Post by Legionnaire on Jun 15, 2014 9:30:25 GMT -5
It was my first time at Bangor and I had a blast. Gameplay was a lot of fun, the simplicity of the buy/sell drugs objective all day made for little to no confusion on what was going on, and all three teams had great sportsmanship from what I saw. Had a great time running with Mosin and Mirage I think it was for a good portion of the day. Marshy, Sugg, and Troub, good seeing you guys again. Anyone else I talked to but didn't get names, it was nice meeting you guys. I'll certainly be back.
A big thanks to whomever allowed me to borrow their goggles for the day. I was unable to get your name.
My only gripe of the day was not allowing myself enough time to get the proper shade of tan shirt. Mine was far to light. #divastatus
To put names to faces: Left to Right - Prometheus, Myself, Shrike
First off on behalf of SABR, thank you Canto and HITW for a great game day!
Tan and Multicam/Contractor Teams made it a great game and kept Green busy all day so thank you guys as well. I could not ask for a better team. As a CO, it is not often that you hand out orders and they are followed without question. Every Squad was aggressive and hungry to prove themselves. Fantastic!
The field was great and not wet like every other time I have been there. The long grass made form some interesting game play. At the beginning of the day, we were not sure how 3 teams were going to work out. It actually ended up being 4 teams with the Role players (NARCO team) getting some action in as well. Green was fighting from the airport to get up both ridges all day.
Snipers from Tan kept some of my guys tied up for quite a bit which knowing that Mosin was one of them does not surprise me at all. Green despite their hard work and successes were down at lunch. After lunch, Green was determined to push forward and we were asking to "buy" Multicam/Contractors for some more support. It was a find by my Bravo Team toting Polar Stars and a SAW that found the mother load of drugs and cash that started the to change the momentum of the game.
After the find, the Mods denied the request to purchase the use of Multicam due to the huge lead and gave us different tasking orders. After a valiant push and destruction of the Heroin Factory, Green secured the victory.
Shout out to Blaze and the ACU guys, Odin and his crew, Zombie for his excellent work as my XO, Preacher for stepping up into a leadership role, and the rest of SABR as your leadership and teamwork made the Green team as a whole gel very well and work like a well oiled machine.
Broken and Rogue Status, it was great seeing you fellas again and maybe next time you will bring the right colors!
Great job everyone!
Last Edit: Jun 20, 2014 18:53:34 GMT -5 by Infantry
Always remember to keep the part of the claymore that says "Front towards enemy" away from you. - Infantryman's Handbook
Team SABR (Strategic Airsoft Battlefield Reconnaissance)
"Silent like wolves in the night."
Good day of airsoft for sure, had two issues with hit calling for the entire day, which for the turnout it was -- I'll take it.
The game was set to start at noon, but we didn't actually get on field until 1pm, which had me thrown back a bit as I'm used to the earlier 10am start times that typically come to get a few extra hours of optimal bb wars in. Catering to the stragglers is something that is obviously at the discretion of each event host, but it often only hurts the guys that came prepared. I was given an intel packet with a few objective in the morning, was pretty difficult to command that one on the tan side as the only guys I had worked with prior were wearing ACU and were forced to switch over to balance things out.
My only real confusion thing that I really didn't like was our home base of drugs. I was never told that we had a box full of enough drugs to potentially win or lose the game, or else my strategy would have been a lot less of "let's try and own the field" and a lot more of "protect our trade lines and keep running drugs". I was also under the assumption that because the drugs themselves had to be turned in once every 30 minutes to the civilian folk, that was the most you were allowed to do. Had I known that we could have accomplished our day's worth of objectives with an all out push into the city and selling all the drugs up front, we probably would have gone that route as well. I guess my only real gripe with the missions themselves would just be flat out explanation.
Tan team ended up owning the ridge line all the way up to effective range of those dudes shooting 50rps Polarstars on the north ridge, and for the majority of the day we owned the village as well as our hill as well. Had a few moments were dudes snuck through and made a good hit on our base and stole all of our drugs, which was bad on our end in allowing a defensive gap through there, but it's something to be learned.
Canto, once again you've put on a good show. I sincerely hope more people from the east side make the trip, as that field is something that should be experienced at least once or twice a year, minimum. I'm not sure what standing policies are on the field, but I'd suggest building a few bunkers/sandbag tranches on the sides of the hills that can be fought both offensive and defensively, along with clearing out about 50% of the overgrowth, as a lot of times things got stagnant due to there not really being anything but dead open ground between two well fortified positions, so a lot of people ended up hunkering down for bulk of the day.
This was all around the best op I have been to. Weather was pleasant. Also the gameplay was perfect granted I got shot by the mods for just standing there. He thought I was on the multicam team and thought I was aiming me weapon at him although I did indeed have my gun pointed at him a while before he saw me because I thought he was attacking the tan team but lowered the gun before he saw me. So with this being said I had a blast and can't wait till August when I heard the next one is and plan on being there.
Thanks to all the airsofters from all over the midwest that attended Operation: Cuerno de Chivo, part two of the War on Drugs event series. The weather couldn't have been better all weekend long, considering this is Michigan, I count us lucky...
All teams displayed excellent sportsmanship all day long, I received very few sportsmanship complaints for the entire event. Way to go Michigan Airsoft!
If you missed part one or two of the War on Drugs series, please join us on August 2nd for part three; Operation: Tatmadaw Kyee.
I apologize that my after action report is brief, my internet is currently being screwy and posting this from my phone is extremely limiting. Moderators, if some formatting or spacing is off, I apologize. I will be posting a more detailed report later in the week along with the 50+ photos I took throughout the event.
Post by broken-RS- on Jun 17, 2014 20:46:28 GMT -5
Thank you Canto and the rest of FLAK for another great day. You guys never disappoint
I personally played the worst I ever have during the first half. I'd comment more, but it seems all I did was walk from spawn to my squad and turn back around and back to wait. The rest of my squad had a great first half, and they had run themselves ragged by the dinner break. We went until the end, but without the urgency they had been keeping. This was a first event for one of our guys, and he is now totally hooked.
The tri-team was ok. I had been to one other of Cantos tri-teams (Firestorm something?) , but this one seemed a bit flat. I liked the intent of the selling on a regular timeframe, but out team just did not implement it at all. I feel our organization on MC was pretty much gone most of the day. I think this was partially comms, partially not understanding the full intent of the objectives, and partially leadership. I know I personally should have stepped up some to help our CO, as this was his first event at Bangor. Sorry Chappy. The civi situation seemed kinda wishy-washy. I got popped out of the blue, never really found out why., when I was trying to get selling info. O well.
As far as gameplay, we were pretty pressed from the start. Legionnaire, you put a hurt on us right off the get go. It took me 10 mins to find you in all that brush, and even then it was a mostly educated guess. One Green squad seemed to have a permanent place on the eastern side of north ridge, right by our base. When we finally pushed you off, the look on your faces as I walked up behind your squad was worth the 3 hour drive. You guys pushed hard and fast pretty much everywhere, and it was fun to play against.
Tan always seemed to be looming on the west side. I know we got a push in, but I somehow missed it. There seemed to be quite a few really nice shots from you guys.
Sportsmanship seemed great. There seemed to be great calls, very little overkill, and great attitudes from everyone I ran across. I heard of a few hiccups, but wasn't present for them, so I'll leave it at that.
I second Mosins suggestion of undergrowth management, especially the west side of north ridge.
Ghast, it was great meeting you on the ridge. I'm glad you made me take the shot, it was a small debacle to get you out. Haha. Sorry to ruin your cross-field crawl. Hope to get to play with ya on the same team sometime.
Zombie, Infantry, and the rest of SABR, it was great to see you guys again. I wish we could have faced off more directly. Next time we'll make sure to get the colors right and roll with you guys.
FLAK good to see you guys again. Thanks for ally our work.
Last Edit: Jun 17, 2014 20:48:22 GMT -5 by broken-RS-
I think the concept itself is very good, and as mentioned above because it's straightforward, everyone can quickly see what needs to be done in order to win. My only real gripe about the scenario is that as the anti-drug force, you literally just have to play quiet defense throughout the entire day, allow the civilians to acquire all the narcotics from both teams, and then hit it hard and confiscate it all. Because there are two teams turning in drugs worth money, we only have the option to make as much as our payload.
To put it simply, team A and team B both have potential to make only 1 million dollars if they sell out everything and accomplish the main objective, now team C strolls out of the bushes and raids the compound we sold to, and just made 2 million dollars in seized drugs in order to win the game. Adding a timer or drop dead time to when a drug is handed off to when it is no longer able to be seized and captured on is the only solution I can come up with.
I totally agree with mosin on the timed limit. Also I feel if the civilian gets cough with the drugs then they should get a punishment of some sort. Or they become a spy/snitch. Maybe as the plea deal.