In the time it takes you to say you're at A-4 and then describe where specifically in that grid you are, you can just say you're at 123 tac 456 and I've got it pinpointed. If it's really that big of a deal you can make your own maps and use them at the event.
To be honest, for this type of a field there is very rarely a time when exact grid coordinates are needed. This is a style of play that focuses on control of buildings. All of these buildings have set numbers. So instead of saying a long series of numbers, you can just state the building of nearest relevance and your position to it. Something along the lines of, "located in building 22." Or "25 meters south west of building 16."
I understand that this system is far less precise, but then again this ao is far from large or needing land nav skills. You also need to keep in mind that youay end up working with guys that do not have the same map grid type as you, and that would cause confusion. I'm not trying to be negative, just playing devils advocate.
Please - I have no issue with this discussion being dragged out. These are good points to make and worthy of discussion, no reason to feel bashful about it.
I personally hate referring to buildings by number, but I'm sure that'll be most of what we use. It is good to have the ability to pinpoint locations away from the structures though, as there will be movement around the edges of the town as well. It's good to have that option.
When I was in country we used both methods of building identification and actual grid use in order to talk with helicopters providing overwatch for us or medivac. Use whatever works dudes, this map isn't THE ONLY MAP that anyone is going to use, it was just something Shrike volunteered to create so I put in my two pennies on how I'm sick of the typical battleship style grids because they're super vague. At our last MilSim the only way to get revived was to call in a bird, and this meant knowing grid coordinates. I was terribly disappointed in how many people out there legitimately could not use terrain association (Probably what would just seem like common sense at that point) to locate where they were in order to get a respawn.
If players manage to grasp this concept of a six digit grid, of going right then up, I think the next step to increase it would be utilizing either actual grid maps of the AO we're playing in, or creating our own. In any case, I didn't want to throw eight and ten digit grids at dudes that will be using this for the first time, so I refrained from getting super complicated on this. As I said before, use building numbers for quick references on the fly, but if I say I want a complex ambush set up at 123.456 and 456.789 or wherever you can see how that would be much more precise.
Switching gears, does anyone know if we have enough to make an entire Platoon yet? our squad is 3 away from filling up, and I think it'd be legit if MiA had our own platoon.
Let's make a roster here, if you are going like this post. If somebody is going but isn't on Mia, reply how many (+1, +2) Roster: Mosin Phenix Oakey Rel Troub Mirage Legion Exodus Gunny Shrike Gimp Coldwave Impulse Comax Puma Ogre Greekas
Still waiting on some of our team members to either 100% commit or back out before we offer out any of those other three slots to the dudes that PM'd me, but we've got about 8 names in the hat right now, but I don't want to speak for them on this roster.
Lost Parade will be attending and running a squad. We will have a few open slots if people want to jump on with us. Have not picked a team yet, we are basing our choice on what team needs more players.