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Post by Tex on Mar 4, 2011 0:35:25 GMT -5
Tentatively set for Saturday July 9th at Hole in the Wall in Bangor, MI. All proceeds will go to the Wounded Warrior Project, if you still have a WWP wrist band from Cerberus (like I do), I'll give you a little bonus to help your team in the game. Sunset for that day is 21:23, in order for my scenario to play out correctly I would estimate that game time would end around 23:00, considering start time be 16:00 with a strict 1 hour break for lunch.(Please leave comments on what you think a good start time would be) Hot dogs, burgers, water and pop will be on sale during lunch for convenience. There will be a player cap for the event of 50 (pretty firm on that, I feel that Bangor plays better with fewer people). Though I will take some role players, but only those who are going to be absolutely serious about it. The game will be very interactive with props and missions throughout the day and night. I've got work in the morning so I'll cut this short and edit the post with more information over the next few days. Any good suggestions will be taken into consideration so don't be afraid to throw some out there.
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Post by Gunny87 on Mar 4, 2011 1:20:57 GMT -5
And I thought there wasn't going to be a BE4? Game sounds very interesting! I'll wait for more details to emerge but definitely am interested to see what's in store.
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Post by Marshy on Mar 4, 2011 7:05:24 GMT -5
The wrist bands were given out at OP Cerberus 2 years ago, unless you gave them out at BE3 aswell.
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Post by Timm on Mar 4, 2011 9:28:32 GMT -5
Yeah, I received no wrist band....
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Post by Tex on Mar 4, 2011 14:23:29 GMT -5
Can't believe I've worn this wristband for 2 years, wow.
The event is going to be a strict Milsim and 18+. I am toying with the idea of ammo regulations as I feel it makes people play differently and more realistically. To enhance the night game feeling, we will be adding lights and tiki torches to the field. Expect to see the normal Bangor props as well as some new additions.
Game play and victory will be based around teamwork and the objectives will be creative and difficult. Something I would like input on is spawn point locations. For some reason one team usually gets an advantage based on spawn location and I would like to try and minimize that as much as possible.
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Post by Gunny87 on Mar 4, 2011 19:09:40 GMT -5
If I get a full time job before this game I am definitely going to buy a tracer unit, and a better torch just for this game. And the tiki torches sound like a really cool idea. It's going to be sweet seeing those light up the villages and what not! I'm pretty sure this map is outdated but I don't have the latest one saved on my PC. My input for bases for the southern ridge would most likely be that back base location that is located in like E1 or E2. Just because having the base for who-ever gets the southern ridge located at the main fortification in the E3, E4 quadrants usually has the advantage by being able to get to the East Village sooner. And you could even things out by using that little base area that's located in A2, A3 so both teams have bases that are both on the Western side of the map? But then for night play I know that's quite a bit of ground to cover. Maybe moving them to closer areas such as the usual bases for both sides after dusk? All I know is don't use the airfield for a base.
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Post by Tex on Mar 4, 2011 21:14:49 GMT -5
I was thinking along those lines as well, Gunny. Thanks for commenting, it's always good to get player input. We're going to be adding in some more buildings again this year and it should help even up the fire fights and spread teams out on the ridges. We'll also have lights up in the main village complete with some sick night ops objectives. I am actually pretty jealous because the most intense games I've played have been Bangor night games with tall grass. And I found an old tale of valor that I wrote about the last night game I played there. Kind of creepy how well I can remember that night. miairsoft.proboards.com/index.cgi?board=stories&action=display&thread=37271&page=1
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Post by Kiki on Mar 12, 2011 11:20:46 GMT -5
Tex, if you guys are adding buildings, I'd like to suggest that you add buildings in the C2/3 area on the map. It always seems like there's a huge gap of nothing but grass between the mod tower (and that little "city" there) and the large city to the west. Therefore, it makes it hard to attack the west city from any direction but north/south, which makes any battles for that city into a stalemate. If there were more buildings spread out in that area, players could attack the city from the east, or at the very least they could attack one of the ridges from there and spread out the forces on the ridge (so it's not like there are 30 people shooting into one little city making any movement impossible).
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Post by Ghast on Mar 12, 2011 13:52:31 GMT -5
I agree, the more buildings in the valley in general will allow for advancement from both sides and reduce the common Bangor Stalemate occurrences.
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Post by Knief on Mar 12, 2011 19:22:56 GMT -5
And bring those buildings closer to the ridges on both sides. Getting into the valley and villages is pretty doable, but getting past them is damn near impossible. You can't see into the trees at all in either direction, which means you're getting shot at but can't return fire. If you get up to the ridge lines from the valley, you'd have a chance. But since you can't, any team is usually limited to their half of the field all day, unless somebody is getting dominated. For me, this is the biggest downfall of the field, and it's what makes me want to stay up on the ridge all day and shoot with my red cylinder. You can only get so far before there's absolutely no way to get farther.
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Post by Gunny87 on Mar 12, 2011 20:11:39 GMT -5
Yes! I 4th that? Adding some buildings in C2/C3 quadrants will definitely help people on both ridges to cross through that 'no-mans" land as I like to call it because of being easily spotted from the high ground on both ridges. It should definitely help.
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Post by snafu on Mar 12, 2011 21:45:38 GMT -5
+ For whatever side is Immortal I can drive to this one if you want Gunny.
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Post by kaboose1 on Mar 13, 2011 11:39:09 GMT -5
Shouldn't this be in June? Why is this not in June? I am upset.
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Post by Koko on Mar 13, 2011 21:37:56 GMT -5
Most of my ideas for this game I'm keeping private because I want it to be a blast...and because you already know them.
One that I will make public though is that I would like to see sections of the northern and southern ridge lose some trees so visibility and fighting can then occur from the ridges to the mod tower (which I would love to see in play, with a small village around it) or even from ridge to ridge.
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Post by Tex on Mar 14, 2011 16:10:40 GMT -5
I can definitely see the benefit of adding in some bunkers in the C2/C3 area of the valley, however, I'd like to take input on the construction of them prior to building them. Right now, with the prices of lumber, building everything with 2x4's and plywood just isn't going to be possible with the prices of lumber. So, along with a few buildings how do you feel about some log walls that are held up by some large stakes. Two of them could be placed next to eachother to form an "L" shape, some taper down to the ground, others stay tall, but all are securely held in by the stakes.
Cutting down trees may not be allowed by the owner (as it hasn't been in the past) but I agree that some areas could do with some thinning out, especially on the northern ridge. Hopefully he will though, because it would make for great building material.
I feel like the valley in general needs a lot more small to midsized bunkers mixed into it, otherwise it's a death sentence trying to move through it (unless the grass is tall). And I feel that B5 is nearly impossible to attack from if the village is defended correctly, I'd like to toss in some cover there as well.
The date for the event is going to be decided on in the next 24 hours, after that I'll start a thread for the event.
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