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Post by joethe1st on Dec 11, 2013 23:47:15 GMT -5
Well if the city of Detroit wanted to increase their economy a little they could make themselves the airsoft capitol of the world. Maybe section off a square mile for airsoft. If they charged an entry fee like $15 and sold some equipment and food they could bring the commerce back. But in a different form.
Well im off topic. Just putting an idea out there. But I personally would like to see more... "exotic" game types. Maybe we just need to think outside the gearbox and come up with scenarios that aren't based off real events/battles.
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Post by Achilles on Dec 12, 2013 0:04:43 GMT -5
Exotic, you say? Well, i had this great idea for a Foxy Speed-O war...
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Post by Pagan on Dec 12, 2013 3:23:18 GMT -5
Well im off topic. Just putting an idea out there. But I personally would like to see more... "exotic" game types. Maybe we just need to think outside the gearbox and come up with scenarios that aren't based off real events/battles. That's what video games are for. Most players are into Milsim which by definition is Military simulation, meaning they want to replicate realistic military scenarios.
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Post by Mosin on Dec 12, 2013 10:16:32 GMT -5
I've been doing my best as a field hoster to "raise the stakes" on "exotic" games. We've called it "Dynamic MilSim" which is essentially an improvement on what is being presented in Michigan as a regular "MilSim." What Dynamic requires is about thirty pages of pending outcomes, I used this model at Geronimo and from what I could gather it promoted very good feedback. If players decide to go "rogue" and ditch objectives, then there are punishments for that that'll affect the entire team throughout the duration of the scenario. Adversely, if players accomplish objectives in a timely manner then there are usually bonus "perks" they'll attain (Valuable intel, decreased spawn times, ect..).
We also did away with using white pieces of tape or cloth as medic revival, and basically we now use actual CAT/SOF-T Tourniquets. Over the past few games we pocket about $100-$200 for props(Save for the Charity games), which build up our overall prop collection overtime and allow for more exciting games and bring with it newer items for players to interact with. Not soo much a very different type of gameplay style, but one that I think is very much enhanced from the norm.
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Post by Gimpalong on Dec 12, 2013 11:03:46 GMT -5
I really appreciate it when event hosts add dimensionality to the game by including non-force-on-force objectives, props, vehicles and "constructed" objectives.
For example, at Pela De Manteca, a few years back at the SFOD field, one team had to build their drop-zone, while the other team had to build a drug lab. All the wood, PVC, hardware and tools were given to each team in a jumble and before they could progress to the next objective they had to accomplish their respective builds.
This was also done at an event in Bangor where one team had to construct a radio antenna with a light on it.
Most games are your basic seize-and-hold, find-and-carry or find-and-pay type objectives which sort of get old when you've done them a million times. This is especially true if you've done them a million times at certain specific fields. How many games at Bangor require one team to seize and hold the city/village? How many times have I been forced to carry that damn Javelin missile case from one location to another?
Looking forward to Wounded Wing this weekend!
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Post by Mosin on Dec 12, 2013 12:35:21 GMT -5
Wounded wing should be pretty good, I haven't had the chance to work on the objectives nearly as much as I did for Geronimo, however I feel like the dynamics we've included (Along with about 10 roleplayers that'll be moving around on field) should help bump it up a bit. We have a little bit of extra income, as this game is 100% transparent in regards to where money is going I can say it like this: I currently have somewhere just short of $700, we're hoping to raise over $1,000 for Debi's charity as this was the promise I made to her when I told her we'd do this game for Aaron's Gifts From Home.
We really wanted to purchase some fake C4 blocks, fake TNT sticks, and build up three or four mobile SAM site platforms to help enhance gameplay. The main thing that got kicked back when we were getting serious about purchasing all that was the almighty dollar amount. The people that we were going to purchase the fake explosive props from wanted between $100-$200 for about ten of each of those, and SAM sites were going to run around $40 a pop to build from home depot. We decided that this event we're going to "skimp" a little on props and so far I think we only spent $80 on some I.V. bags to use as sort of an hour glass dedicated timer (You'll see them at the game, they're pretty awesome for medic enhancement).
Midwest Sniper Cup in 2014, I'll likely be splurging a bit of my own money to get about another $300 in props for that event. Op: White Mountain we'll likely have those SAM sites and explosive props for. At the end of the day, our (RAGE) goal is to be able to have something of a "collection" of props/game enhancers to be able to go to just about any field, including an open field in the middle of nowhere, and be able to host a formidable airsoft event that would contend with almost anyone's out there.
(Side note: If anyone is good with prop work and wants to do/knows someone that'll do fake TnT/C4 for something less than $10 a pop, slide me their info)
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