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Post by Chaos on Nov 23, 2009 21:00:51 GMT -5
... Maybe those MW2 NVG goggles could get some use after all? CQBR! Someone said something about the Modern Warfare two NVG's being good!
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Post by sunshine on Nov 23, 2009 21:09:22 GMT -5
After seeing the photos, I'd be pushing for night games with lights, or smoke-machines with laser sights. Maybe those MW2 NVG goggles could get some use after all? The idea of smoke machines has been thrown around by the owners and team members, I'm thinking we could throw some upstairs so the smoke falls down and give it an eery feel, wouldn't be surprised if we had a few zombie games coming up.
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Post by Koko on Nov 23, 2009 21:19:48 GMT -5
I understand that the idea of smoke in a close quarters scenario is really cool, but I urge you to think of practical application. Close quarters is just that, close quarters. Why take a building that will be built up for fair and safe play and add another obstacle that may GREATLY increase the chances of something unsafe happening. Sure, you can make rules against blindfiring into the smoke screen and you can talk about not overkilling and keeping engagements safe but practically speaking...it won't happen. People overkill and blindfire without a moving and thick screen in front of them. People will even shoot enemies when a knife kill is probably more logical. It's just dangerous to add smoke.
Also, you can't control smoke (or fog or whatever you choose to call it) and it may end up covering part of the terrain. The last thing you want is someone running through what they think is an open path only to hit something at full sprint. You'd have to pretty much child-proof the field on games you used it and even then it wouldn't be trusted safe.
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Post by sunshine on Nov 23, 2009 21:28:08 GMT -5
Good point KoKo sorry guys looks like a no on smoke machines, the place will have enough cover as it is, and to add to it smoke would be dangerous, maybe just one part or even one of the smaller rooms but as for now it's a no.
The laser could potentially work out without the smoke though, you can see rays of light coming in through holes and being visible from the dust in the air. So possibly you could see the laser.
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Master_Oki_Akai
New Member
Minister of Indoctrination
The Urban Medic
Posts: 376
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Post by Master_Oki_Akai on Nov 23, 2009 21:58:39 GMT -5
An excellent point Koko, one that I had considered and do not disagree with. But we know you can't childproof a field of any kind. Smoke or no smoke it comes down to the player to pay attention and know what they're doing. But that brings us back to your point, which is that people can't know the field unless they see it unobstructed and learn it that way first. So no smoke, and lights on.
But then there's smoke grenades, which I would think become more effective. And then there's the idea of the field lights, or more likely individual room lights being linked to a switch that becomes a game objective.
The problem in my thinking, having not had my feet on the ground, is still, smoke or no, lights or no, known map or not, it's still hazardous just like any other field, that's why we have wavers. And that's why people shouldn't ever go full sprint anywhere they don't know, otherwise they deserve to be on their face.
But my point of making that statement is to then ask the question, what kind of injuries are we looking at in this building? I mean I know we've had wasps, sucking mud, busted knees, nails in feet, and then hemlock on the Bangor map alone, so what do we have to look for in this building? I know several of you have been in there, and everything that comes to mind ends in a tetanus shot and might be solved with knee and elbow pads.
As far as blindfiring...dang I don't know how you could pull that one off and make it fair and clean. The only thing that comes to mind is to use appropriate application, it's supposed to be CQC so crank down the weapon limitations, and we don't even have to talk about lights or smoke at that point. I would expect to actually see mines and grenades now in a place like this. And as far as overkill and knife-appropriateness, that's the problem that comes in with the honor system and engagement limits, and experience among the players.
And you are right, smoke is a pain in the butt to control, so many tests would have to be done to hope for a good result I would think...umm, what about flood lights? I mean strong ones that can obscure people facing them but not behind them, but again that comes back to the objective item on the map, and I haven't seen the map to predict the results...or the power consumption since they ripped the wiring out!
Yeah yeah I know, cool ideas, but not practical, mostly because of the building's condition, and there are still way more important issues to address at this point than nifty gimmicks.
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Post by sunshine on Nov 23, 2009 22:11:28 GMT -5
We will take everyones ideas into consideration, I like the objective idea with all of this, but atlas people will have to get to know the place. Even then it may be a problem as Tino was talking about moving cover around every few months or so.
Just come out on Saturday and have a look around, build some and even play abit. That's the only way to get a full feel of what we can actually put into this place.
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Post by bigc on Nov 23, 2009 22:37:01 GMT -5
Very nice, I need to get an AEG besides my SAW if this goes live.
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Post by glassarchitect on Nov 23, 2009 22:43:26 GMT -5
Smoke machines wouldn't work well anyways, Sunshine... Theater smoke has a nice tendency to drift upwards, from the second floor it wouldn't really fall down well like dry-ice smoke would.
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Post by Tino on Nov 23, 2009 22:44:17 GMT -5
The smoke machine, the flood lights, they all sound like good ideas. However, these ideas jeopardize the safety of the players. Seeing how the main goal is provide the players with a safe environment, then I do not see these ideas working to well.
I do like the idea of mines and such. And yes, we will be changing the cover randomly to keep it interesting. Nobody wants to have the same cover every time they come to cqb. It justs gets boring over time.
As far as the wires being ripped out, that is all taken care of. Everything will be ready soon enough. Sunshine will keep everybody posted.
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Post by Gunslinger on Nov 24, 2009 4:53:50 GMT -5
I was one of the guys helping set up the ACO building in Lyons, so once I get there Im sure I can help you guys with idea's, not to say you don't have a good majority figured out but the one thing that makes simple mines is the trip wire style door alarms.
5 man tac shoots would be sweet as well, you could do events that revolve around target shooting with card board upper torso shaped targets that can have tape put over the holes to be reused etc. Just a thought. I think the ACO GK stuff went really well AND it will break up the running and gunning thing.
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Post by sunshine on Nov 25, 2009 13:09:51 GMT -5
I was one of the guys helping set up the ACO building in Lyons, so once I get there Im sure I can help you guys with idea's, not to say you don't have a good majority figured out but the one thing that makes simple mines is the trip wire style door alarms. 5 man tac shoots would be sweet as well, you could do events that revolve around target shooting with card board upper torso shaped targets that can have tape put over the holes to be reused etc. Just a thought. I think the ACO GK stuff went really well AND it will break up the running and gunning thing. Do like a course and keep track of times and all. I like that idea, maybe even have tournament shooting and all.
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Post by Chaos on Nov 25, 2009 13:32:55 GMT -5
Very nice, I need to get an AEG besides my SAW if this goes live. This.
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Post by oldmanjay on Nov 26, 2009 12:15:55 GMT -5
We have an indoor in Roseville and we use smoke and different types of lights and it works well. You just don't turn the smoke all the way up and you use indirect light,(put strobe behind something). This works well. Plus if you run zombie games adds to the effect. Call me if you want to go over different ideas or thing that work or don't. 586-215-0023.
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Post by Gunslinger on Nov 26, 2009 12:56:30 GMT -5
Yeah, if you look farther back like page 8 or 9 on the events its pretty much laid out. I mean it is regurgitating another scenario, But I don't think but a couple of guy that come to this one might show up, and if I come out on a regular basis I wouldn't mind it.
It was always a good time running timed courses and target acquisition etc.
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Post by Tino on Nov 26, 2009 16:54:41 GMT -5
Gunslinger, I will definitely want to talk to you about the target aquisitions that you speak of, if you still plan on coming out tomorrow. If not just p.m. me. We probablt will use some sort of smoke in the future for certain events and what not. I just don't see it happening right away.
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