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Post by Jazzman on Dec 31, 2012 14:42:34 GMT -5
That looks like an awesome field. I will see if I can make it out there!
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Zdybel
New Member
Im Zdybel Dig up old Facebook Posts bcuz im 1337
Posts: 786
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Post by Zdybel on Dec 31, 2012 16:06:13 GMT -5
What are their rules about barrel bags?
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Post by Pagan on Dec 31, 2012 16:13:26 GMT -5
What are their rules about barrel bags? Same as no limits. They are required.
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Zdybel
New Member
Im Zdybel Dig up old Facebook Posts bcuz im 1337
Posts: 786
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Post by Zdybel on Dec 31, 2012 16:39:41 GMT -5
Thanks pagan.
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Post by Combat Junkies Airsoft on Dec 31, 2012 20:59:54 GMT -5
Do they sell them on site?
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Post by Pagan on Dec 31, 2012 21:07:47 GMT -5
They may, or they have them at the store which is next door.
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SkyPilot
New Member
Asshat - SkunkWorks Division
Posts: 911
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Post by SkyPilot on Dec 31, 2012 22:05:55 GMT -5
Strange, thinking back when I hosted the first Airsoft game at Hell Survivors, we had over 120 people for that event. And still with a large showing, wanted to charge us $2000 to reserve the field during the summer (on a non-event weekend). Five years later, and they now are hosting games on a monthly basis... first Saturday of every month. Perhaps Paintball isn't paying the bills nearly as much?? Anyhow, for those questions people were asking.. a quick google search turned this up. Age - 14 and over. FPS - (16) FPS limits will be strictly enforced. All the player’s guns will be radared prior to the beginning of the game using .20 gram bbs. You will be given 2 attempts consisting of no more than 3 shots each in which to radar at the appropriate FPS. If your gun is unable to radar legal after 2 attempts, you will not be able to use that weapon. Your gun will then have a colored coded radar tag attached to the trigger guard classifying the weapon as either a sniper, support/S.A.W., or standard AEG. No weapons without radar tags will be allowed on the playfield. Players may also be chosen at random for a radar spot check. Specific rules for all weapon classifications follow. Any modifications made to your gun after being radared found to increase your FPS would result in immediate and permanent removal from Hell Survivors®. No refunds will be issued. All guns must have tournament locks. (17) Sniper weapons must be single or bolt action (gas or spring). NO SEMI-AUTOMATIC or FULL AUTO electronic guns are allowed. There are no exceptions. (a) Minimum Engagement Distance of 100 feet from your position. (b) The sniper’s weapon must fire between 400 FPS and 550 FPS. NO EXCEPTIONS. (c) All snipers must have a spotter. If your spotter is killed, the sniper can only continue using his sidearm. (d) The sniper’s sidearm must be a pistol or AEG under 400 FPS. This weapon must be used whenever your opponent is less than 100 feet from your position. (e) The field manager is the authority in determining weapon eligibility. His decisions are final. (18) All electronic guns must shoot under 400 FPS with a minimum engagement of 20 feet. The field manager is the authority in determining weapon eligibility. His decisions are final. (19) Pistols: Minimum 20 feet engagement. Some weapons falling into this category are Berettas, Glocks, 45’s and shotguns. (20) There is no blind firing. Note the 400 FPS. There's also a 20' MED. Links: Rules: hellsurvivors.com/index_page/airsoftrules.pdfEvents: hellsurvivors.com/index_page/airsoftcalendarofevents.php
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Post by Guts and Glory on Dec 31, 2012 22:33:40 GMT -5
So, after reading the rules pdf, I can assume my use of a Kosynka (bandana wrapped around face) or a toque (East German neck cover that encompses head as well) would work as protection? I would not have to get one of those mesh guards?
I just yahoo-mapped this field, and beside the reopened TC and the local group, this is perhaps the closest field, only 46 mins away. It would be nice to do something for once before classes start.
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Post by Myers on Dec 31, 2012 23:12:16 GMT -5
Strange, thinking back when I hosted the first Airsoft game at Hell Survivors, we had over 120 people for that event. And still with a large showing, wanted to charge us $2000 to reserve the field during the summer (on a non-event weekend). Five years later, and they now are hosting games on a monthly basis... first Saturday of every month. Perhaps Paintball isn't paying the bills nearly as much?? Anyhow, for those questions people were asking.. a quick google search turned this up. Age - 14 and over. FPS - (16) FPS limits will be strictly enforced. All the player’s guns will be radared prior to the beginning of the game using .20 gram bbs. You will be given 2 attempts consisting of no more than 3 shots each in which to radar at the appropriate FPS. If your gun is unable to radar legal after 2 attempts, you will not be able to use that weapon. Your gun will then have a colored coded radar tag attached to the trigger guard classifying the weapon as either a sniper, support/S.A.W., or standard AEG. No weapons without radar tags will be allowed on the playfield. Players may also be chosen at random for a radar spot check. Specific rules for all weapon classifications follow. Any modifications made to your gun after being radared found to increase your FPS would result in immediate and permanent removal from Hell Survivors®. No refunds will be issued. All guns must have tournament locks. (17) Sniper weapons must be single or bolt action (gas or spring). NO SEMI-AUTOMATIC or FULL AUTO electronic guns are allowed. There are no exceptions. (a) Minimum Engagement Distance of 100 feet from your position. (b) The sniper’s weapon must fire between 400 FPS and 550 FPS. NO EXCEPTIONS. (c) All snipers must have a spotter. If your spotter is killed, the sniper can only continue using his sidearm. (d) The sniper’s sidearm must be a pistol or AEG under 400 FPS. This weapon must be used whenever your opponent is less than 100 feet from your position. (e) The field manager is the authority in determining weapon eligibility. His decisions are final. (18) All electronic guns must shoot under 400 FPS with a minimum engagement of 20 feet. The field manager is the authority in determining weapon eligibility. His decisions are final. (19) Pistols: Minimum 20 feet engagement. Some weapons falling into this category are Berettas, Glocks, 45’s and shotguns. (20) There is no blind firing. Note the 400 FPS. There's also a 20' MED. Links: Rules: hellsurvivors.com/index_page/airsoftrules.pdfEvents: hellsurvivors.com/index_page/airsoftcalendarofevents.phpThese rules sound good, other than the sniper requiring a spotter rule. (17C) Although I don't expect to see that many snipers for this game, I can see where this can cause an issue. This is only supposed to be a REC game, as far as I know.
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Post by Tank on Jan 1, 2013 2:47:32 GMT -5
The MED of 20' makes pistols useless, except for the sniper role, which is already seriously disadvantaged. Who came up with these random rules? Does anyone know if anyone from MiA was consulted at all? I'm guessing the 20' minimum, no matter if your hand throwing the BBs, is a carry over from their only knowledge base, paintball. The sniper rules are just wonky, snipers are already at a disadvantage since they are firing semi-auto (or with this field bolt action, since they have clearly eliminated the possibility for a DMR role), they don't need further penalties. The way they have it set up, they can't fire anywhere near as many rounds as someone with an AEG (nothing new), they don't out-distance an AEG by much (again nothing new), but now they are basically twice as vulnerable, since they have twice the possibility of being shot/crippled (referring to the spotter being shot and then being forced to use a secondary).
I was excited to hear they were opening their field up to us airsofters on a more regular basis, but now I'm not sure I would want to play there. Sorry about venting in the game posting, but these rules just seem random and wrong.
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Post by Pagan on Jan 1, 2013 10:51:23 GMT -5
I understand your concerns Tank, but if you look at the rules .PDF it says it was last modified 12/12/08.
When we ran our game in March, we explained and brought copies of MIA's rules and safety guidelines, and the owner was impressed and was comfortable with us using those rules for game play.
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Post by M.S.-ARC on Jan 1, 2013 11:37:10 GMT -5
Strange, thinking back when I hosted the first Airsoft game at Hell Survivors, we had over 120 people for that event. And still with a large showing, wanted to charge us $2000 to reserve the field during the summer (on a non-event weekend). Five years later, and they now are hosting games on a monthly basis... first Saturday of every month. Perhaps Paintball isn't paying the bills nearly as much?? Anyhow, for those questions people were asking.. a quick google search turned this up. Age - 14 and over. FPS - (16) FPS limits will be strictly enforced. All the player’s guns will be radared prior to the beginning of the game using .20 gram bbs. You will be given 2 attempts consisting of no more than 3 shots each in which to radar at the appropriate FPS. If your gun is unable to radar legal after 2 attempts, you will not be able to use that weapon. Your gun will then have a colored coded radar tag attached to the trigger guard classifying the weapon as either a sniper, support/S.A.W., or standard AEG. No weapons without radar tags will be allowed on the playfield. Players may also be chosen at random for a radar spot check. Specific rules for all weapon classifications follow. Any modifications made to your gun after being radared found to increase your FPS would result in immediate and permanent removal from Hell Survivors®. No refunds will be issued. All guns must have tournament locks. (17) Sniper weapons must be single or bolt action (gas or spring). NO SEMI-AUTOMATIC or FULL AUTO electronic guns are allowed. There are no exceptions. (a) Minimum Engagement Distance of 100 feet from your position. (b) The sniper’s weapon must fire between 400 FPS and 550 FPS. NO EXCEPTIONS. (c) All snipers must have a spotter. If your spotter is killed, the sniper can only continue using his sidearm. (d) The sniper’s sidearm must be a pistol or AEG under 400 FPS. This weapon must be used whenever your opponent is less than 100 feet from your position. (e) The field manager is the authority in determining weapon eligibility. His decisions are final. (18) All electronic guns must shoot under 400 FPS with a minimum engagement of 20 feet. The field manager is the authority in determining weapon eligibility. His decisions are final. (19) Pistols: Minimum 20 feet engagement. Some weapons falling into this category are Berettas, Glocks, 45’s and shotguns. (20) There is no blind firing. Note the 400 FPS. There's also a 20' MED. Links: Rules: hellsurvivors.com/index_page/airsoftrules.pdfEvents: hellsurvivors.com/index_page/airsoftcalendarofevents.phpI think people are missing the big deal here. Seeing skypilot post on MIA is like seeing bigfoot. It's very rare.
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Post by Tank on Jan 1, 2013 11:38:42 GMT -5
I understand your concerns Tank, but if you look at the rules .PDF it says it was last modified 12/12/08. When we ran our game in March, we explained and brought copies of MIA's rules and safety guidelines, and the owner was impressed and was comfortable with us using those rules for game play. Awesome, so those rules were previous to talking with us, that makes more sense now.
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SkyPilot
New Member
Asshat - SkunkWorks Division
Posts: 911
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Post by SkyPilot on Jan 2, 2013 22:32:09 GMT -5
Rules are from his insurance rider. When I hosted the first MiA airsoft game at HS, the rules were provided and he consulted his insurance before allowing us to play.
If one reads between the lines here, that also means 400fps at 20'. Not MiA standards (insert banner now.)
<SkyWookie Cry> ...Vanishing into the woods.
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Post by Gunny87 on Jan 2, 2013 22:48:10 GMT -5
When the Hellfish and our team hosted a game at the field back in March of last year, the field owner/manager was fine with us using MIA FPS & MED rules. And that's exactly what we used for the game.
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