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Post by Jacko on Feb 1, 2006 23:31:01 GMT -5
Easy, ask people to put their ammo in ziploc bags before hand. Then Gestapo counts out rounds and puts them in his 'test' bags. Compare bags. Presto.
Of course, there's numerous ways to circumvent that but no one wants to be a cheating douche anyways, right?
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Post by MayhemXXXFrosty (AndrewMp5k) on Feb 2, 2006 0:55:33 GMT -5
Could always weigh it also. 680 .20 BBs would weigh a certain amount, as would .25s, ect.
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Post by Psychosis on Feb 2, 2006 1:03:10 GMT -5
136 grams and 170 grams!
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Damo/DK
New Member
Training to be a Professional Disc Golfer.
Posts: 580
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Post by Damo/DK on Feb 2, 2006 12:41:29 GMT -5
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Post by Gestapo on Feb 2, 2006 12:49:46 GMT -5
We are just gonna be looking at the mags. If anyone one wants to count all the BB's, be my guest
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Post by GeneralPatten on Feb 2, 2006 13:20:23 GMT -5
What about .23s? I think I'll be out befor then but if they're back in stock I'll prolly be using them.
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Post by Zorak on Feb 2, 2006 14:11:35 GMT -5
Get thee hence with your filthy Word document! Any chance you could put it up in HTML or PDF?
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Post by Jacko on Feb 2, 2006 14:29:10 GMT -5
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Post by namelessblob42 on Feb 2, 2006 18:12:59 GMT -5
About the medic system, when you are KIA, are you out for the whole game? it says "Once you use the card, you can NOT use that card again, at least for that particular game." isnt it just one big game? if your KIA your not out for the whole day are you?
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Post by MayhemXXXFrosty (AndrewMp5k) on Feb 2, 2006 19:18:49 GMT -5
One question about this, since AK users are allowed to use their 600rnd Hi-Caps, why are the Mp5 and AR users still only allowed to use their one Hi-Caps, as the AK 600rnder is twice as big as teh AR's, and 3 times as big as the Mp5. My teammate only has one standard AR Mag, all rest are Hi-Caps, mostly VN mags I think. Would he be able to carry say 3 190rnders and 1 Standard? Because, technically, the one Hi-Cap rule isn't fair, unless you limited the AK Hi-Caps to Spetnaz short types only.
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Post by Livonia on Feb 2, 2006 19:23:34 GMT -5
this mag limit thing has gotten a little out of hand, its not to bothersome anymore... but i dont really like all this confusion. and this is a SEMIA game, we are inviting people out to play on our stomping grounds, so please dont act like you run the show. *not trying to sound like an ass* i apologize
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uberhampster
New Member
TM AK Beta-spetz, G&G RK104, KSC S&W m945 shorty, KWA m9
Posts: 99
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Post by uberhampster on Feb 2, 2006 19:32:12 GMT -5
One question about this, since AK users are allowed to use their 600rnd Hi-Caps, why are the Mp5 and AR users still only allowed to use their one Hi-Caps, as the AK 600rnder is twice as big as teh AR's, and 3 times as big as the Mp5. My teammate only has one standard AR Mag, all rest are Hi-Caps, mostly VN mags I think. Would he be able to carry say 3 190rnders and 1 Standard? Because, technically, the one Hi-Cap rule isn't fair, unless you limited the AK Hi-Caps to Spetnaz short types only. As stated by someone else earlier, I don't think it's a good idea to ban or allow specific setups for specific weapons. This will create even more confusion, and I think ultimately harder and more complicated to check/monitor everyone. One other question: Can medics heal themselves?
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Post by Knief on Feb 2, 2006 19:50:37 GMT -5
namelessblob,
It is one long game. If you get hit, the medic gets to you, and he draws you a king, you go back to your respawn point. Every 20 minutes (we'll have synchronized clocks at all of the respawn points), the players who were killed respawn and rejoin the game. It wouldn't be too fair to get people to drive a couple hours, pay $15, get hit in 30 minutes and send them home.
Andrew,
The person with the AR hicap can still let out 300 rounds without having to change mags. That's the advantage that he gets by using any kind of hicap. A 190 round mag may count as a midcap (especially since you lose some bbs in the tube), I'll have to talk to Damo, Toothbrush, and El about that. As of now though, consider it a hicap. Maybe he can borrow some standards at the game, or buy some of the midcaps that were advertised on SEMIA.
Uberhampster,
No, a medic cannot heal himself, as he is considered incapacitated as soon as he is shot. He will have another medic on his team, however, and that medic can of course heal him. If not, he respawns with everybody else.
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Post by namelessblob42 on Feb 3, 2006 15:50:01 GMT -5
also about the hi-cap rule, all of my friends and myself have only one hi-cap, and i couldnt draw a conclusion from looking at the rules word document, but if we just brought the one hicap and had all the other ammon in speed loaders would that be ok?
Also, most of us have side arms, so how does that affect the ammo capacity rule? does your ammo for your side arm count against the 600-680, or is that in an entirely different class?
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Post by Matt (Achilles) on Feb 3, 2006 20:10:18 GMT -5
No, he probably honest and wont cheat, therefore he feels it is unnecessary to have one's hand in his ass. what are limints on the A-team? I will have like 2 extra 15 round C02 mags for my USP by then.
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