YoYo-Pete
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Nunquam?Imparatum
Posts: 250
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Post by YoYo-Pete on Oct 4, 2012 15:29:48 GMT -5
I see that there's some rating limit for lasers, so they dont burn out eyeballs..
Is there any limit on tactical rail mount lights that can be used in games?
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Post by Ghast on Oct 4, 2012 15:43:56 GMT -5
Nope, but anything over 150 lumens is kind of overkill.
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Post by Tank on Oct 4, 2012 17:08:37 GMT -5
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Post by Da Vinci - Да Винчи on Oct 4, 2012 17:41:54 GMT -5
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Zdybel
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Im Zdybel Dig up old Facebook Posts bcuz im 1337
Posts: 786
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Post by Zdybel on Oct 4, 2012 18:06:23 GMT -5
I love my surefire scout. I have both replica and real versions, and I can say that there is little difference and the light quality is amazing.
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YoYo-Pete
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Nunquam?Imparatum
Posts: 250
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Post by YoYo-Pete on Oct 4, 2012 18:22:20 GMT -5
I was looking at the Fenix TK21-U2. Goal is rail mounting. For airsoft and eventually real steel AR.
Tank, I'd love to check that out sometime.
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Spear
New Member
Posts: 307
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Post by Spear on Oct 4, 2012 18:22:49 GMT -5
Nope, but anything over 150 lumens is kind of overkill. I agree with that. Once you go past 150 lumens or so you're not really achieving anything more than what you want with a tac light. You want to temporarily shock and blind them...not burn their retinas to smithereens. 150-200 lumens does this just fine.
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Post by Tank on Oct 4, 2012 19:49:34 GMT -5
Nope, but anything over 150 lumens is kind of overkill. I agree with that. Once you go past 150 lumens or so you're not really achieving anything more than what you want with a tac light. You want to temporarily shock and blind them...not burn their retinas to smithereens. 150-200 lumens does this just fine. My torch isn't really any brighter than one that's 200 lumens, at a distance. A good 200 lumen torch at a distance that produces a even 10 foot circle of light, is about the same light level per square inch of distribution as my torch, mine just makes a 30 foot circle at that distance. Basically, it leaves no place to hide at 100 yards. Up close, yeah it's f'ing bright.
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Spear
New Member
Posts: 307
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Post by Spear on Oct 4, 2012 21:04:16 GMT -5
I agree with that. Once you go past 150 lumens or so you're not really achieving anything more than what you want with a tac light. You want to temporarily shock and blind them...not burn their retinas to smithereens. 150-200 lumens does this just fine. My torch isn't really any brighter than one that's 200 lumens, at a distance. A good 200 lumen torch at a distance that produces a even 10 foot circle of light, is about the same light level per square inch of distribution as my torch, mine just makes a 30 foot circle at that distance. Basically, it leaves no place to hide at 100 yards. Up close, yeah it's f'ing bright. ...and certainly something I'd hate to come into contact with in a CQB environment. Part of why I don't usually go very high on the lumens chart is due to when I first started playing. We used to do a lot of night games, and at one of them some guy showed up with a spotlight that was rated at something like 3,000 lumens and kept shining it in everybody's eyes.
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Post by Tank on Oct 4, 2012 21:31:24 GMT -5
My torch isn't really any brighter than one that's 200 lumens, at a distance. A good 200 lumen torch at a distance that produces a even 10 foot circle of light, is about the same light level per square inch of distribution as my torch, mine just makes a 30 foot circle at that distance. Basically, it leaves no place to hide at 100 yards. Up close, yeah it's f'ing bright. Part of why I don't usually go very high on the lumens chart is due to when I first started playing. We used to do a lot of night games, and at one of them some guy showed up with a spotlight that was rated at something like 3,000 lumens and kept shining it in everybody's eyes. That is certainly a dangerous spot light. I've actually seen someone melt plastic with one of those ridiculous lumen spot lights.
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Spear
New Member
Posts: 307
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Post by Spear on Oct 5, 2012 19:55:16 GMT -5
Part of why I don't usually go very high on the lumens chart is due to when I first started playing. We used to do a lot of night games, and at one of them some guy showed up with a spotlight that was rated at something like 3,000 lumens and kept shining it in everybody's eyes. That is certainly a dangerous spot light. I've actually seen someone melt plastic with one of those ridiculous lumen spot lights. We kicked him off the field when he kept being a bone head and shining it at people in the safe zone and stopped playing with him after that.
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Post by Overkill on Oct 6, 2012 9:03:56 GMT -5
...and certainly something I'd hate to come into contact with in a CQB environment. I agree completely. In some of the VA fields I've played at almost everyone has a darn flashlight, making it a giant game of "who blinds who first". Its getting ridiculous, especially with the strobe modes. Hope nobody plays that has epilepsy. They would not have a good time of it.
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Post by Myers on Oct 6, 2012 22:38:46 GMT -5
A little off topic and kind of a broad question, but I'll ask anyways. I've been considering running a Surefire clone for quite some time now, but can't quite make myself make the purchase because tac-lights just don't seem practical for airsoft. Although I could be completely wrong, considering I've never ran one before. What are you're guys's opinions? Worth it or is it basically just a "tacticool" attachment?
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Post by Psychosis on Oct 6, 2012 23:39:21 GMT -5
Lights are very useful in CQB, I am unsure of their outdoor utility since I don't have the experience.
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Post by Tank on Oct 7, 2012 0:15:37 GMT -5
I've never played the traditional CQB at one of our local fields, but I can say that it was invaluable at NL3. Less for startling people and more for keeping me from killing myself in that dangerous environment. I can honestly say I've never used it in any outdoor game, ever. Of course I've never played a night game either.
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