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Post by Dahm on Nov 14, 2009 17:06:40 GMT -5
Overall, I thought this was a great game. I had a lot of fun. There wasn't a ton of hitcalling problems, but maybe one or two.
I can't type a lot right now and I'll add more later, but I just wanted to say thanks for a great game, and I can't wait for another.
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Post by ξ Blazin’ Ace ξ on Nov 14, 2009 17:32:19 GMT -5
Great game, most likely the best game at Chaos yet.
I like the zero tolerance policy on no hit calls and people removing their goggles.
Favorite part was when 3 other guys and I flanked the whole Tan team and survived for about 5 minutes.
Great game Amory Airsoft.
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KiloMike
New Member
Like Grandpa always says "Don't do that." Don't be the person he says that to.
Posts: 494
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Post by KiloMike on Nov 14, 2009 18:51:20 GMT -5
I loved this game. Had a whole bunch of fun at this game. Can't wait for the next one. Over all I thought there weren't to many problems. Thanks for making this game fun for me.
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koulaid
New Member
Sniper!
Posts: 521
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Post by koulaid on Nov 14, 2009 19:20:55 GMT -5
I love it how when the 3 of us came an hour late and the whole green team was still back by the bridge. One thing I didn't like was that there was no aggressive force on the green team. Not to make myself sound good but when we arrived we had to lead the way and after 20 minutes we had full control of the city. I just want to urge more people to be more agressive on the next games instead of just waiting. Also I've heard a lot of complains about a guy on the tan team weAring 3 color bdus not calling hits. He had a gas sniper rifle. That is all.
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Post by Kaptain Krazy (Mike) on Nov 14, 2009 20:10:06 GMT -5
We (Pandacorn Company) had to leave at 2, but for the time we were there we had a great time. The game was pretty slow at the beginning but slowly picked up a bit from what I saw. The highlight of the day was definitely when we were all inside of one of the vans and decided to go out in a blaze of glory. We set off a smoke grenade and ran out of the van. Needless to say, we were all gunned down I have nothing else to say. The only thing that I felt lacked was the aggressiveness of the green team . In all it was a great game and it was also cool to play on that field for the first time. I really liked how the village was set-up. I think that the "no-tolerance" rules really helped because I didn't see anyone cheating, nor did I hear people complaining about it. Thumbs up to Armory Airsoft for hosting a great game.
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Post by Dingo™ on Nov 14, 2009 21:06:38 GMT -5
Wow Dahm, got this post up quick.... The only thing that I felt lacked was the aggressiveness of the green team We can only do so much.... Anyway, first and foremost, thanks to Armory Airsoft and Chaos for having us. As for the Op, definitely wasn't my favorite, but it was still pretty fun. And stay tuned for MiA's first rap video- 'I'm on a boat'... I have nothing else to say that was pretty funny!
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Post by Dahm on Nov 14, 2009 22:08:32 GMT -5
And stay tuned for MiA's first rap video- 'I'm on a boat'... I have nothing else to say that was pretty funny! My previous statement still stands
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Post by Munster on Nov 15, 2009 0:53:44 GMT -5
Good game at a great field. Canto, probably should have had a lunch break scheduled. Good follow up to Flash Fire. I have posted about half of the pics and all of the video we took at the event. Find them here: www.airsoftofkalamazoo.comVideo is on the front page and photos are posted farther in.
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Bison
New Member
Get out of here Stalker
I'm a 13F by God.
Posts: 393
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Post by Bison on Nov 15, 2009 11:36:13 GMT -5
Thanks Armory Airsoft for another great game. I felt that the age restrictions and zero tolerance policies IMMENSELY reduced hit calling issues and poor sportsmanship. The minefield was a great idea, but it was really difficult to make it to any minefields without getting shot up by the green side. I would love to see this idea at more ops as it has the potential to become a huge part of gameplay, especially if a team is vastly outnumbered. This game ranks up there with OP Cerberus as one of my most favorite games.
Kudos to the green side for putting up a great fight. You started out at a disadvantage, but once you took the village we were never able to take it back. As for our attempt to assault the trenches you basically slaughtered us. Also to whoever fought me one on one at the entrance to the village behind the boards, that was one of the best firefights I've ever had. It must have lasted five minutes before it ended.
Great job tan team. We did one helluva job that first hour making green fight for every foot of ground. We also took a lot of prisoners, I think I took 12 within the first hour. Grimm also took, so much where it got to the point that our commanders were so preoccupied with writing down names that it hindered their ability to give out orders. It was also good playing with Task Force Iris for the first time. Not only are you great players, but your also funny as hell.
The only issues I saw were from players not reading the rules. There were a few on the green side with black shirts and green pants that made identification a little difficult. Also a lot of people, myself included, assumed that there would be a lunch break when there wasn't one. We were really hungry, but thats what we get for not reading the rules. It worked out well though with the limited daylight. Once again thanks for a great game.
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Post by Reaper_BloodBlade (Immortal) on Nov 15, 2009 15:10:21 GMT -5
I had a great time Leading Tan. Any idea when the results will be in? My favorite but worse moment of the day was when me and the two geen were having a stand off at the netting. We could see but not hit each other, then they both looke away at the same time so I leaned out and layed on the trigger and should have emptyed a mid cap into them both, but for some reason my gun decided that it didn't want to do anything but drive fire on a empty mag I WAS SO UPSET, I have nothing else to say. They kinda stood there trying to figure out why they hadn't been hit, then started laughing with me or at me I have nothing else to say. I was able to use there split sec to try my gun and it waorked that time
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Post by Chaos on Nov 15, 2009 15:42:29 GMT -5
I personally thought this was a great event. The game flow was great the POW system was a vital part and the mines where a very good idea. I personally thought the zero tolerance was a great and stopped any problems that happened with hit calling. I'll write more later. The only bad things I can think of is losing my m9.
*******LOST M9*********
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Post by sgtstreak on Nov 15, 2009 15:48:57 GMT -5
I will say this was the most fun I have ever had at a event. It did suck that all of Pandacorn Company had to leave at two that was my fault but the three hours we had we made the best of. Great event not a single incedent of someone not calling a hit. I can't comment on objectives because I never really knew what they were (forgot to charge radio).
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Post by CorporalCrusher on Nov 15, 2009 16:59:23 GMT -5
I liked this airsoft event was PandaCorns first time on this field, i was called "The kid with the hat" a lot i had the eskamo hat. This was a lot of fun there was a lot of hit calling and that inspired me to call mine as well :3.
Only thing that made me mad because my first death of the day was a friendly fire -__- but all in all is was really awesome. Tan team might have been angry at my team and i, beacause we were the ones camped inside the van taking you guys out as fast as you would come. We had to leave and popped a smoke grenade in the van and halled ass out of there I have nothing else to say my team died with glory in their hearts. my guns battery died twice so i recorded on a cam.
SOoo i had fun my team had fun and look forward to the next one. probs to Armory Airsoft for hosting a great game.
PandaCorn Company -Medic-
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Post by Gunny87 on Nov 15, 2009 17:02:19 GMT -5
I had a great time yesterday. Thanks Canto, Glass and everyone else who ran the game. It was a pleasure to fight with the guys of TFI. Demo'ing the bridge with you and then all getting shot up after was probably one of my highlights of the game. The zero tolerance policy worked pretty well I thought, as hit calling and cheating seemed to be at a minimal. I did like the mine laying/sweeping idea. The only thing that I thought that can make utilizing that better is letting whichever team (or just combat engineer) that is laying the mines go out maybe 10 minutes before game starts and letting them get a head start on laying the mines. But to not give the opposing team a disadvantage the team laying the mines must lay the mines somewhere on their side of the line and not across enemy lines. Think that will make using them better.
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Post by Vulture (Immortal) on Nov 15, 2009 17:23:14 GMT -5
This was a great game. I don't think I have ever been as tired or sore from playing at an event. My highlight was three of us holding firebase 1 for about an hour from about 25 or 30 green. We would have had more but there was a team kill incident that occurred. Running with TFI was a blast, you guys play great. And as always Immortal, we played one hell of a game. Thanks Canto for having us out for a great event.
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