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Post by Alex_Larsen on May 5, 2002 9:37:00 GMT -5
About the range limits. That is crap, why don't we just use what they did at AS2K and AS2K1? If you find yourself within twenty five feet of an opponent, ask for a voluntary surrender, if they say no, it's thier fault and they have to take the pain. For snipers it should be forty feet.
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Vitalis
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I want to shoot somebody, airsoft style...
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Post by Vitalis on May 5, 2002 18:38:49 GMT -5
Just to clarify what I meant in my above post, it doesn't really matter who makes the choice about what safety rules the group starts out with. Just as long as someone makes the choice. Or all that will probably happen is weeks of conversation and no real choice at all. Not a lot of people have commented here, so there is no real feedback to base any decisions off of. Hell, put it to a vote then, but someone needs to put that vote up. List duration for the voting to take place, and then give two options (these are hypothetical options) 1. Airsoft Ohio rules 2. Cimmerian rules. All the votes that were cast in that time limit are tallied, and then that is the base that is started with. After three or four games. Bring up changes or modifications to the rules. On this one, I would personally disagree, I would feel comfortable with: 0-400fps - 15 feet or 5 yards 400-500fps - 75' or 25 yards But then again, I hit people with clubs for a hobby So a 400fps stinger at 15 feet doesn't bother me.... I totally agree. At non-MiA games. In the medieval stuff that I do, at home, we ignore some of the rules. We don't worry if someone's armor isn't quite up to spec. But when we go to official SCA events, we follow them by the letter. When you play between friends, whatever goes. But MiA sanctioned, the rules need to be followed. I don't mind facing a 500 fps gun, but I want the knowledge in a game of people that I don't know, that I won't have metal ammo zooming at me. Or that some gun isn't cranking 650fps. Or the comfort level of knowing that I won't be responsible for some person losing an eye because they didn't have full-face-seal goggles on. Vitalis
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Blorfo
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Back to Banville
Look! I'm not causing trouble this time!
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Post by Blorfo on May 5, 2002 19:00:20 GMT -5
or a t shirt wrapped around thier head!
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Vitalis
New Member
I want to shoot somebody, airsoft style...
Posts: 320
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Post by Vitalis on May 5, 2002 19:11:05 GMT -5
;D ;D ;D ;D ;D ;D Or the T Shirt.... ;D ;D ;D ;D ;D ;D
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Post by Viking on May 6, 2002 11:46:25 GMT -5
0-400fps - 15 feet or 5 yards 400-500fps - 75' or 25 yards Surprisingly Vitalis that is extremely similar to what I had in mind.
0-400fps no range limit 400-500 – 60’ range limit
0-400 no Range limit you question? For one if a player shoots you within 5 yards with any gun the player should be deemed unsafe to play with! Its common sense to a degree. That’s why I believe you should limit on gun performance but rather define your playing community by weeding out the dangerous players. But unfortunately I am prolly pretty solo on the idea. But 0-400 15’ and 400-500 75’ (would rather have 60’) is idea!
The biggest problem with range limits in my mind are the following. Most players take two weapons into combat, their primary that consist normally of an AEG or Bolt Action sniper rifle and their secondary in most cases a gbb. The average upgraded AEG shoots for FPS around 320-350. With rules like that of Ohio’s a player who gets into close contact with an enemy player would then have to resort to his or her secondary. Problem: If the player isn’t already dead for not being able to return fire chances are they will just have to die anyway, most GBBs out of the box range in the 350fps range, making it pretty much useless ad just extra weight to carry around with you.
Guess that’s why they make springers.
Anyway, Minky and I where talking about this the other night and I think I will deploy the 0-400fps 15’ range limit and 400-500 60’ range limit at Operation: Oaken Steel and we will report on its effectiveness. Back when I got into airsoft I played with a lot more physical players then I have seen here in MI, players like you who realize that pain is sometimes just part of the game, but also realize when something might just be to much.
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Post by Minky on May 6, 2002 13:53:04 GMT -5
Good to see some ideas flowing guys! I just have one suggestion that would seem to apply to most of your set ups. I don't like how the FPS range goes from 0 to whatever.... that means that I could be shooting BB's from a straw yet still fall under an imposed range limitation. Would a BB shot from a straw even make it 15 feet? I think it would be better to say something like 350 and under: full auto and no range limit, but with a suggested rule of surrenders at close range. If and when we get games going in more CQB type environments, the 15 ft required range would not work too well..... For CQB games I would suggest having a seperate FPS limit of 350 MAX for all guns, with stock guns being favored, and a strong recommendation to wear a full face mask, since even stock guns can easily shoot out teeth and do skin damage at close ranges. Also, what Viking mentioned about gas pistols is a good point, but there's a major difference between getting shot a couple of times from a pistol and getting a full auto burst from an AEG. I say no range limit on stock gas pistols/SMG, and go on a case by case basis for upgraded gas weapons. The issue of full auto gas SMGs is kind of hard to say, at least for me, but as long as they come in near or under 350 I think they should be ok. I also have to disagree a little with you Viking as to your saying all gas guns come near 350 FPS out of the box. I'd put the number closer to 300, but you're right in saying that most gas guns are more powerful in stock form than most stock AEGs. One of the first hurdles we need to get over before we get too carried away is figuring out exactly how we're gonna chrono all these damn guns, I have nothing else to say. Perhaps someone already owns a chrono and would be willing to bring it to an event, or maybe we could all pitch in to buy one or two official MiA chronos.... but then the issue comes up of who gets to keep and maintain the devices. Perhaps every seperate team could try and get a "team chrono"? I know I'd be willing to pitch in $15-20 or whatever for a SEMTEX chrono, but would other teams have the means to do a similar thing?
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Vitalis
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I want to shoot somebody, airsoft style...
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Post by Vitalis on May 6, 2002 17:09:54 GMT -5
Ok, the bb in the straw analogy makes total sense.... So, 0-400fps / 0-15 feet - semi auto only 0-400fps / 15 feet and out, rock and roll!!!!! And yeah Viking, I spose I do go into this expecting a little pain... The first skirmishing we did I took a couple shots in the chest at about 100 feet from an AK with a M120 spring upgrade and I wanted to call them "light!" which is what we say in the medieval stuff I do if the shot wasn't hard enough. But I had to override 10 years of instinct and make myself remember that even "light" shots are good... But, I DO miss the sting of a nice thwapping hit... ;D Vitalis
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Post by Bigmack on May 6, 2002 17:21:38 GMT -5
just wait til that AK turns into a G3SG/1, and you're getting shot in the arse from 20 feet....you'll call hit, then...see Hado for details. ;D
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Vitalis
New Member
I want to shoot somebody, airsoft style...
Posts: 320
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Post by Vitalis on May 6, 2002 17:24:36 GMT -5
Bigmack,
You shoot me in the ass at twenty feet, I'll take the pain. My damned fault for letting you get the shot in the first place... ;D
Same goes when my MC51 comes back all nice and juiced up....
Vitalis
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Post by Bigmack on May 6, 2002 17:36:18 GMT -5
*pulls on 3 pair of sweatpants*
bring it! ;D
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Post by Alex_Larsen on May 6, 2002 22:03:18 GMT -5
Minky, I agree with the surrender rule. If you are stupid or crazy enough not to surrender when ask, take the pain or pull a matrix. I think that 60 feet is a little much for the 400+ fps guns, maybe 40 or 45 feet, but that's just a suggestion.
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Vitalis
New Member
I want to shoot somebody, airsoft style...
Posts: 320
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Post by Vitalis on Jun 5, 2002 17:47:21 GMT -5
::thwap thwap thwap thwap thwap thwap:: Whats that sounds? ? ? That is me, beating the crap out of a dead horse... ;D Ok, now that we have the chrono and know what that M120 upgraded AK is shooting, I want to ammend some of the things I said above. I would feel totally comfortable with 0-425 fps adhearing to the following rules 0-15 feet, semi auto 15 feet and out, full auto 425fps to 550 fps 30 feet and out, semi auto only Again, these are far from perfect, but worth a shot. Any opinions or is this horse finally buried... Vitalis
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Post by dicepackage on Jun 5, 2002 19:35:23 GMT -5
Someone opened an old thread save us forum police .
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Post by Newman on Jun 5, 2002 20:41:08 GMT -5
...'cept that this topic never was dead, we just decided to leave it and hope that somebody (like Vitalis) would have the bright idea to post some good opinions. I like your FPS rules, they seem fair to me, although at FLAG (formerly NSAG) we adopted rules with 360 and over at 15 feet must be semi-auto. It seems to me, though, that nobody has complained about 360 being any different than any other gun, so I might just adjust it (with approval from the other members). "Keep 'em coming, boys"
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sting
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Post by sting on Jun 5, 2002 20:51:45 GMT -5
i can't feel the difference between urs and stock except urs goes farther. we should probably talk with the group though... or maybe we could up the fps for just the team if they also wanted to.
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