Same as SFOD under 14 your parent needs to be there
Knief Thanks for posting this for us.
[glow=red,2,300]Please watch this post for OP. updates [/glow]
Some of the Mini games to expect:
Escort a package to and LZ Ambush game
Set bombs at the missile silo's and defend for 15 minutes till they blow.
Manhunt! The Escaped Convicts Pistols and shotty game NO AEG's
Rescuce the pow's
Hunt the sniper teams
PCA Rec Game Schedule (Aug 9th)
9:00am- Registration
10:00am- Chrono
10:45am- Briefing for first game
11:00am-12:15pm- Escort
12:30pm- Reload/Brief for next game
12:45pm-1:55pm Bomber Man!
2:00pm-3:00pm- Lunch Break
3:15pm-4:00p- Manhunt
4:00pm-4:15pm- Reload/Brief
4:15pm-5:30pm- POW Rescue
5:30-6:00- Brief/Reload (Sniper head into field)
6:00pm-7:00pm- Sniper Hunt
Escort- One team with start out with a “Package” containing sensitive information to your government. The other team will set-up choke points along the trails trying to stop the escorting team. The escorting team has 30 minutes to take the “Package” to a designated LZ. The defending team has 30 minutes to either prevent the delivery to the LZ or eliminate the escorting team.
Objectives-
Team 1:
- Take the time sensitive “Package” to the LZ within 30 minutes.
- Survive the ambush by the other team
- If the escorting team is either eliminated or does not bring the “Package to the LZ within the designated time, it is considered a loss for that team.
Team 2:
- Eliminate the escorting team.
- Prevent escorting team from delivering the “Package”.
- If the defending team is eliminated or does not prevent the delivery of the “Package” to the LZ, it is considered a loss for that team.
Rules:
- 1 Total respawn per team.
- This is a timed game, 30 minutes per team. After 30 minutes, the roles are switched.
- Each team has the same neutral respawn.
Items Required:
- Designated LZ.
- Designated respawns per team.
- Briefcase for “Package”.
Bomber Man!- An attack and defend type game. There will be a neutral dead pool for both teams. One team will be required to defend the missile silos, the other will be required to attack and plant a bomb at the silo. If and when the attacking team plants the explosives, they will have to stay (as a team) and defend the bomb for 10 minutes. The defending team will need to eliminate the opposing forces and prevent them from planting the bomb.
Objectives-
Team 1:
- Defend the missile silos until relived by your commander or the enemy forces are eliminated.
- If bomb is planted, this team must destroy the explosives within 10 minutes.
- If bombs are planted and defended for 10 minutes, or this team is eliminated, it counts as a loss for this team.
Team 2:
- Take the explosives to the missile silos and plant them.
- Defend the explosives at the missile silos for 10 minutes.
- If eliminated or the bombs are not planted before enemy reinforcements arrive, it is considered a loss for this team.
Rules:
- 3 Respawns per team.
- After 1 hour and 30 minutes of game play, the game is over.
- Each team will have the a neutral respawn.
Items Needed:
- Egg timer or watch.
- Bomb looking water bottle.
Manhunt!- A prison break has just occurred in your local area. The criminal is of high value to law enforcement officers. After a recent string of murders and terrorizing the county, the law has put a very large bounty on his head. You have grouped up with your friends and family to try and catch this criminal for the loot! He is worth more alive, but can be taken dead. Be careful, he could not have broke out of prison alone.
Objectives-
Team 1:
-Locate and capture (or kill) the criminal.
-Bonus! Find who is helping the criminal escape and ravage the area!
-If suspect is brought alive, you must bring him back to the police station
Criminal:
-Evade capture and make it to the border.
-Your top priority is getting out ALIVE.
Rules:
-Suspect gets 1 life.
-Hunters get 1 respawn. (2 lives)
-Dead men do NOT talk. If you see the suspect and he kills you, do not run off and tell your team were you located him, you are dead, you cannot speak.
-Only pistols and shotguns will be allowed for this game. (Semi-Auto only.)
Items Required:
-Player willing to play criminal.
Sniper Hunt- Sniper will be allowed to “Suit up” and find hides 30 minutes before the game starts. The game will last 1 hour. Snipers within 1 hour, will have to evade capture, and make it to the “Safe Zone”. The more you engage, the better chance you have being caught. If a sniper is seen the hunting force will proceed to engage the sniper. Once the sniper is hit, they must exit the game.
Objectives-
Team 1:
-Search for enemy snipers, and try to eliminate them.
Sniper Team:
-Evade capture and make it to the “Safe Zone”. You have 1 hour to do this.
Rules:
-Each sniper gets 1 life, no respawn. Once a sniper is hit, they must proceed to the staging area and wait until the game is over.
-The hunting force gets 3 respawns. Upon the 3rd death, the player must proceed to the waiting area.
-This game will last 1 hour.
-The team with the most points at the end of the game wins. (Points based on how many snipers are in the safe pool compared to how many are out.)
The Current Roster (7/24/08)__________________
Woodland:Crazyman
OmlPatches
Kurt19d x 4
Bob521
drkratchet105 x 6
mattyb107 x 4
Mustang x 2
cqbr
Trout8
360gamer88
DrDave88
jhiakajhing x 6
Sharpie
Total = 30
__________________
Desert:R.A.T.S. x 5
SFOD x 6
Voidshadow
Seven x 5
Slipknot
Dahm
kokokrisp89
Knoss45 x 4
Total = 25
__________________
Undecided:OCA x 2
my35mmpistol x 3
TheActionMan
AirsoftDevil x 4
Coolaak
__________________
[glow=red,2,300]PLEASE PRINT MAP![/glow]