Post by Flopper (Ozone) on Aug 30, 2014 9:32:22 GMT -5
Gameday tomorrow! Be safe!
Alex R. Clark (ARC)
Matrix Airsoft Club Host
My Rating "COVER ME I'M RELOADING!"
*throws a blanket* 'Don't worry I've got you covered.'
VFC Scar-H, JG MP5-SD5, G&G Combat Machine M4A1, KSC M9 System 7, Maruzen APS II
Blackhawk down: a team of 4 men at placed in a crash sight ( island #2 castle, they can not leave it with out the extraction team) they are limited to 1 mid cap each. there is a extraction team of 6 men that start at the foam castle and has to get to the downed men and bring them back to the foam castle. the enemy team has to try to kill both the downed men and the extraction team, they will start at the safe zone tarp and have 1 respawn each. everyone else has no respawns. 30 minutes.
Milk crate game: a team has to transport a milk crate filled with water balloons from there starting place ( island #3) to a designated spot ( by the blue barrels on island #1) Everyone gets 2 respawns. If all the balloons get popped then the team that is in charge of the milkcrate will lose. if they manage to keep the balloons safe and bring them to the right spot then they win (only one balloon must survive, you start with about 5). unlimited respawns, 20 minutes.
bomb on bridge: a bomb is placed in the middle of a bridge ( i am thinking the bridge on between the 2 towers) the game has a 15 minute time limit. if the bomb is on your side at the end of the time limit then you lose. the field is divided in half and you have to stay on your half the entire time, you can not go into the enemys land except to move the bomb a few feet into there side. unlimited respawns, 15 minutes.
search and destroy: the ref has a bomb, the attacking team must get to the ref and touch him for 5 seconds to activate the bomb. The defending team must prevent the bomb from being activated. in the event that the bomb is activated then the defending team has 1 minute to get to the ref and touch him for 10 seconds to diffuse the bomb. no one has respawns.
normal bomb game: one team has to plant a bomb, the other team has to stop it and defuse it if it gets planted. 2 respawns, 20 minutes.
capture the flag: you know this.
civil war: 2 teams stand in a line, no mags in, you must drop one bb down your barrel and shoot it at the enemy ( hop up wont effect it and the bb will fly like shit, just like civil war guns). after you shoot you step forward, game goes until only 1 stands.
sniper hunt: hunt the snipers. no respawns, 15-20 minutes.
ambush: kinda like sniper hunt but a twist, the snipers go out into the field, they can move where ever they want and only have 1 life. the other team is led by a ref, the ref has a predetermined path and must follow it. everyone that is not a sniper must follow the ref and can only go 10 feet side to side of the ref. if they see a sniper they can not go off the refs path and chase him down, they can shoot at the snipers all they want and try to take them out. if the snipers kill all the refs crew then they win, if the refs team makes it to the end point they win. no respawns, how ever long it takes for the ref to get to the end point.
What ever the crowd wants.
I do not plan on playing any strait team death match games unless the crowd really wants it. I find the vast majority of players like to have a objective and in a sense all games are death match. These games are not in order, I just typed them in the order that I thought of them. If there is a game type that no one is interested in then we will skip it and play a different one. The civil war game is more a fun game type and will likely be played during lunch unless we have a large demand for it.
As a reminder, if you are not ready when the games starts you will be left behind. So plan on showing up no later then 9:30 so you have time to get your stuff in order.