Post by kustom on Sept 10, 2008 16:38:44 GMT -5
Full Auto Heroes in association with Young's Army of Grand Rapids are proud to present their first ever mini-OP.
This Op will be priced at our normal game cost.
FREE.
Why a free Op?
Why not?
After the popularity of our rec games, this seems like a logical way to end the season.
It's been said on the forums that most OP's in Michigan just turn into rec games, so we figured we'd do a linked series of rec games leading to a final battle, OP style.
Realistically, you already pay too much for gas, guns, and gear in this sport. Why not have a free OP to make all that time and money worthwhile?
We've made sure we're not stepping on too many toes by scheduling it away from the OP's and rec games posted so far.
Courtesy of Young's Army in Grand Rapids, we are pleased to offer a raffle.
There will be runner up prizes, and a grand prize op a brand-new Stubby Killer CQB AEG.
Raffle tickets are $5 each.
TJ from Young's will be on hand selling BB's, green gas, and airsoft guns.
Location: Algoma road in Rockford, the closest address is acoss the street is 11135 Algoma.
(Just north of 13 mile road, on the East side of Algoma Rd.)
Rules:
FULL SEAL. We will determine if eyewear meets the full seal criteria on the field, and will have some spare goggles to loan out.
Milsim: 1 highcap permitted, in addition to any amount of midcaps/lowcaps. Spot checks will be performed by FAH staff.
SAW Gunners: One ammo load in box/drum mag. No "non real-world" support guns permitted. FAH staff will make final determination on the field.
Snipers: As many mags as you can carry, mid-lowcap only.
ALL: Loose BB's permitted, as many side-arm mags as you want.
Camo restrictions to come.
Smoke/Pyro: Approval by event staff required.
AT launchers (LAW's, AT-4's, etc): Approval by event staff required.
All MIA FPS regulations in effect.
Timetable: Chrono-gearup: 10 AM.
Briefing: 11 AM
Game start: 11:30-12:00.
Lunch Break: 3 PM
Game on: 4PM till sunset!!
Before the final battle, sketched out below, there will be linked games, the events in each determining what will be played next.
Games include:
Broken Halo
Satchel Charge
Supply Run
VIP Elimination
Seek and Destroy
Hold the Line
Surrounded
And more....
Operation: Warlord.
This will be a Milsim game with light Role Playing elements.... Read on and see...
Cast of Characters:
The Habib militia:
Chief Mohammad Majiid: 1st lieutenant of El-Habib, a deposed Iraqi warlord. Majiid is the major weapons-buyer of the Habib Militia.
Special rules: Bodyguard.
Bodyguard: Majiid is almost never seen without an entourage of trained gunmen. Majiid can be used as an instant respawn by up to 2 militia players at a time. The players who respawn by Majiid will be the only players allowed to spawn in such a way, and this ability can not be used again by any other players until the bodyguards are dead, and have respawned normally.
Once BOTH bodyguards are dead, Majiid's spawn is active again, as he grabs new meatshields (ahem), BODYGUARDS in the fight!
"You stay, or I''l kill you myself!"
Majiid will need all the guns he can get when the trouble starts, and will shoot the Orlovski Brothers in the back if they run.... until he gets too busy saving his own skin...
Yuri and Pavel Orlovski:
Brothers involved in the gun trade, they have seen more action than most soldiers and have come out relatively unharmed.... and loaded with cash.
The Orlovski brothers have come to the Middle-East in search of their share of the money from war profiteering. So far, they have dealt with over seventeen warring factions, caring not for boundry lines or morals.
All they care about is money, family, and their reputation to their clents.
Special Rules:
Brotherhood
If either brother is hit, he may be healed per standard medic rules (15 seconds) by the other brother.
Yuri and Pavel could care less about others, however, and may only heal each other. If either brother is hit, they may crawl to each other. If they are hit again while crawling, they lose the ability to crawl.
The Orlovski Brothers will not Bleed Out. They cannot shoot after being hit until they are healed.
"We sell 'em, we don't use 'em."
The Orlovski brothers may only use pistols, but may carry gas/ammo with them. They may carry as many mags/pistols as they want.
"...Just enough so they know we care..."
If an arms deal the Orlovski Brothers is at is attacked, they will stay and fight for a while, only leaving when they think they won't get shot in the back...... (This, of course is up to the players...). They cannot shoot at any militia players unless they are fired on first.
Delta Operators:
The D-Boys are the elite fighting force in this region. Fast, precise, and extremely deadly, these guys are planning a big takedown of Majiid and his favorite arms dealers, the Orlovski's.
Operator training:
While being healed, a Delta Operator may fire any weapon he chooses one-handed. If he's hit a second time while being healed, he may not fire his weapon while being healed for the rest of the game and takes TWICE as long to heal from now on. This hit does NOT count as a new respawn.
Delta Operators do not Bleed Out.
Field Medics:
Operators may heal a wounded medic as per the rules above, except that it takes 60 seconds to heal a medic by non-medics.
Goals:
The Orlovski Brothers: Deliver merchandise to Majiid and his men, get their money, wait 20 minutes with Majiid (explaining the weapons), and get the hell out of there with the loot (and lives!) intact!
Majiid and his crew: Take posession of the weapons, kill any Delta Force Operators in the area, keep posession of the weapons, and shoot those Orlovski bastards if they try anything sneaky!!
Delta:
Capture/Kill: Majiid, the Orlovski brothers.
Capture: More than HALF of the delivered weapons, supplies.
People/supplies are considred captured when they are taken by Delta Operators back to the LZ, wherein they are removed from the game.
Eliminate: All Militia Personnel in the area.
Spawn limits:
The Orlovski Brothers: None (They can heal each other... as long as they can move....)
Militia (Including Majiid): 3 Respawns each, no medics
Delta: 2 respawns, medic only.
RULES ARE SUBJECT TO CHANGE AS WE TWEAK THEM. THESE ARE FOR GENERAL GUIDELINE PURPOSES ONLY.
More info to come soon!
Roster:
TAN (Majiid's Mlitia)
FAH:
Oorah1
Hatemonger
Cloud
Stebbins
Infantry
Kustom
thetrigger
HVACER
Team Foxhound+3
BigC
PJlmaster
GREEN (Delta Force)
D4mnit
Snyper1991
Flashpoint25+1
LittleCyclone+2
Azteccommando+2
Pornshopninja+1
Scuba
FasteddyUSMC
Undecided:
SFOD+?
Ranger+1
London+3
Jimmjon
Dninja
Reaper
Dingo+?
We will have rentals on the field, available on a first-come, first serve basis.
Conact HVACer on the forums here for more details.
Also, we will have a field waiver for the field. If you're under 18, please PM me for a copy, print it, have a parent or guardian sign it, and bring it with you.
Thanks, guys!!
This Op will be priced at our normal game cost.
FREE.
Why a free Op?
Why not?
After the popularity of our rec games, this seems like a logical way to end the season.
It's been said on the forums that most OP's in Michigan just turn into rec games, so we figured we'd do a linked series of rec games leading to a final battle, OP style.
Realistically, you already pay too much for gas, guns, and gear in this sport. Why not have a free OP to make all that time and money worthwhile?
We've made sure we're not stepping on too many toes by scheduling it away from the OP's and rec games posted so far.
Courtesy of Young's Army in Grand Rapids, we are pleased to offer a raffle.
There will be runner up prizes, and a grand prize op a brand-new Stubby Killer CQB AEG.
Raffle tickets are $5 each.
TJ from Young's will be on hand selling BB's, green gas, and airsoft guns.
Location: Algoma road in Rockford, the closest address is acoss the street is 11135 Algoma.
(Just north of 13 mile road, on the East side of Algoma Rd.)
Rules:
FULL SEAL. We will determine if eyewear meets the full seal criteria on the field, and will have some spare goggles to loan out.
Milsim: 1 highcap permitted, in addition to any amount of midcaps/lowcaps. Spot checks will be performed by FAH staff.
SAW Gunners: One ammo load in box/drum mag. No "non real-world" support guns permitted. FAH staff will make final determination on the field.
Snipers: As many mags as you can carry, mid-lowcap only.
ALL: Loose BB's permitted, as many side-arm mags as you want.
Camo restrictions to come.
Smoke/Pyro: Approval by event staff required.
AT launchers (LAW's, AT-4's, etc): Approval by event staff required.
All MIA FPS regulations in effect.
Timetable: Chrono-gearup: 10 AM.
Briefing: 11 AM
Game start: 11:30-12:00.
Lunch Break: 3 PM
Game on: 4PM till sunset!!
Before the final battle, sketched out below, there will be linked games, the events in each determining what will be played next.
Games include:
Broken Halo
Satchel Charge
Supply Run
VIP Elimination
Seek and Destroy
Hold the Line
Surrounded
And more....
Operation: Warlord.
This will be a Milsim game with light Role Playing elements.... Read on and see...
Cast of Characters:
The Habib militia:
Chief Mohammad Majiid: 1st lieutenant of El-Habib, a deposed Iraqi warlord. Majiid is the major weapons-buyer of the Habib Militia.
Special rules: Bodyguard.
Bodyguard: Majiid is almost never seen without an entourage of trained gunmen. Majiid can be used as an instant respawn by up to 2 militia players at a time. The players who respawn by Majiid will be the only players allowed to spawn in such a way, and this ability can not be used again by any other players until the bodyguards are dead, and have respawned normally.
Once BOTH bodyguards are dead, Majiid's spawn is active again, as he grabs new meatshields (ahem), BODYGUARDS in the fight!
"You stay, or I''l kill you myself!"
Majiid will need all the guns he can get when the trouble starts, and will shoot the Orlovski Brothers in the back if they run.... until he gets too busy saving his own skin...
Yuri and Pavel Orlovski:
Brothers involved in the gun trade, they have seen more action than most soldiers and have come out relatively unharmed.... and loaded with cash.
The Orlovski brothers have come to the Middle-East in search of their share of the money from war profiteering. So far, they have dealt with over seventeen warring factions, caring not for boundry lines or morals.
All they care about is money, family, and their reputation to their clents.
Special Rules:
Brotherhood
If either brother is hit, he may be healed per standard medic rules (15 seconds) by the other brother.
Yuri and Pavel could care less about others, however, and may only heal each other. If either brother is hit, they may crawl to each other. If they are hit again while crawling, they lose the ability to crawl.
The Orlovski Brothers will not Bleed Out. They cannot shoot after being hit until they are healed.
"We sell 'em, we don't use 'em."
The Orlovski brothers may only use pistols, but may carry gas/ammo with them. They may carry as many mags/pistols as they want.
"...Just enough so they know we care..."
If an arms deal the Orlovski Brothers is at is attacked, they will stay and fight for a while, only leaving when they think they won't get shot in the back...... (This, of course is up to the players...). They cannot shoot at any militia players unless they are fired on first.
Delta Operators:
The D-Boys are the elite fighting force in this region. Fast, precise, and extremely deadly, these guys are planning a big takedown of Majiid and his favorite arms dealers, the Orlovski's.
Operator training:
While being healed, a Delta Operator may fire any weapon he chooses one-handed. If he's hit a second time while being healed, he may not fire his weapon while being healed for the rest of the game and takes TWICE as long to heal from now on. This hit does NOT count as a new respawn.
Delta Operators do not Bleed Out.
Field Medics:
Operators may heal a wounded medic as per the rules above, except that it takes 60 seconds to heal a medic by non-medics.
Goals:
The Orlovski Brothers: Deliver merchandise to Majiid and his men, get their money, wait 20 minutes with Majiid (explaining the weapons), and get the hell out of there with the loot (and lives!) intact!
Majiid and his crew: Take posession of the weapons, kill any Delta Force Operators in the area, keep posession of the weapons, and shoot those Orlovski bastards if they try anything sneaky!!
Delta:
Capture/Kill: Majiid, the Orlovski brothers.
Capture: More than HALF of the delivered weapons, supplies.
People/supplies are considred captured when they are taken by Delta Operators back to the LZ, wherein they are removed from the game.
Eliminate: All Militia Personnel in the area.
Spawn limits:
The Orlovski Brothers: None (They can heal each other... as long as they can move....)
Militia (Including Majiid): 3 Respawns each, no medics
Delta: 2 respawns, medic only.
RULES ARE SUBJECT TO CHANGE AS WE TWEAK THEM. THESE ARE FOR GENERAL GUIDELINE PURPOSES ONLY.
More info to come soon!
Roster:
TAN (Majiid's Mlitia)
FAH:
Oorah1
Hatemonger
Cloud
Stebbins
Infantry
Kustom
thetrigger
HVACER
Team Foxhound+3
BigC
PJlmaster
GREEN (Delta Force)
D4mnit
Snyper1991
Flashpoint25+1
LittleCyclone+2
Azteccommando+2
Pornshopninja+1
Scuba
FasteddyUSMC
Undecided:
SFOD+?
Ranger+1
London+3
Jimmjon
Dninja
Reaper
Dingo+?
We will have rentals on the field, available on a first-come, first serve basis.
Conact HVACer on the forums here for more details.
Also, we will have a field waiver for the field. If you're under 18, please PM me for a copy, print it, have a parent or guardian sign it, and bring it with you.
Thanks, guys!!