Post by Hadoken on Sept 21, 2005 20:49:24 GMT -5
Operation: Gypsy
What: Operation: Gypsy
Where: Realms of Ruin
When: October 8th, 2005
Time: 9:00am till ?
everyone will have to be suited up at 9:30am -10:00am for pics. you dont have to have your gun and mags loaded... BUT you will have to wear your loadout, face/eye protection and weapon for the pics for target ID.
Admission: $25 per person
Brought to you by
www.AirsoftChicago.com
and
www.RealmsOfRuin.com
Mission Briefing: Each team will be assigned a start/respawn point as well as a holding area. Each team’s commander will be handed numbered envelopes. At the start of the game, the commanders will be ordered to open the first envelope. Inside the first envelope will be two pictures. Each picture will have a player’s head circled along with their name and callsign. That person is the target for your team. Each team will have two simultaneous targets at a time.
Each player can be healed by a medic twice before they have to return to their start/ respawn point. The third time a player is shot, the “dead” player MUST return to their start/ respawn to re-enter the game. Before the player can return to the game, however, the player must call in on a designated channel to inform the OC and judges that they have been killed. This is so that if one of the targets is killed, the judges can inform the commanders when a target was terminated before he/she could be captured. Then the commander will given the number of the next envelope they are to open so that a new target can be assigned. If a player is shot just once, and has to return to his start/respawn point due to the fact there is no medic present, he must keep track of how many times he has been killed. On every third kill the player must call in on the OC channel.
If an player is "killed" and an oppsoing player asks for his callsign, he must answer and must answer with correct callsign. If the "killed' player IS NOT taken into custody, he may then walk back to his/her respawn point. This is the equalivalent to removing the dogtags from a body for ID purposes.
"Killed" players have three minutes to get respawned by a medic. After 3 minutes the "killed" player may then walk back to respawn. This is to give the opposing team time to ID bodies. If there is NO MEDIC present, "killed" players may not head back to respawn till there three minutes medic time is up.
Players may ask for the callsign of opposing players they find heading back to respawn. Since these "killed" players walking back to respawn symbolize wounded soldiers tryin to make their way back toward medical help. HOWEVER, players walking back to respawn DO NOT have to stop and wait for opposing players... they can just keep walking. Opposing players will have to catch up to them.
Players may lay prone when shot so that they do not interfere with firefights that are going on. Players ARE NOT to return to their start/respawn immediately in the absence of a medic as a medic could happen upon their location.
When players come across dead opponents or kill opponents they can approach the dead players and ask for their opponent’s callsign. Dead opponents MUST give their correct callsign. If the callsign given is the callsign of a target, players are to escort the target back to their team’s holding area. Target must be held in holding areas for 15 minutes in order to count the target as captured, identified and transported off for interrogation. Within that 15 minutes, a team can attempt to rescue the target and escort them back to their own team’s start/respawn area. At that time, the target is considered rescued and transported to safety. Incapacitated targets are not allowed to fire while being transported back to their start/respawn point. They must wait until they arrive at the start/respawn point, call in on the OC channel that they have been rescued and then they can return to the game
What: Operation: Gypsy
Where: Realms of Ruin
When: October 8th, 2005
Time: 9:00am till ?
everyone will have to be suited up at 9:30am -10:00am for pics. you dont have to have your gun and mags loaded... BUT you will have to wear your loadout, face/eye protection and weapon for the pics for target ID.
Admission: $25 per person
Brought to you by
www.AirsoftChicago.com
and
www.RealmsOfRuin.com
Mission Briefing: Each team will be assigned a start/respawn point as well as a holding area. Each team’s commander will be handed numbered envelopes. At the start of the game, the commanders will be ordered to open the first envelope. Inside the first envelope will be two pictures. Each picture will have a player’s head circled along with their name and callsign. That person is the target for your team. Each team will have two simultaneous targets at a time.
Each player can be healed by a medic twice before they have to return to their start/ respawn point. The third time a player is shot, the “dead” player MUST return to their start/ respawn to re-enter the game. Before the player can return to the game, however, the player must call in on a designated channel to inform the OC and judges that they have been killed. This is so that if one of the targets is killed, the judges can inform the commanders when a target was terminated before he/she could be captured. Then the commander will given the number of the next envelope they are to open so that a new target can be assigned. If a player is shot just once, and has to return to his start/respawn point due to the fact there is no medic present, he must keep track of how many times he has been killed. On every third kill the player must call in on the OC channel.
If an player is "killed" and an oppsoing player asks for his callsign, he must answer and must answer with correct callsign. If the "killed' player IS NOT taken into custody, he may then walk back to his/her respawn point. This is the equalivalent to removing the dogtags from a body for ID purposes.
"Killed" players have three minutes to get respawned by a medic. After 3 minutes the "killed" player may then walk back to respawn. This is to give the opposing team time to ID bodies. If there is NO MEDIC present, "killed" players may not head back to respawn till there three minutes medic time is up.
Players may ask for the callsign of opposing players they find heading back to respawn. Since these "killed" players walking back to respawn symbolize wounded soldiers tryin to make their way back toward medical help. HOWEVER, players walking back to respawn DO NOT have to stop and wait for opposing players... they can just keep walking. Opposing players will have to catch up to them.
Players may lay prone when shot so that they do not interfere with firefights that are going on. Players ARE NOT to return to their start/respawn immediately in the absence of a medic as a medic could happen upon their location.
When players come across dead opponents or kill opponents they can approach the dead players and ask for their opponent’s callsign. Dead opponents MUST give their correct callsign. If the callsign given is the callsign of a target, players are to escort the target back to their team’s holding area. Target must be held in holding areas for 15 minutes in order to count the target as captured, identified and transported off for interrogation. Within that 15 minutes, a team can attempt to rescue the target and escort them back to their own team’s start/respawn area. At that time, the target is considered rescued and transported to safety. Incapacitated targets are not allowed to fire while being transported back to their start/respawn point. They must wait until they arrive at the start/respawn point, call in on the OC channel that they have been rescued and then they can return to the game