Post by Connors on Mar 29, 2009 13:30:50 GMT -5
[glow=blue,2,300]SFOD SPRING OPENER[/glow]
This game is officially postponed.
Well , it appears the city is flooded. I Just got off the phone with corey, and it's BAD. Soo bad that you can't even walk down there, you'll just sink in the muck. The Polaris is stuck on the hill, and the backhoe is stuck in mud in the parking area. Seeing how the backhoe is stuck, I'd say it's a safe bed ya'll don't wanna be there to get yer cars stuck in the shit.
Our tentative reshedule date is within the next 3 weeks. Just keep in mind, that the city is under about 3 feet of water, so there is a chance it could be longer. As soon as I get a definate date, I'll have another SFOD update.
Springtime is finally here and we're getting back into the swing of things at SFOD.
Place:
S.F.O.D. Field
4216 S. State RD
Davison, Mi 48423
Cost: $15
Registration - 10:00
Breifing - 10:30
Game Start - 11:00
Lunch - 2:00
Try and get there early, and get all your shit in order so we can get you registered, briefed, and out on the field as quick as possible. We'll end when we run out of bodies or get too tired
We will have a 1 hour-ish break for lunch. The time will be decided mutually between all the players when we get hungry. Can eb anytime between noon and 3. If you're not back in time, the game will start without you, please find an SFOD member and they'll will fill you in on the lunch briefing if the game changed.
S.F.O.D. FPS and Engagement distances
>/= 350: arms length*
351-420: 20 feet
421-550: 50 feet AND PERMANENT Semi-auto ONLY.
551+: Not permitted. There will be NO exceptions.
At the chrono, we usually give a 2-3 FPS lee-way, for inconsistencies, but anything more than that will be bumped up to the next MED, or if it's in the hot area, will simply not be allowed onto our field. Every gun chrono’ed will also be tagged. Any gun without a tag WILL NOT enter our field. If you're caught using an untagged gun on the field, we will pull you out on the spot to chrono and tag it.
*Arms length means an arms length distance from your muzzle to the target.
Absolutely NO blind firing. Blind firing is when you cannot physically see the target. This means things like sticking your arm up over a wall to shoot, or around a corner and you're not in some way looking down the barrel of your gun. You don't necessarily have to be sighted up, just looking down your gun barrel, or in the direction your shooting. If you cannot see where your bb's are going, then you're probably blind firing.
FULL SEAL GOGGLES REQUIRED
[glow=red,2,300]No Full Seal=NO play, NO EXCEPTIONS[/glow]
Eye protection:
This dilema comes up ALL the time, so I'll address it to the best of my knowledge. What You're about to read is the will of Corey's father, so there will be no if's, and's or but's about it. Now remember, changes may be made the day of, and exceptions are sometimes made if we can sway Corey's father to lean our way and give us a tad more leneancy. As always, SFOD decisions on any matter are FINAL.
For those under 16, you MUST have full face protection. This can be a ful mask, balaclava, shemag, bandanna over the face-whatever. As long as your face is covered, it's fine with us. There will be ABSOLUTELY NO shooting glasses unless first approved by Corey AND his Father, which happens, well, next to never. I have been told that mesh is acceptable, but I strongly advise against it and I do not agree with the decision. Just bring some goggles and save everyone the hassle of dealing with them. If you're 16, or older, you're all set with just a pari goggles, nothing more is requried, and it is up to you whether or not you want to go above and beyond just goggles
Camo Regs:
Desert Team:3-6 color Deserts, Khaki, ACU, Cvilian. Anything NOT Green
Woodland Team: Woodland, MARPAT, OD, Tiger tripe.
Black and Multicam will be placed where needed to balance things out.
Also, for anyone who plans to, or think they might take off or not use your BDU top, please wear a shirt that is the same color as th team your on, IE-desert camo pants and a beige-ish color shirt. Same for Woodlands, only green.
Ammo/mag restrictions:
There is no limit to how much ammo you can carry. Loose ammo, or any means of refilling mags is good to go. Please, by all means carry extra ammo with you into the field. The less time you spend having to fight the hill to go topside to reload, the more playing time we get.
But, there are a few exceptions.
Drum Mags=NO!!!
The only weapons allowed to us a drum mag are any REALISTIC support weapons. This means any M60's, M249's, PKM, and REALISTIC impressions of an MG36 or RPK. Because I know it will come up, as it always does, I'll answer the big question now-No, you cannot use your drum mag with a standard M4, G63C, MP5, AK47, or any gun that does not fall into the support weapon category.
As always, shoot me a PM or post here if you have any questions.
[glow=red,2,300]ABSOLUTELY NO ALCOHOL ON SFOD PROPERTY. VIOLATERS WILL BE INVITED TO NOT RETURN.[/glow]
[glow=orange,2,300]Roster[/glow]
[glow=red,2,300]Black and Multicam[/glow]
SFOD
tchncspz
X
merkcity
[glow=yellow,2,300]Tan Side[/glow]
assaultmedina
bigj
Chupa
RATS x6-7
FAH x6-8
Task Force IRIS x10+
COG x5
killswitch77
Hellfish x6
Venimal x2
Mongo
tupopflungo
Crazyman
Roughneck
La Judge
Thor
Blag
crazyrabbit
El
Skypilot
G-Biscuit
Oakey
[glow=green,2,300]Woodland Side[/glow]
namelessblob42
Stapo
Silent Death
Freeman2281 x2
Casper
DrDave88
Vert
Gunny87
Bunit123
fullauto8
Kurt19d x4
HxC_Tacticz
drunic
lelandxc x4
425infcof x6
bison
Puckhunter x5
[glow=blue,2,300]I Still need a Team[/glow]
Goingcommando x2