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Post by DevilDog on Mar 5, 2006 23:08:59 GMT -5
I have to agree with Canto.... It happens but it needs to be regulated some how..
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Zuk
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Post by Zuk on Mar 5, 2006 23:14:01 GMT -5
I only noticed some cheating, people not calling hits and stuff like that. All in all I really enjoyed myself, I got snuck up on and killed while re-loading during the attack on the RA base, I think it was a G36 right above my head and someone yelled: "Surrender?!" and I just looked up and was like: "Yes please!" ;D The smoke bombs were awesome, compleatly unexpected, made holding the house difficult as well. That smell was all over me when I got home, the woman was like: "Ewww, you need a shower before I touch you!"
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Post by Jacko on Mar 5, 2006 23:24:55 GMT -5
Let me preface this by saying I had fun after the ill-concieved 'lunch break'. I really did enjoy myself then. I'd also like to say that this isn't singling out one side or another; I saw people on both sides doing this shit.
This OP was probably the worst one I've ever attended when it comes down to organization and safety. If I was a ref, I would've ejected at least 10 people for taking their goggles off while in the field. The level of enforcement for the safety rules seemed to be almost nil. I couldn't believe I was having to yell at people for doing something most seasoned paintballers/airsofters would consider to be highly irresponsible and supremely 'un-smart'. You don't take your goggles off when you're not in the deadzone. That's it. There's no leeway with this rule. I guess some people just don't get it. If I was the land owner, I wouldn't invite airsofters back or I'd at least get some refs that would do their job.
I can't say I saw much cheating going on, blind firing, that sort of thing, but it seemed like almost everyone else encountered something. That was the feeling I got from talking to people. I only had one or two times where I got a 'flincher' but that doesn't necassarily mean a hit.
I'm not sure what to say. I had fun after we decided that the day would be better if we tossed the scenario out the window. I'm kinda sad I couldn't meet up and talk with some of the familiar faces (Pathfinder, DD, amongst others) but the general confusion about what was going on before the game started made me stay close to my squad. It was nice putting some new faces to old names though.
So... There you have it. Please don't miscontrue this post as some sort of hateful, flaming criticism. You guys really went out on a limb to get this thing going and I believe you did the best you could. I'd really like to help you guys in the future if you want my assitance. I'm sure I speak for at least a few GK guys when I saw that.
At least we didn't subject you poor bastards to 5 hours of dueling banjos, right? ;D
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Post by Gunslinger on Mar 5, 2006 23:25:02 GMT -5
i had a good time, the cheating was there but you always have that at big events with new people if for no other reason then they arnt sure when gear gets hit or what ever, I still enjoyed getting my gun off! Hope to see another event soon. I'll probly have a couple new aeg's built by then, He he heh.
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Post by Canto on Mar 5, 2006 23:44:14 GMT -5
I agree with Jacko we're not flaming. The game was fun and I hope you guys (SEMIA) host another. Well worth the 1.5 hour drive one way to get to it.
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gman
New Member
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Post by gman on Mar 6, 2006 0:03:05 GMT -5
Overall, I would have to say that today was a lot of fun.
On that note though, I feel the need to point out the pointlessness of the Mission outline of the event...
Why even bother having set objectives like capturing the ambassador and saving the downed pilots when the MEU turn traitor, the ambassadors get 'brainwashed' and the bodyguards get bribed?
The Milsim aspect fell apart fairly quickly, simply turning to the idea of attack and defend.
I sort of wanted to stick to the game scenario, but either way, I got to shoot people. So I had fun.
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Post by Psychosis on Mar 6, 2006 0:18:34 GMT -5
I wish I had been able to meet and greet more people
In my opinion, the first part of the game was amazing when everyone did their originally assigned roles - the flight crew falling back to the embassy, taking out a few RA but eventually everyone becoming incapacitated but the ambassador, then MEU coming in to save our sorry butts and extract.
Then it fell apart with the defections, RA and DF teaming up to eliminate the US forces... meh
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Post by Jacko on Mar 6, 2006 0:31:20 GMT -5
Ah yes, the double cross that never came to fruition. The indeciveness and general inaction we saw frustated a few of us on the DF side and with the eventual 'Ha ha, we're spies!' revelation, we decided that no decent Nubrushian could further tolerate the decietful imperialist Americans on their soil. Phantasamo seemed to agree once he found out you guys had taken a lunch break.
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Post by Snip on Mar 6, 2006 2:34:08 GMT -5
All in all I really enjoyed myself, I got snuck up on and killed while re-loading during the attack on the RA base, I think it was a G36 right above my head and someone yelled: "Surrender?!" and I just looked up and was like: "Yes please!" ;D Your welcome. I saw no point in blasting you, unless of course you twitched wrong. ;D All in all, I had fun. I have to agree that safety was just out the window. People shooting off weapons in the parking lot, toward the road and near others was just ridiculous. Only ran into one case of blind fire at the house, and a couple times where I thought someone wasn't calling their hits.
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Post by buccshot on Mar 6, 2006 8:31:01 GMT -5
Yeah I have to agree it was a great game, definitely worth the drive. As far as cheating goes my buddy Matt got screwed over at the building near the end of the game. He took out 7 people and they all just keep right on shooting, but we had fun and he agreed that we should go again. So Ill definitely be at the next op: just next time we shouldn't have camo requirements, and the whole individual squad thing turned FUBAR as soon as the first shot was fired. I also have to give props to whoever shot me in the arm at the back of the building in the last big firefight, I stuck my whole arm and M15A4 out the back window on the right side and unloaded on a group of guys entering the door. I took seven shots in the arm at almost pointblank range and now I have seven bleeding welts. (well worth it though) Great game guys I had a load of fun.
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Post by Gestapo on Mar 6, 2006 9:19:49 GMT -5
Jacko, Most of the event organizers WERE on MEU, or Team leaders. If we saw people without goggles on, on the field, we would have DEFFINITLY called them on it. The reason the game got unorganized, is becasue a few people decided to change teams. Toothbrush wrote up a good scenario, and a few screwed it up.
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Damo/DK
New Member
Training to be a Professional Disc Golfer.
Posts: 580
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Post by Damo/DK on Mar 6, 2006 9:23:56 GMT -5
So when the Ambassador was extracted about 30-40 minutes after the game started, does the ambassador team just stop playing because the game is over for them?
The scenario was good on paper, but it should of been expected that something like the main objective for two teams might be two easy, that was poor planning on our parts and for that we are sorry.
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Post by Psychosis on Mar 6, 2006 9:56:55 GMT -5
Jacko, Most of the event organizers WERE on MEU, or Team leaders. If we saw people without goggles on, on the field, we would have DEFFINITLY called them on it.. I'll be honest, I think the US forces (including me) were some of the most egregrious offenders, such as when we were sitting at the MEU spawn deciding what course of action to take. We should probably take some time at the beginning of the game to go over more of the fundamental safety rules.
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Zuk
New Member
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Post by Zuk on Mar 6, 2006 11:58:04 GMT -5
I think one of my favorite parts was when me, one medic and four other people were inside the house during the lunch break. . . . then the lunch break ended and we just saw 30 DF guys come advancing up the trail. I can still hear the screams for reinforcements in my ear from the radio as we fought through the smoke bombs and gunfire. It was intense, I ended up just surrendering when everyone in the lower part of the house got killed and then the guy I was up top with got hit. All I heard from down below was: "Toss a smoke bomb up there, we'll gas them out" or something and I was like. "Hmmm, me, against about 7 to 10 guys fighting through smoke? No thanks!" ;D God I love this sport. . . . LOOK! On CantoXII's post in the top picture! You can see me! Well. . . . more the back of me with my odd blue-greyish colored sweatshirt right near the center of the picture. Maybe if I show the girlfriend that she'll finally be willing to pick up the FAMAS and come out to play medic or something. I'm so close to breaking her will and getting her to come out ;D EDIT: Sorry, first event, I am exciteable. . . .
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Post by Enkidu on Mar 6, 2006 12:08:56 GMT -5
I'd say that Operation Redout was worth the money paid. The field, although a bit small for the number of participants, had some interesting features that led to some great small-unit action. Two structures were at the top of small hills: the Embassy, and the fort overlooking the missile site. Both of those attracted vicious assaults and tenacious defense for most of the day. I'd say the most fun I had during the day was the firefights centered around those areas. The Bus Fortress was in the middle of flat ground and was a WWI-style slaughterhouse.
The main problem I had was that there was little incentive to take or hold those points, aside from pure hubris. The objectives seemed short-circuited not long into the game, and the whole op degenerated into a series of fun but pointless assaults.
The game area had other good features, by dint of it being a commercial field. Lots of cover by way of cars, trees, and wooden shields helped to make assaults and advancements of dug-in positions a serious threat - which is a good thing.
The ammo limits were excellent. I found that players not used to ammo limits soon found themselves short on firepower quite quickly, and short on luck not soon after that. There was a few points in the game where I was down to a single standard mag, counting my shots and sweating out attacks with backup pistol ready for a last-ditch defense. There's something special about mag changes under fire - the thrill and fear and frustration all mixed together. That's what airsoft is about, something you won't get with hicaps.
Also, it's good to be on a team with guys who have tons of spare gear. I think GK had three or four guns malfunction, but we were full strength for most of the day thanks to Jacko and Snip's spare weaponry.
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