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Post by Flipper on Aug 30, 2007 17:53:36 GMT -5
GAME CANCELED
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Post by Trooper on Aug 30, 2007 17:55:42 GMT -5
This should probably be in the Event sction, but I imagine if it is, a mod will come around shortly and fix it....
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Post by Munin on Aug 31, 2007 9:48:24 GMT -5
And thus, it is fixed!
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Exodus
New Member
Surprisingly nimble
Posts: 499
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Post by Exodus on Aug 31, 2007 13:24:12 GMT -5
I don't know if I can make this one... I will try to convince parents, but I doubt I can get lucky and convince them to 2 airsoft events in one month...
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Post by uneasymind on Aug 31, 2007 18:53:04 GMT -5
WOOT!!!! .... i hope the whole team can meet the guys most of the Wolf Pack got to take on.... there all great and WHAT A CHALLENGE!!! man i thought going against 5 ppl was rough.... 13 takes the cake....
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Exodus
New Member
Surprisingly nimble
Posts: 499
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Post by Exodus on Aug 31, 2007 20:14:10 GMT -5
Info just in, sorry guys, can't make this one. And UnEasyMind, nice quote in the sig
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Post by Flipper on Sept 3, 2007 13:53:34 GMT -5
I just thought I would post one of the scenarios for saturday:
Capturing the Base
Long game has a time limit of one hour, and allows for each team to have one medic. Each person has one “heal” by the medic. Short game has a 30-minute time limit, and no medic.
Teams will be divided into a two to one ratio for a long game, even number 1:1 for short game.
Defenders: Defenders may have no more than two people in the base/fort at any one time. The remaining defense force may take up positions around the base or go out on foot patrols. The patrols may not go near defender team two or assist them. The base/fort can never be left empty; if it is and the attacking forces reach the base it is an automatic win for the attackers. Defenders win by holding the base/fort for the allotted time.
Defender Team Two: Defender team two’s job is to guard the missile launcher and ammo, and try to keep it from falling into enemy hands. Defender team two may be made up of no more than a three-man team.
Attackers: Attackers have two objectives, one is to capture a missile launcher the other is to destroy the base/fort.
Medic Rules: Medics must lay one hand on the injured for one full minute. During this time neither the medic nor wounded may fire a weapon. If the wounded is in a hot zone, the medic may, using both hands on the shoulders of the wounded, escort the wounded to a safe area to heal. If a medic has help from another non wounded player each can lay one hand on the wounded man and escort him to safety. This allows the medic and/or helper to shoot while moving. If the medic gets hit he has to return to his designated spawn point and wait five minutes before entering the game.
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