forums.turnerairsoft.com
THIS POST WILL NOT BE MONITORED TO ANSWER QUESTIONS.