Post by Tex on Mar 27, 2012 14:10:53 GMT -5
Operation: Black Eagle 5
[/color]Saturday, June 9th, 2012[/center]
*****This will likely be my final game that I am hosting here in Michigan as I just recently graduated with my degree in Criminal Justice and will be pursuing my career as a police officer, likely in another state. As usual, I will make sure to put on one hell of a game for all who come out. I look forward to seeing you all out there!*****
Registration
To register for the event please send an email to OperationBlackEagle5@gmail.com with the following information:
Real Name:
Call Sign:
Airsoft Team:
Age:
Cartel or Joint Drug Task Force?
Camouflage:
Alternate Camouflage (If you have a second set from the opposing team, please bring them if you can):
If you are signing up as a group please list the call signs of the other members:
An example is as follows:
Real Name: Caleb Yarrington
Call Sign: Tex
Airsoft Team: None
Age: 25
Cartel or Joint Drug Task Force? Cartel
Camouflage: DCU
Alternate Camouflage (If you have a second set from the opposing team, please bring them if you can): MARPAT
If you are signing up as a group please list the call signs of the other members (limit 6 people): CantoXII, Glassarchitect, Koko
Game Location:
Hole In The Wall Paintball
24262 66th Street
Bangor, Michigan 49013
Contact Information:
Phone: 269-903-1910 (Caleb Yarrington - Tex)
Email: cgyarring@gmail.com
Cost:
$20.00 prepayed - Meal included.
2 Hotdogs or a Ham/Cheeseburger, a drink and a homemade side dish (still being decided) will be provided.
Payments can be sent to:
cgyarring@gmail.com (Paypal) - SEND AS A GIFT! Please include your Callsign!
or
Caleb Yarrington (Money Order or Personal Check)
732 Minor Ave
Kalamazoo, MI 49008
This is an 18+ event. If you are under 18, you will need to be vouched for by a handful of veterans, or to have played at a previous MILSIM event that I have hosted and proven your ability to follow the set rules. Please PM me if you have any questions.
Schedule:
Registration/Chronograph Station Opens: 1100
Registration Closes: 1330
Briefing: 1330
Game Start: 1400
Lunch Break: 1700
Briefing: 1800
Game Resumes: 1830
Game End: 2200
If you are going to be late, you must contact me ahead of time.If you show up late without contacting me, you will not be allowed to play until the second half. If you prepayed, you will not be refunded. There is no excuse for showing up late to an event, it only takes away from the game play for others.
THIS RULE WILL BE STRICTLY ENFORCED
*Note there will be a player cap of 80 players for this event*
If you would like to be a team commander or squad leader, let me know via PM and I will make decisions when we get a larger roster, thanks.
Radios will be the main form of communication. They will update you on the current objectives, story line updates, etc. Please bring your radios and make sure you have full batteries - this can make or break a game!
Rules and Regulations
1. Camouflage Restrictions
-Only the camouflage listed will be permitted.
Joint Drug Task Force: Woodland, MARPAT, Multicam
Cartel: A-TAC, DCU, Desert MARPAT, ACU, Khakis or Blue Jeans with Black or Tan/Brown Shirt.
You are required to be in full BDU's at all times on the field. Removal of your blouse will be treated as a sign of distress for the medical staff.
2. FPS and Ammo Restrictions
Standard MIA FPS limits enforced, as well as full seal goggles required.
Standard Rifles and Submachine Guns
- 410 FPS limit
- 800 rounds in any configuration. Loose BB�s are not permitted.
SAW's and Support Weapons
- 410 FPS limit
- 2500 rounds in any configuration. Loose BB�s are not permitted.
Sniper Rifles
- 550 FPS limit
- 200 rounds in any configuration. Loose BB�s are not permitted.
3. Engagement Limits for all Weapons
1.0 - 350.9 fps - Arms length engagement limit
351.0 - 409.9 fps - 20 foot engagement limit
420.0 - 550.9 fps � 50 foot engagement limit, bolt action or permanent* Semi-auto replicas only.
551.0+ fps - Prohibited or allowed with permission of event organizer only
*Permanent semi-auto refers to replicas that do not have full-auto fire capability, no matter how the selector switch or other user input device is manipulated.
4. Magazine Restrictions
As this is a Milsim event, high caps will be regulated. There is no limit to the amount of MidCaps one can use, however, only ONE high capacity magazine is allowed per person. Again please be sure you do not exceed the ammunition restrictions for this event.
5. Waivers
- All players must sign a waiver or have one on file before playing
- All minors must have a waiver signed by a parent or guardian
Waivers available at:
i.imgur.com/N5SyH.jpg
6. Respawns
Respawns happen every 15 minutes. Starting on the Hour, at :15, :30 and :45. There will be a clock provided for you at your respawn.
7. Eye Protection
Full Seal, ANSI Rated Goggles are required. There is no exception to this rule, you will not be allowed to play without them. It's a 20min drive to the nearest Meijer/Walmart, so don't forget your goggles.
8. Squads
When you sign up you will either choose a squad or be assigned to one. Staying with your squad will be required and is essential to the game. Nobody will allowed to run around rogue unless your Commander has you go ahead to scout or you are a Sniper/Spotter team. If your squad is eliminated down to under %50 of full strength, remaining squad members must return to the FOB and regroup.
9. Medics
- Mandatory two minute bleed out. If not reached within two minutes, you are dead. You may *not* fire after you have been shot.
- Teammate may place hand on wounded for one minute at which point wounded is stabilized and may wait as long as they want for a medic. If shot after stabilized, you are dead.
- Two minute heal time. If hit while being healed, you are dead.
- May only receive one medic "heal" per life. This means you cannot continuously be revived by a medic sitting in one spot
- Injured must be carried or dragged to be moved.
10. General
- Free pre and post game camping will be available.
- Running water and electricity available on site.
- BB's, Green Gas, Batteries, and drinks will be for sale on site.
- Visitors or parents will be admitted for free.
- Violation of rules or regulations set down on the field is grounds for removal from game without refund with no warning.
*Real steel knives, firearms, batons, etc are not allowed under any circumstances. Failure to comply will result in immediate removal from the event, lifetime ban from all future events, and legal ramifications to the fullest extent of the law.
11. What to Bring
- Full eye protection - MUST BE FULL SEAL
- Kill rag
- Weapon with battery or propellant
- Magazines
- Radio - Highly recommended
- Spare BB�s and Batteries
- Compass
- Flashlight
- Spare change of socks
- Canteen / Snacks
- Money for lunch
- Camera (Optional)
Remember, this is a MILSIM event! Come prepared.