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Post by operatordoc01 on Aug 23, 2007 17:54:13 GMT -5
There is going to be something a little new for the Medics in the game. The medics will have to collect "Wound/Medic" Cards from each person they heal. On this card will have the following information.
type of wound Heal time (in secs)
This puts a little more realism on the medics and we will be seeing how many heals a medic gets per game and such. There will be more information on this at the op, and as I develope these further.
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Post by operatordoc01 on Aug 28, 2007 15:46:27 GMT -5
This op is going to be insane
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Post by Kiki on Aug 28, 2007 16:16:31 GMT -5
This op is going to be insane Sounds like it. Put me down for Team 2 (woodland BDU's, right?). And with these medic cards, maybe it'll give me a reason to get an admin pouch...besides "it's milsim".
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Post by operatordoc01 on Aug 28, 2007 16:25:00 GMT -5
There you go. I will be posting a pic of what the Med Cards look like here soon.
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Post by easy1 on Aug 28, 2007 16:48:12 GMT -5
doc, since it's milsim, will you allow small pyrotechs, if the woods aren't to dry ? i'll p.m you with what i have in mind.
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Post by operatordoc01 on Aug 28, 2007 17:17:12 GMT -5
yes i will, but i will need you to let me know what you are thinking of.
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Post by Kiki on Aug 28, 2007 17:41:20 GMT -5
yes i will, but i will need you to let me know what you are thinking of. Oh, I have a question about that. You know the smoke grenades Deacon Timm was selling, I bought ten. Can I use those at this game?
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Post by operatordoc01 on Aug 28, 2007 19:29:29 GMT -5
yes you can use them at the game, there is nothing wrong with the use of smoke grenades there. I will be going to get a few cases of these to sell as well
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Post by Gentner on Aug 28, 2007 19:49:30 GMT -5
Now I wanna be a medic, the medic cards are a great idea Doc.
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Post by Kiki on Aug 28, 2007 20:28:26 GMT -5
yes you can use them at the game, there is nothing wrong with the use of smoke grenades there. I will be going to get a few cases of these to sell as well Really? How much will you be selling them for? If I like them I may just have to buy a few more... Oh, and how big are these medic cards? Does every player get one, or is it just the medics? I don't think I quite understand how that's supposed to work....
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Post by Mosin on Aug 28, 2007 20:43:29 GMT -5
I will also be an in game moderator during this event so should any pyrotechnics go wrong I'll most likely be on the scene within seconds. Just remember to know where your throwing them and don't aim for brush or the field, those are very dry areas and if you could keep all pyrotechnics on the roads in the woods or aim for a sandy area.
EDIT: If you have any pyrotechnics and you aren't sure if it's safe or not, PM me and I can tell you pretty much if it's good.
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Post by Kiki on Aug 28, 2007 21:19:34 GMT -5
Mosin, how "pyrotechnic" are the smoke grenades Deacon Timm and Op-Doc are selling? If I were to end up throwing one on brush or something, do you think it could light on fire and burn the entire forest down?
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Post by operatordoc01 on Aug 28, 2007 22:14:02 GMT -5
The Smoke nades you are talking about are fine there is no problem with them be used. Also All Pyro will come through me for approval on the MOA field. Also not sure what we will be charging per nade I will let all know soon.
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Post by CrossBones on Aug 28, 2007 22:19:38 GMT -5
Put me down as team 2, medic.
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Post by Mosin on Aug 28, 2007 22:25:16 GMT -5
Nah, those ones that Decon Timm had I'm pretty sure if it's the same as the ones I bought a while back they're ok, just wait until the initial fuse is blown before you throw them because in the beginning it emits a small flame but after it goes inside the grenade type container it's all contained in there other than the smoke.
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