sh1fteh
New Member
Trash into trash equals trash flavored trash.
Posts: 818
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Post by sh1fteh on Sept 20, 2008 23:12:17 GMT -5
Man, I can't shut up tonight. I'll try and explain the civilian thing, since it was a big issue.
Civilians on the battlefield are RARELY trusted, ask any Iraq/Afghanistan vet. We don't trust ANYONE! Unless you wear a Coalition uniform and proper ID, we don't trust you. Not Iraqi Police, Iraqi Army, etc. Granted you all were "insurgents", think of it this way. You have just started a war with the US in these civilans' cities. Some may choose to help you, others may not. YOU NEVER KNOW! So if a civilian walks up to you carrying a flower and blows you up, you're dead. There are plenty of instances of civilians walking up to a checkpoint dressed and acting normally only to detonate and kill many.
If you know civilians are on the battlefield, you should have an SOP (standard operating procedure) for dealing with them as well as the enemy. You mentioned some good steps King, but your CO should've taken a bit more time to come up with a complete plan. Check online for the current OIF/OEF ROE (rules of engagement). You will see how we do things. Also know that those things can change depending on new situations.
Basically, be on guard at all times. Plan prior to on how you're going to handle civilians. Our unit did plenty of training similar to this. We had our own SOP for dealing with and detaining civilians. So in turn, it's not so much the civilians/organizers fault. It was your chain of command's fault for not thinking things through and coming up with a plan.
I'm not trying to step on anyones toes or point fingers. I'm just trying to provide some feedback to help some of you understand, learn, and adapt.
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Explosives On Hand
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Resident Event Hosting Pimp
And watch, nigh, as your world crumbles around you.
Posts: 670
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Post by Explosives On Hand on Sept 20, 2008 23:30:24 GMT -5
Overall, I think this was one of the better events thanks largely to the cooperation of the players. I personally only heard one instance of cheating; far less than what has become the norm. There was about 35 people out today, which seemed to be a good number but not anywhere close to the 60 that signed up The civilian role in the second scenario needs some serious revision. Its a good idea in theory, but it seemed like most of the time the civilians were trapped between being restrained by the Americans, or killed by the Insurgency. There were times that we were just captured or killed as soon as the respawn time had finished. And I as well as the 3 or 4 of the civilians I was with were never once warned to stay away by the Insurgency. We were just shot. For example, I walked to a village after respawning in clear sight of both sides. No problem. 2 minutes later I stepped outside a building to be pegged in the googles by some Insurgent. No warning, they didn't shoot be before so I thought it was ok.
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Post by King on Sept 20, 2008 23:48:07 GMT -5
That was one thing I didn't hear any complaints about: cheating. Shows the caliber of players that showed up. Very good stuff.
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Post by theactionman on Sept 21, 2008 7:31:26 GMT -5
I think with the civilians we have to look at it this way. The reason we have respawns is to simulate two larger forces than we actually have fighting eachother. The same goes for civilians. Each respawn they represent a different character to simulate the possible hundreds of civilians that each side deals with each day. That being said for a while we did have a "Shoot at 100 feet" directive that worked out pretty well (I believe we told that to 3-4 of the civilians.)
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Post by Knief on Sept 21, 2008 8:21:47 GMT -5
Once we were double crossed by a few civies, I had a great time executing them from the ridge. My squad would see one way off in the distance signalling to the US side:
Koko: That civilian looks like he's giving the Americans information. Knief: Roger that, looks like it. Knife: Take him.
ree-POP. . .WHACK!
Koko: He's down.
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Post by Dahm on Sept 21, 2008 8:39:26 GMT -5
Haha, nice Knief. Good times yesterday. I had a blast at Diamondback, and Im really glad I could go. I loved the elevation change and the terrain of the area, it was great. The drive is a bitch, but its worth it. I would definitely play there again if I got the chance. The civilian thing was pretty annoying. I would probably ask for that to be slightly different. It started being so confusing because instead of there being certain recognizable people you know you can trust, they switched between good and bad every time they died. Therefore, you never knew if you were talking to your friend or an enemy at any given time. See what I mean? Sorry if that had been said before. Yes I went to bed at around 2am last night, or later.. don't remember. Yes, its 9:38am. No, I didn't read many previous posts. Good job running the Op, Id like it play soon again.
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Explosives On Hand
New Member
Resident Event Hosting Pimp
And watch, nigh, as your world crumbles around you.
Posts: 670
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Post by Explosives On Hand on Sept 21, 2008 8:54:23 GMT -5
Most civilians switched between sides so much because of things like that. Each team kept shooting us, mostly the Insurgents. It worked well enough to make it seem like the same players in the civilian role were really different people. A few civilians might have known about the 100 foot rule, but the ones I was talking to did not. It wasn't even that we were shot for approaching Americans or getting to close to the Insurgency, we were shot for no reason at all. Shot for leaving a building, shot for crossing a bridge, shot for standing up, shot for leaving the respawn. I understand the purpose of the rule, but the Insurgents were not following it. You just shot the civilians for no reason. So yea, I guess that was annoying too.
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Post by Knief on Sept 21, 2008 9:06:21 GMT -5
I shot some civilians moving around a building. It was a building that we had seen Americans moving in and out of. That tells me that whichever civilians were in those buildings were in cahoots with the Americans, and that makes those civilians a threat. You see, we weren't shooting civilians for no reason, we were shooting civilians who looked like they were threats. I had a couple civilians come up and make a business proposition to me late in the game. Sure my teammates and I had our guns on them, but we didn't shoot them because they appeared non-threatening.
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Soliex
New Member
Snuser
Posts: 967
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Post by Soliex on Sept 21, 2008 9:31:47 GMT -5
I had fun, besides the long downtimes in the blazing sun. It was nice to meet some of you who I have only spoke with on the forums.
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Post by Element on Sept 21, 2008 9:49:02 GMT -5
I had a blast. I always love hanging out with everyone at these games. Sure there were a few problems but that happens everywhere. Big props to everyone because there was no problems with cheating at all, it just makes the game so much better when people know what they are doing.
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Post by Koko on Sept 21, 2008 11:22:14 GMT -5
I agree completely. The integrity of this game was at an all time high in my experience.
Papa Cqbr and (shit, I didn't get his name) do we have pictures yet?
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Post by Maverick on Sept 21, 2008 12:08:33 GMT -5
Overall it was a pretty good day. I only had a few issues which most of were already stated. 1) The lack of radio communication really screwed with my sniper team, we had no clue where we needed to help out at most of the time. 2) In the second scenario when hellfish and some other guys took Foxtrot from the West side, I was behind you guys sniping. I hit this one kid 3 times, every time he looked around and checked to see who was shooting them, and since I was hidden, he just kept playing. That forced me to start aiming head level, so sorry for anyone who was hit there in the second scenario. 3) The insurgent side really just camped. That was understandable first game, but the second game they were supposed to be on the offense, but you guys still just stayed on the ridge. 4) WHY DID THE SECOND GAME END!!!! Tex had an awesome plan to where he placed an IED on the mod tower where the insurgents were supposed to be at 6:00. When all of you got there, I was told to snipe the 1 1/2 in PVC pipe, killing everyone. All of a sudden the game is called without that last part. I took a shot and hit it from 100-150 feet, that really let me down Overall though it was a great game, everyone seemed really friendly and it wasnt just a giant clusterfuck of nubs spraying with their hicaps. I cant wait for the next good game like this one.
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Post by elvis111292 on Sept 21, 2008 12:58:33 GMT -5
the game was great. it felt good playing with good players and everyone was really cool. for my first event i am surprised i didnt get my ass kicked. ;D
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Post by cqbr on Sept 21, 2008 13:19:50 GMT -5
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Post by Koko on Sept 21, 2008 13:34:13 GMT -5
2) In the second scenario when hellfish and some other guys took Foxtrot from the West side, I was behind you guys sniping. I hit this one kid 3 times, every time he looked around and checked to see who was shooting them, and since I was hidden, he just kept playing. That forced me to start aiming head level, so sorry for anyone who was hit there in the second scenario. To address this real quick: When we took Foxtrot we had two medics (I was one and a black talon member was another) so odds are when you shot someone they were healed and then active again. From someone crouched in the fetal position behind miniscule cover (and a medic) I promise you, guys were calling out (almost too much )
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