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Post by cobracon on Sept 1, 2009 21:47:19 GMT -5
Count me in on the tan side and my buddie mike on the green. Will be great to be back on the field again
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Post by kustom on Sept 1, 2009 22:20:30 GMT -5
Guys, the full rules for the insurgent and Coalition forces are now up in the first post. Please familiarize yourself with them before the game, as the will be VERY important.
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Post by rdickson on Sept 1, 2009 22:54:06 GMT -5
i will be demo tech put me down as derik if you want to. find dads and brothers later.
and i might make my own acount.
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littlecyclone
New Member
Full Auto Heroes:Always outnumbered, never outgunned. SCAR-H/L85/M4/SR25/MP5/G18/M79
Posts: 493
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Post by littlecyclone on Sept 1, 2009 23:41:04 GMT -5
I really don't understand the concept of the Death Squads, I must not be reading it right.. And the thing about IED's should be elaborated a little more. Will they have the capacity to actually "kill" (like the claymore I just purchased ;D ), or are they inert and the Coalition just has to disarm them?
Also, I was considering bringing some ice down anyways to keep my hydration bladder afloat, but since you mentioned there would be some form of cooking as well, if someone wants to bring a cooler in I'll happily grab a couple of bags of ice from the local Kwiki Mart on my way in..
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lonewolf
New Member
FAC-ET-SPERA
Posts: 412
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Post by lonewolf on Sept 2, 2009 0:51:08 GMT -5
Been a long time mantis. Good to hear you'll be coming out for this one.
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Bison
New Member
Get out of here Stalker
I'm a 13F by God.
Posts: 393
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Post by Bison on Sept 2, 2009 9:13:21 GMT -5
Put me down for the Coalition forces.
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Post by kustom on Sept 2, 2009 12:28:44 GMT -5
IED's are just "point getting" devices for the Militia, representing their goal of making the area unsafe for Coalition forces. By having th IED out for a certain period of time, it is assumed to be embedded ind the landscape as such, giving the Militia points for their goals.
By disarming it before it has (theoretically) had a chance to injure/kill Coalition personnnel, the Coalition forces are making the area safe, and preventing the Militia from accomplishing their objectives.
I'd love to make the IED's "weapons" in the game, like with timers and noise makers and such, but 1. That may put too much stress on the honor system if one goes off in s bunker full of guys and there's no ref to tell them they're all dead, 2. I just don't have the parts for all that right now!
However, if you IED somethig, and put the claymore in there to kill the guys disarming it, I'm all for that.... ;-)
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nomad
New Member
Posts: 63
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Post by nomad on Sept 2, 2009 14:56:46 GMT -5
One of my team would like a medic position on the coalition forces.
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Post by kustom on Sept 2, 2009 17:41:33 GMT -5
Sounds good.
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Post by rdickson on Sept 2, 2009 19:15:20 GMT -5
my dad will take general painter and my brother trooper
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Post by triggs on Sept 2, 2009 19:41:18 GMT -5
I can see Painter becoming his call sign very quickly
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Post by broken-RS- on Sept 2, 2009 20:11:58 GMT -5
Finally, one I can make! Just lil ol' me for tan I'm really stoked to see FAH again, and check out their field! Maybe you could import a swamp--just for the game-- so triggs and I can slog through it...
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Post by kustom on Sept 2, 2009 20:22:33 GMT -5
Broken, the swamp has already been added to this map pack. Check your downloads to ensure you're on FAH/maps/bootyhouse-giggleberries/5.7/tan/swampox.html
It'll be good to see you and your AUG out there!!
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Post by triggs on Sept 2, 2009 20:24:15 GMT -5
We have a swamp But it's fairly dry
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Post by broken-RS- on Sept 3, 2009 5:28:00 GMT -5
Thanks kustom, you just made me spit milk out through my nose when I read that. And it was chocolate milk to make it even worse...
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