SkyPilot
New Member
Asshat - SkunkWorks Division
Posts: 911
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Post by SkyPilot on Dec 25, 2008 23:22:53 GMT -5
Michigan Big Game - East vs West
Date: Late April / Early May Duration: 12 hour game. Location: Hell Survivours Objectives: Simple. Take control of key area. Points awarded at the top and bottom of every hour to the team that controls the key areas.
Now, the looking for players input.... Hi-Caps. Allow or not allowed?
Uniforms: Keep it simple? Woodland vs Desert? Or have several different uniforms?
Mil-sim event? No. Want to keep this a friendly and fun game. Unless there is a huge cry for mil-sim this will not.
Other thoughts? Please post. -Skypilot
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Post by Psychosis on Dec 25, 2008 23:38:00 GMT -5
No hicaps, except for use in true support weapons.
Uniforms - keep it simple. It doesn't have to be woodland vs. desert, but there needs to be strict requirements. Half the trouble of Michigan games is that people aren't able to identify who's on which team.
Example: One team can wear all woodland. The other team can wear whatever the hell they want, EXCEPT for green-based camouflage. The more clear the requirements, the less trouble it will be for one group to identify another.
Milsim - not a huge deal.
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Post by Marshy on Dec 25, 2008 23:43:31 GMT -5
In my opinion you should use light milsim. Use objectives like hold the village, or capture the sam sites. Not a huge deal, but it keeps people organized to a manor where they are not just running around pointlessly.
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Post by mopedman (Fighting Tacos) on Dec 26, 2008 8:57:56 GMT -5
I like that one team wear green, every one else on the other team, there seems to always be more green any way.
No high caps. High caps should be allowed in realistic support weapons only.
You could throw in a few rolling objectives for extra points, like down pilot, ammo recovery, ect.
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Slugg
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Posts: 444
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Post by Slugg on Dec 26, 2008 10:55:56 GMT -5
I really like the rolling objectives. I'm a fan of med/low caps only as well.
Now for a medic system, I liked the simple tie armbands on the wounded. A wounded player can be "dragged" by a live player simply by touching him and they walk together. After 3 armbands you have to go to the spawn point.
Also, If you pick up some monopoly money and use it as an actual currency, that would be cool. You could use it to buy things like IED and bribe people on intel of the enemy. Issue maybe 5 dollars per person and put a couple hundred at objectives or random places. If you kill someone in game, you can ask them for all their money and they have to give it up.
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Post by mopedman (Fighting Tacos) on Dec 26, 2008 12:04:09 GMT -5
Also, If you pick up some monopoly money and use it as an actual currency, that would be cool. You could use it to buy things like IED and bribe people on intel of the enemy. Issue maybe 5 dollars per person and put a couple hundred at objectives or random places. If you kill someone in game, you can ask them for all their money and they have to give it up. The money thing could be cool. It would be worth a try.
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Post by Marshy on Dec 26, 2008 12:52:58 GMT -5
Slugg, i dont know about 3 arm bands for outs. In my opinion, you should have a player shot, they lay down and have a 5 minute bleed out time for a medic to get to you, and then have a medic have to be in contact with them for 1 minute, players can drag them but thats it. I'm going to have to go on the side of no high caps. I think it should only be realistic support weapons who can use them. Thats just my opinion.
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Post by mopedman (Fighting Tacos) on Dec 26, 2008 13:04:41 GMT -5
It would be nice to get some more games going in Michigan were they don't allow high caps. We used a pretty cool medic system at a Task force Iris game. Were the medic carried a bag on them and they had to touch you for one min, then they riped open an envelope out of the bag and the card in it ether a had a D or A D= dead A= alive. It was cool because you always can't save people in real life.
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Post by GreatDestroyer on Dec 26, 2008 13:35:30 GMT -5
Sky you better do it milsim and do it right.
Strict camo, no hicaps, good objectives and all that good stuff that a lot of events fail to have.
I look forward to it either way, wise I could have made it out there on the 20th.
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Post by Relarz on Dec 26, 2008 13:38:06 GMT -5
Idea for objectives: Flags and flagpoles scattered throughout a field. Six flagpoles, one Eastern flag and one Western flag per pole (no stealing them, just raise your respective team's flag).
Western can spawn at any point with a W flag over it, Eastern can spawn at any point with an E flag over it.
Both sides have an "uncap" point that cannot be captured. End of the day, the team with the most flags on the field wins.
Medic wise, I don't think we should have em. It could just confuse things.
If we were to have them, it should work the way they did at Irene. Each doc gets a roll of masking tape. First hit = incapacitation, doctor wraps one band of tape on the arm/leg. Second hit = death, no reheal, return to nearest spawn, remove tape, re-enter.
Also, limit the amount of support gunners and snipers.
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Slugg
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Posts: 444
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Post by Slugg on Dec 26, 2008 14:19:29 GMT -5
I like relishes idea as well. Medic can heal you once, then your dead.
Mopedmans post for the medic system is good too. The only thing I would change on it is if 2 medics are there, both open an envelope. If either get an A then the player is alive.
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Post by Relarz on Dec 26, 2008 14:37:08 GMT -5
I would disagree with that slugg. For example, if two EOD's were at a ticking timebomb, and one cut the wrong wire and it blew up, the otherone wouldn't be able to do anything about it. Hence, if one doctor comes up on a blank, and the guy dies, another medic couldn't really do much.
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Slugg
New Member
This gun is for hire.
Posts: 444
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Post by Slugg on Dec 26, 2008 15:01:25 GMT -5
They found that 2 people trying to save a mans life is more then 3 times as likeley to save his life then one alone. The study was on paramedics. We aren't taking apart bombs. There is almost always 3 or 4 things you can do to be helping someone. I believe it was U of M that did the study. I'll have the doctor at my work that told me, give me a source for it.
Example: If someone is bleeding from a shot the the leg and 2 medics are there. One works on exit wound, other works on entry. Stops bleeding a lot faster then just one. Also, things like cpr take time. If you have another guy there to help the bleeding while your making him breathe, again it helps a ton.
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Killertomato
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Can't we all just get along?
Posts: 421
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Post by Killertomato on Dec 26, 2008 15:27:52 GMT -5
What's the age limit? If it's 14 and under and the event is held after May 20, I can come ;D.
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Post by Barrett on Dec 26, 2008 20:50:37 GMT -5
...You mean 14+?
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