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Post by Mosin on Sept 19, 2014 15:04:36 GMT -5
From what I understand, please correct me if I am wrong, at Mosin's games only a mod can deem a structure destroyed by a Thunder B. Only read up to here and stopped, so apologies if this was already answered: - The ONLY thing that can destroy a building at a Bastard Event is PLANTED C4 or a PROJECTILE from a 203 launcher variant. EDIT: IN THE PRESENCE OF A MOD. Double edit for explanation: Destroying a building via C4: > Player sees mod watching engagement > Player informs mod of epic plans > Player sneaks up to side of small building (Can't just drop one C4 on the side of the big castle at Hell Survivors and call it good) > Player then "Plants" C4 on side of building (Place it next to building) > Player then gets back safe distance, he now has the invisible "Clacker" that'll detonate. If player is shot during his run back to safe distance, that sucks. > Once player is back safe distance, player makes clacker motion with hands, can add a loud "BOOM" here for effect. > Mod will give nod of approval, enter building, and inform opposing team that they allowed enemies to get on the outside of the wall, maybe saying something like "Tough break, charlie" Gameplay continues... Destroying a building via 203 or launcher variant: > Player sees mod watching engagement > Player informs mod of intentions > Mod stands behind player, double checking no actual players are within impact zone, mod may also stand by impact zone and direct fire this way (Arm in the air means hold fire, arm flying straight down calls for "let it rip") > Player shoots nerf ball into wall, if it's a good hit Mod informs opposing players inside they just got had, maybe saying something like "You should keep good eyes on your opponents weaponry" > Mod may pick up nerf and give it back to player, ultimately this is players responsibility though I've taken a nerf from a 203 at 1 foot away from muzzle, it's not that bad, I suppose the only real thing would be if a player popped his face out and you got him from a closer distance it may push the goggles off the face, which is why the 203 deal WILL NOT work on anything other than a small building. Multiple 203 launchers ganged up together (Grabbing your launcher and three other friends and aiming at one larger wall) WILL NOT work on larger buildings. Gameplay continues... A thunder B was made to replicate a flashbang without going too far in the decibel scale, a Tornado grenade was made to replicate a real grenade but for bb warz. That being said, if you shove bbs in a thunder B and one of them fly out and contact the player, that's a good hit. Although it would be worth noting that unless you pack the entire Thunder B with bbs, as soon as you throw it and she lands, those bbs are going to settle at the bottom, which 9 times out of 10 will result in you overkilling the dirt. I'd like to think I address this in my briefings, but it'll definitely be reiterated again at future events.
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Impulse
New Member
Ayatollah Rock n' Rolla
And on the third day, God created the Remington bolt-action rifle.
Posts: 534
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Post by Impulse on Sept 20, 2014 15:04:47 GMT -5
I think it's reasonable on the part of the grenadee to note when they would have obviously been killed by a grenade, and call out, regardless of BB location (since those things are always spewing right into the dirt). 5 feet is an easy radius. A casualty radius of 16 feet is not uncommon for actual grenades; it's arbitrary to determine on the spot how far away you were, but beats making the grenades next to useless.
As for cold-burning smoke; note that 'cold burning' means it burns at a considerably lower temperature than military smoke grenades, not that it burns coldly enough to not be dangerous... anyone using a smoke grenade is responsible for closely monitoring and controlling the flame. And we've seen often enough in the past, other players quickly rushing across the field to take care of any problematic burns.
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Post by voodoo on Sept 21, 2014 13:09:35 GMT -5
I for one am super appreciative of this thread due to the fact I'm looking into buying a few thunder B's for next years events.
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Post by Puma1 on Sept 21, 2014 15:12:35 GMT -5
Call me an idiot if I'm wrong here, but couldn't people just make inserts to evenly disperse the bbs? Kind if like a + sign made out of cardboard? The 4 segments should help with BB spread, while also being more biodegradable than plastic. There's also a good chance that 3/4 pieces would stay in the thunder B. I may be mistaken, but that seems entirely possible to me. If someone wants to test it out that would be fantastic.
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auzzie
New Member
NRPH and Fairlawn forever...
Posts: 523
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Post by auzzie on Sept 21, 2014 17:00:54 GMT -5
Mosin, Pagan,
Stupid question time:
At No Limits, I have prop C4. With a mod next to me, i place the prop C4 next to the wall, do what Mosin said in his 'how to blow shit up' how to. If done right, could I take out a few enemies at the castle or the small house at the end of the field where we uselly have our first games?
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Post by Pagan on Sept 21, 2014 17:08:36 GMT -5
Mosin, Pagan, Stupid question time: At No Limits, I have prop C4. With a mod next to me, i place the prop C4 next to the wall, do what Mosin said in his 'how to blow shit up' how to. If done right, could I take out a few enemies at the castle or the small house at the end of the field where we uselly have our first games? I wouldn't use prop explosives in a rec game, they're more inline with scenario or milsim games. I think Mosin has perfect rules for using explosive in those type games, but they really don't fit in with rec style games.
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Elvis
New Member
Formerly BobHuckins
Posts: 233
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Post by Elvis on Sept 21, 2014 19:20:03 GMT -5
Personally, I don't mind playing by the 5-15 foot radius kill for thunder b's. I know some people may have a problem with that but I personally don't. Maybe that is just me though...
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Post by Mosin on Sept 22, 2014 7:34:35 GMT -5
The Thunder B was not made to replicate an M67 Fragmentation Grenade, which has a kill radius of 5 meters and a casualty radius of 15 meters. It was made to replicate a cheap and safe alternative to a flashbang, which has no Kill radius and <0 meter casualty radius (I've had a few go off within 1 foot of me and no barrier, nothing). If airsofters want to convert a Thunder B into something that can spit out a few bbs, then those bbs have to make contact. I'd also probably sway away from anyone bringing in the homemade C4 charges, as it would only be a matter of time until every other airsofter in Michigan carried a C4 block. You also couldn't really drop a cardboard insert into the shell, because the core goes down the center, so you'd either have to do it like a ship in a bottle, or find another way. I've personally figured out a way to make a good spread happen no matter where the Thunder B lies, but I don't want to get tagged out by my own secret
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Post by Squirrel on Sept 22, 2014 14:09:24 GMT -5
I personally really dislike the idea of fragable buildings. At OP:LC LS3 we had so many issues with airstrikes that it turned into a freaking joke. Small little bunker, you best hit that thing with a 203 or rocket. A building like the castle at No Limits or Hells Survivors, has no way to prevent somebody from sneaking C4 on the front of it. I would be beyond pissed if a ref came in and told me we were all dead because some dude put a block of C4 on it, especially if it were a Rec game. If it were part of a mission in a MILSIM game, yes, that is cool.
Like Mosin said, we don't need 40 guys running around with C4 dropping buildings. To the best of my knowledge, things don't work like this in real life either.
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Post by Mosin on Sept 22, 2014 17:42:15 GMT -5
Squirrel,
I made it a point to say that larger buildings cannot be C4'd for that reason. This will also only apply at our RealSim event coming up, but only the smaller bunkers/buildings, like the pill boxes at the base of Highland Hill, the smaller buildings in the city, and maybe some of those one or two man buildings up by those trucks in the back are really the only ones it will apply to.
The mortar thing, yeah, that was stupid because there was nothing that the defending team could do about it. At a field like Hell Survivors, if you allow someone to get a clear line of sight on you with a 203, and they can effectively drop a nerf into the wall, or sneak up with one of our C4 blocks and place it at the base of the wall, that's pretty well worth the kill(s). Worth note would be that I would not allow players to just "camp" with C4 blocks for an hour or two at known building locations and wait until 8-10 people squeeze in there to "detonate" -- the C4 would only have a lifespan of 5 minutes from being planted, as that's really all we can afford to spend on each situation as Mods.
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Post by Squirrel on Sept 22, 2014 18:56:40 GMT -5
I do like that set of rules Mosin. The other thing I liked was at NL4 when the EOD had to pick up the satchel charge, which was a thunderb inside of some sort of old surplus bag, that had a pull ring on it. They had to toss the satchel into the building and I believe it had a one room kill radius. Had to have one of their refs witness the drop as well.
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Post by shotysnipes77 on Sept 22, 2014 20:08:48 GMT -5
Speaking of Thunder Bs, anyone selling shells?
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Post by Pagan on Sept 22, 2014 20:11:06 GMT -5
Speaking of Thunder Bs, anyone selling shells? This isn't a commerce thread.
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Post by Stinger on Sept 23, 2014 8:05:55 GMT -5
Speaking of Thunder Bs, anyone selling shells? Go on Amazon and grab a pack of whatever style you like for dirt-cheap. People don't really sell non-reusable items, and it's more worth your time to buy a bunch in bulk.
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