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Post by Kimchee (aka AMAZN AZN) on Oct 15, 2012 19:19:59 GMT -5
Count me in. Green. Bravo.
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Post by Alex-(BM_5) on Oct 15, 2012 19:23:16 GMT -5
Ya got me on the wrong team knief.
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Post by Knief on Oct 16, 2012 7:20:03 GMT -5
Roster updated. Let me know where I fucked up, guys.
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Post by Alex-(BM_5) on Oct 16, 2012 9:02:47 GMT -5
Also this doesn't say anything about kill rags but I know the lack of them at the last tripoli caused some issues so if I could make a suggestion everyone bring kill rags so things go smoother.
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Post by Yankee on Oct 16, 2012 9:08:20 GMT -5
You can move me to Bravo Leader. Thanks
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Post by Knief on Oct 16, 2012 9:17:16 GMT -5
Yankee, you got it.
Alex, that's a good point, I'll add something in.
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Post by Knief on Oct 17, 2012 13:27:48 GMT -5
We will be allowing vehicles at this game and I believe we have two interested parties. Rules will be similar to those at Northern Light, with some modifications for the small size of this field. Vehicles must stick to the paths and cannot travel faster than 5 mph. The driver of a vehicle may not shoot any weapon (you focus your ass on not running people over). A mounted gun may not be taken out by bbs, but players shooting personal weapons can be killed as normal. Vehicles can be eliminated by a nerf football fired from a grenade launcher. If you have a proposal for an alternative method (Thunder B or some such device), I'm open to hear it.
When hit by a football grenade (or other agreed upon device) the vehicle and mounted guns become completely disabled and any passengers are considered dead. The vehicle must stay in place for 10 minutes before returning to spawn. It can then respawn at the next respawn time for players (e.g. if it returns to spawn at 12:50, it may respawn at 1:00).
Mounted guns must follow all FPS and MED rules.
If any vehicle is seen violating these rules it will be permanently removed from play. The offending party will also be removed from play for the remainder of the day. That is, if you're the driver and you're breaking my speed limit, you're gone for the day. If you're the gunner and you're shooting after the vehicle has been hit, you're gone for the day.
All drivers must be 18 or older and present me with a valid drivers license
Did I miss anything here?
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Post by steelfallenangel on Oct 17, 2012 13:33:54 GMT -5
Hey this may sound like a stupid question, but you said 1000 rounds in any configuration. Does that include high caps or is this still a mid-low cap game? I got some mids to cover myself and one more but I may be able to wrangle up some more people and I would not be albe to outfit them with mids.
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Post by Knief on Oct 17, 2012 13:35:42 GMT -5
Mids, standards, and real caps only.
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Casper
New Member
Crazy Ghetto Rigger & Pimpin'
Posts: 917
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Post by Casper on Oct 17, 2012 13:58:59 GMT -5
1k ammo count apply to support gunner too I guess?
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Post by Knief on Oct 17, 2012 14:00:33 GMT -5
I thought I added that clause in, but it must have been on another forum.
No, support gunners can carry as much as they want and use drum and box mags as appropriate for their weapon.
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Post by Knief on Oct 17, 2012 15:13:53 GMT -5
Mids, standards, and real caps only. You're missing the part that says no hicaps.
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Post by Squirrel on Oct 17, 2012 15:45:31 GMT -5
Thanks for that rule Knief. Last SCEN game I was at, a dude was running 6 hi-caps, and nobody seemed to care. Will you be checking during chrono?
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Post by Knief on Oct 17, 2012 20:00:33 GMT -5
As much as we can, but we'll also be out on the field. If we see you winding or dumping what's clearly over 100 rounds without reloading, we'll check your kit.
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Post by steelfallenangel on Oct 18, 2012 14:55:15 GMT -5
Thought it may have just been a slipup with a rule not being posted. My friends will have to seat this one out since none of them have contributed money towards any gear and I can't afford to outfit 5 guys by myself. Complete gear for two is my limit and partial for up to 5.
I'll know by the 28 if my job will need me and will get registered and paid through paypal by then.
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