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Post by Legionnaire on Aug 19, 2014 17:06:40 GMT -5
Less science, more bb blasting.
I'll have a second video up tomorrow or later tonight if I'm not feeling lazy.
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beta08
New Member
Tam Spipper Fan Club
Posts: 846
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Post by beta08 on Aug 19, 2014 17:40:53 GMT -5
I got my tooth blown out. It was fun.
My can of Formuoli didn't have an easy open top.
J.D. Pascany for Soldier of the Battle 2014.
7.5/10, might attend again.
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TICK
New Member
Posts: 98
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Post by TICK on Aug 19, 2014 18:06:50 GMT -5
I'm going to give my AAR after I finish reading everybody else's but I first must address this. I was one of the guys chronoing along with Andy and we were both using XCortech 3200. X you kind of contradicted yourself just now by saying that we crono'd you at 385 w/ .25 and your gun normally shoots 404 w/.20's. So we would have been 25 Fps off. That's not true. With .25's you get 385 Fps at 1.58J, with .20's at 410fps you get 1.56J. So if anything there might only be a 5-10 Fps flux. Everybody knows you drop about 20 Fps per .05 gram of BB. Forgive me if I might have misunderstood your post but the numbers add up from what I see. Sorry, but I have checked my own Android App that I wrote, and two different online calculators and your math is off. 0.25g @ 385 FPS = 1.72 J 0.20g @ 404 FPS = 1.51 J Also, the rule of thumb for 20 FPS for .05g is way off, because the relationship is non linear (KE = .5m*v^2) For example... For 1.5J 0.15g = 464 FPS (Baseline) 0.20g -62 FPS 0.25g -43 FPS 0.30g -31 FPS 0.35g -24 FPS Sources: play.google.com/store/apps/details?id=brooks.john.airsoft.calc&hl=enwww.airsoftmaster.com/fps-chart-for-airsoft-guns/www.gamepod.com/fps_calculator.phpwww.physicsclassroom.com/class/energy/u5l1c.cfm how is my math off?? This is the chart that I go by. www.airsoftmaster.com/fps-chart-for-airsoft-guns/. I apologize, I just noticed the row I was looking at was the .23 not .25 for the 1.58J. I stand corrected. But regardless when we were cronoing for the HPA guns I would set the bb weight to whatever the person was shooting and they couldn't be over 1.85J. So I don't know how everyone is complaining about people shooting hot. We placed the tamper proof sticker over the adjustment for the regulators.
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Phenix
New Member
The Bastards
Posts: 46
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Post by Phenix on Aug 19, 2014 18:19:26 GMT -5
how is my math off?? This is the chart that I go by. www.airsoftmaster.com/fps-chart-for-airsoft-guns/. I apologize, I just noticed the row I was looking at was the .23 not .25 for the 1.58J. I stand corrected. But regardless when we were cronoing for the HPA guns I would set the bb weight to whatever the person was shooting and they couldn't be over 1.85J. So I don't know how everyone is complaining about people shooting hot. We placed the tamper proof sticker over the adjustment for the regulators. That is a false statement the chart I saw the chrono guys use (Saturday morning) had lower joules for hpa the higher the bb weight became. I was limited to a 1.75 if I recall correctly for a .32. To cheat this all someone has to do is lie about the bb weight.
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TICK
New Member
Posts: 98
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Post by TICK on Aug 19, 2014 19:33:48 GMT -5
how is my math off?? This is the chart that I go by. www.airsoftmaster.com/fps-chart-for-airsoft-guns/. I apologize, I just noticed the row I was looking at was the .23 not .25 for the 1.58J. I stand corrected. But regardless when we were cronoing for the HPA guns I would set the bb weight to whatever the person was shooting and they couldn't be over 1.85J. So I don't know how everyone is complaining about people shooting hot. We placed the tamper proof sticker over the adjustment for the regulators. That is a false statement the chart I saw the chrono guys use (Saturday morning) had lower joules for hpa the higher the bb weight became. I was limited to a 1.75 if I recall correctly for a .32. To cheat this all someone has to do is lie about the bb weight. the guy that was Cronoing Saturday morning was one of the Blacksheep guys. I had no control over what they did or how they did the crono. When Andy and I did it we used our XCortech cronos and changed the bb weight to what the player was using. We wrote down the joules an placed the sticker across the adjustment of the regulator. If a person wants to cheat they will find a way. When you have an absolute fool proof way of doing it please let me know. On a side note that will be the last time I ever volunteer to run a crono as it left me no time to get my stuff squared away or ready, not to mention nobody is ever satisfied with what you do and only bitch about it.
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Post by Gunslinger on Aug 19, 2014 20:00:21 GMT -5
I think the chrono thing went fine. My gun was within 7 to 10 fps off what I got at home. Springs do fluctuate. I thank you for opening the chrono station up Friday night (if it was you) because other wise Saturday I would have been dragging behind as well.
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Impulse
New Member
Ayatollah Rock n' Rolla
And on the third day, God created the Remington bolt-action rifle.
Posts: 534
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Post by Impulse on Aug 19, 2014 20:29:21 GMT -5
And then we pissed each other off arguing about stuff that doesn't matter and neglected to talk about that actual event going on.
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TICK
New Member
Posts: 98
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Post by TICK on Aug 19, 2014 20:38:17 GMT -5
This was my 2nd Blacksheep event and now that I have 2 to compare I can say that this will probably be my last. For me personally it just isn't worth the amount of money I spend, money I missed out on by missing time at work, and time away from my family. It adds up fast when you have 2 kids to pay for as well. The biggest complaint I have and its been echoed several times already, is the sitting around and holding buildings. 7 hours during the night My squad and another squad held the Embassy. 7 hours of siting around doing nothing and laying on a cold hard concrete floor is not my idea of fun. Several times we held different building for long period of time and could have easily split off a fire team to capture enemy buildings that weren't even occupied. We did a few times but this was without the consent of the CO.
There were a few highlights to the event, like when Mosin was on the roof of the Hotel looking like Rambo with his head band on.....I have nothing else to say...calling out enemy positions near the tunnel entrance and me walking over the hill and taking out about 6 or 8 of them as they tried to medic and run for cover. That was good communication and teamwork without the use of radios. And when my squad took the school and then preceded to sneak through the woods around to Buildings 26, 27, and 28 and sneaking up and taking out a couple of squads to take control of those buildings.
Now on to the things I would change or like to see done differently. I think the whole mortar situation is in dire need of revamping. Here is what I would do and how it would help the game. Instead of just giving the CO's unlimited Mortar strikes, make them earn them. Send out different squads every hour or couple of hours to complete a frago. You could have a squad from Alpha and Bravo compete in the frago and whoever completed it won 3 mortar strikes.
The transportation of troops and Nerf rockets: I believe there is a place in Milsim for Nerf rockets. Instead of the trucks carrying troops to the front door of a building and giving them an easy pass to the building, bring the Nerf rockets into play. If the truck gets hit with 2 rockets it is destroyed and all troops aboard are dead. It would definitely bring out players from the safety of the buildings to attack the trucks and the opposing team to defend their transport.
XO's & CO's on the battlefield: I think that if any player dressed in team uniforms once on the field of battle are subject to the same rules as every other player. Several times I watched the Bravo XO jump out of the truck to direct troops and even toss his radio and grab a gun and charge into a building. I know that on occasions the XO's and CO's were sniped. I think that would really give the game a twist and make it interesting if by killing the command element that they wouldn't be able to use radios and communicate with their teams while they were dead.
I think Squad leaders should have a little more flexibility in their inner squad command. I know its Milsim and your suppose to follow orders and all that but like I said before, there were times where we could have easily captured 3, 4 or 5 residents buildings that weren't even occupied. But instead of helping the team and capturing points, we just sat in a building and held it because that's what the CO wanted. Very frustrating when you have one of the larger squads (14 players). We could have easily left 6 guys to defend a building and sent the rest to capture points.
On a final note I would like to say something about my stepson Parker Snarski. This was Parkers first big event. And as far as I know he was the youngest player there at 14 yrs old. I should have stood up at the end game briefing and did this but wasn't sure how it would have been received. Parker was gung ho and full speed the entire event. He never once complained about anything, never asked for a break and never took one, in fact when told we would be doing rest cycles he asked to be last. He was high speed and did a great job. He did everything as he was told and never once questioned or talked back. He just got the job done. I have to say I was very proud of him. He outlasted me that's for sure. If I had been the SL I would have given him the Soldier of the Battle patch. So when we got home I took him aside and told him how proud I was and how good he did and I gave him my Soldier of The Battle patch I received at Shelby.
I really hope Blacksheep takes these suggestions and implements them, it would do nothing but improve the game and experience. At this point I'm not sure I would attend another event, maybe Grayling again since it is in our back yard but definitely would not travel to other states.
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Post by PricelineNegotiator on Aug 19, 2014 21:30:20 GMT -5
I feel it's completely necessary for me to post my review of the game, even if I touch on the points that have already been brought up.
This was my first 24 hour game. I'll be honest, I'm not sure what makes it memorable - the fact that it was 24 hours long and made me tired as hell or the construct of the rules, gameplay, players and ambience that made the game. I was a little bit unprepared gear wise, as I was one of the only people running M81 and didn't have any vest or hydration pouches. I would classify myself as being undergeared for this event. My gun and me definitely made up for it, but lugging around my gear in my pockets for 24+ hours was ridiculous! But I digress, more about the event:
Friday
I liked the safety/mission briefing quite a bit. It was informative and gave us chance to get answers to EVERY question that was in our mind. Every person was on the same page, which was great. I had volunteered to be a squad leader for alpha, as I thought there would be more stragglers. My mistake, as I was the ONLY straggler. The squad I was put with was great and definitely knew how to roll. I was lucky to be put with them.
Apparently after the briefing some guy got taken out by some MPs for smoking pot in the barracks or his car. Who the hell bring an illegal substance on a MILITARY BASE? Kid deserves whatever he gets. Being able to sleep in the barracks was very nice and we were fortunate to have that much space to spread out and catch some z's.
Saturday Morning
Woke up at 0600 along with everyone else in my barracks. Got my gear on and went to chrono and was first in line. Was a bit taken back that my gun was shooting 326 when it normally shoots 375+ consistently. I thought I had maybe damaged my spring or had not stored it correctly. Breakfast was OK, but was really expecting a lot more calories (same goes for the Chef Boyardee ravioli meal...), especially since safety was stressed so much for this game and was the ultimate rule for Blacksheep, I would have considered this very dangerous if someone had not brought food or snacks to complement the meal plan. I paid $25 extra for what I would say netted to less than 3,000 calories over 31 hours. Got ready for the game and headed to the CACTF with my squad. I was blown away at the facility. Brand new, absolutely amazing. We were told to set up our gear outside in the rain underneath a very small overhang. There were two rooms that were designated as the HQ for both teams. To my surprise we were not allowed to set our gear in there. It was barely being used by Alpha's CO (I only saw him charging radios and had a map of the CACTF with squad information to the side of it). My squad was forced to set up in their car since there was not enough room for all of Alpha to set up under the overhang. I get that it's a milsim, but why the hell would we have to sacrifice the integrity of our gear just because you wanted a room cleared for little to no reason? I'm sure you would have had us clean it up in the end anyways.
The Game
Start was pretty pitiful. Not only was it poorly planned, but it was poorly executed. Who wouldn't think that Bravo would take both high value buildings on game start? There would be no reason to put 30 guys in one building and just stare at Alpha taking the hotel. They deployed their forced to the hotel also. By the time we jumped out of the Penske truck and made it inside, a quarter of our team was dead. Another quarter died inside of the building. The smoke inside of the hotel was, in my opinion, dangerously thick. Someone could have really hurt themselves by falling off stairs or anything since visibility was less than 3 inches. Oh well, let's respawn and get back on the field.
The game after this point essentially consisted of holding a building and firing into the other buildings across from you. I would like to say that this was "Shooting Through Cracks In Windows: The Game". The fact that no matter how many times you hit a player inside of a building, the medic was always able to just heal them. Taking out a squad inside of a building by attrition of bandages was impossible. I would say that the medics should be limited to no more than 4 bandages each. Alpha CO basically told our squad numerous times that our opinion was worthless and we had to hold buildings as a single squad for a very long time, while almost never being able to assault another building. Another forced milsim aspect, but in the end this is airsoft and people paid to go to this event, they should be able to do whatever the hell they please. I'm all for following a chain of command, but at least take some advice from your SL's, no one can make perfect decisions all day. I also encountered the Alpha CO many times back at base and always felt like I was being talked down to. Get over yourself dude, sure CO is a cool position, but I don't understand treating people and squads like dogs when we're all civilians playing a GAME. He forced my squad to hold a tiny residential building for the last 4 hours of the game that had no significant value and was actually the last building to defend from a Bravo assault from the school. We offered many times to relocate and were denied each time.
Other random points
Loved the 24hr game at the CACTF so close to home, only an hour away! I would certainly pay the same price for a similar game again Not enough FRAGOS, too many squads were stuck in buildings Field Chronos? Cleaning up after the game was a bit much after having paid $150 per person, this should be hired out to someone else who will do a better job than people who can barely stay awake
I feel like since this was a pathfinder event, things are only going to get better. Don't get me wrong, I had tons of fun, but there is plenty of room for improvement. Thanks for putting the game on!
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Post by X on Aug 19, 2014 22:02:27 GMT -5
TICK, I didn't mean to sound like I was complaining. I was just saying that I didn't believe the chrono was reading accurately. It's not like you could possibly know what my gun normally shoots. I didn't bother saying anything because it was erring on the side of safety (reading high) and I was still under the limit.
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Post by Gunslinger on Aug 19, 2014 22:18:39 GMT -5
All good points priceline for sure.
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Impulse
New Member
Ayatollah Rock n' Rolla
And on the third day, God created the Remington bolt-action rifle.
Posts: 534
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Post by Impulse on Aug 19, 2014 22:45:03 GMT -5
I'm like to remind you all that Bernie had clearly stated Friday night that the XO's (all three were considered XOs although one was clearly in charge) were there to guide and assist us, and that the key to winning came down to the squad leaders. A lopsided and unfamiliar concept, no doubt, but my squad at least exercised considerable latitude in inventing our own missions and coordinating with neighboring units. When the Canadians were tasked to clearing out building 28, I pulled my men from church defense below to lend overwatch fire (and was nearly at the point of putting a few of us over the exterior walls as the frontal assault was taking FAR too long and our original position was starting to look exposed. There were plenty of other instances where I took my interpretation of the commander's intent, squad morale, and what we had for a big picture strategy and decided that we could find better things to do than our orders provided.
Urban combat is excessively marked by a reliance on leadership at small units to take initiative. Even more so when there is no middle ground between the company level HQ and each individual squad. I don't mean to pin the blame right on the squad leader; but it's highly untrue to say you were 'forced' to do anything. What punishment do you think would come, anyway?
I don't feel that the approach taken was perfect, it was sorely lacking in the level of operational planning that I have come to demand of a long-duration event. But regardless, it was easy to see from the start how things were going to play out, and how to adapt to it.
Oh also, video.
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Post by blacksheep6 on Aug 19, 2014 22:50:24 GMT -5
Congratulations on a successful event! I told you that I read everything, listen to what you have to say and implement changes to make the game better. Pathfinder events are difficult for everyone and we all learn from them. My promise to you is that this event will grow with you. When I decided to take Blacksheep nationwide, I had to think back to 2008 with the first event at Fort Drum. The model works, but it takes time for everyone to adapt to the venue, the rules, preparation requirements and tactical proficiency. The Pathfinder event sets that mark on the wall for all of us.
1. Administrative/Logistical/Operational planning for these events is beyond your imagination, especially on a military installation. This venue took one year of work to bring on line. I personally spent six hours on Thursday and six hours on Monday in face to face coordination with the Camp Grayling staff. They are very supportive, but they are learning how to deal with us as much as we are learning how to deal with them. Military trucks would be awesome, but the Army is not ready to do that yet. Hot meals would be awesome, but the dining facility at Camp Grayling is not on line yet.
2. Police call has been an element for every Blacksheep event since the beginning - our motto is, leave it better than we found it. It is also part of every military operation. We made the mess and we will clean up the mess, it's that simple. The Army conducts AARs also and the more stringent clean up requirements were part of their lessons learned. Camp Grayling actually called Camp Shelby and they passed that lesson learned to them. We have already addressed plans to facilitate this requirement in the future. It's not going away. Your efforts were noted by everyone and you should be proud of your accomplishment. We received nothing but positive comments from the Camp Grayling staff. They said we did it better than most units. That's the kind of reputation we need to sustain and you Pathfinders set the standard for all that follow. Just to set the record straight, there are many military installations that will no longer host MILSIM events because of poor police call.
3. FRAGO missions were constrained at Grayling. It is my goal to put every squad through a FRAGO mission. The normal cycle is every two hours - 15 minute briefing, 15 minute travel, one hour execution, 15 minute travel and 15 minute AAR. Depending on the size of the event they can be squad size missions to platoon size missions. Pathfinder events start with simple squad sized missions. As you grow in proficiency and more people attend, the FRAGO missions grow. I made a safety decision based on all of the live fire going on around us to restrict FRAGOs to the CACTF. What you didn't realize is that in the process we made an evolutionary leap in coordinated company execution in support of the FRAGO mission. Some of you had to maintain security of key buildings, some provided security, some provided cover and some moved the package. It was brilliantly executed! Communication is the key so you know why your mission is essential to the bigger picture - we all need to work on that part.
4. Mission/Safety Briefing. This has been the same at all events - it's two hours. It's at 2100 on Friday to allow folks to travel safely to make it there. At Pathfinder events everyone attends so you hear the information directly from me and I answer all of your questions. I won't rely on you reading the material - that doesn't work in the Army either. It also ensures that we all start on a level playing field for the event - and some of you still had confusion during the event. That's what drives the sportsmanship at Blacksheep events - expectations are clear. A national event is a melting pot of player experience, player proficiency, local/regional rules and expectations. Obviously I can't brief 500 players, in the future as the event grows only squad leaders will attend this briefing.
5. Game play is squad based. I create the battlefield environment and you create your own story within it. Nothing is scripted!
I wanted to touch on the key points that I saw in your comments. Sure, there are more and I will be addressing all of them. Some will change and some may not, but all will be considered. Rest assured that your voices are heard and influence all of the Blacksheep events - not just Grayling. We have an awesome opportunity here at Grayling. They want us back and I will be getting the date for next year coordinated shortly. BUT, this event won't grow without your support. We can all work on making it better, so focus on the positive and get more folks to attend next year - more players = more resources.
Thank you for an amazing Pathfinder event!
Blacksheep6
BTW - I didn't get home until 2100 on Tuesday night. Your comments are important and deserved an immediate response. Now I need some much earned sleep!
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Post by christianc on Aug 19, 2014 23:14:41 GMT -5
Hello All, I am Christian, Alpha XO from Maryland, and I just joined the forum!
First off, it was an absolute pleasure to play with all of you - what an AO!!! Ive never seen anything that pristine. A $22,000,000 brand new site, and we were the first airsofters to set foot on it. Such a privilege. This was my 12th Blacksheep Milsim event, and I have to say a few things to you all. Pathfinder events are hard, and require a leap of faith from the players to attend an new event that hasnt had the kinks worked out. We at Blacksheep show our appreciation of this in two ways. First, with a Pathfinder discount (because faith should be rewarded) and by working our asses off to give you the best event we can pull off. We appreciate the criticisms even as it stings my heart because we worked so so so hard to pull this event off for you and really give you the best experience.
We at Blacksheep are not tone-deaf, and we take incoming calls. Like I said, I have been to 12 events, and I know this for a fact, because way back when I was a lowly squad leader of a nothing team, I made a recommendation about the medic rule and it ended up becoming official doctrine. Let me try to respond with a little perspective about some of the points that were brought up.
1.Briefing too long: I think the briefing is VITAL to get everyone on the same page as far as the rules. No other event takes the time to go over the rules.
2.Cleanup: No apologies for it. Cleanup is part of play in a pristine facility like that. If we hadnt cleaned up we wouldnt have been invited back. Of COURSE we were all stupid tired. It had to be done, and it would have taken the staff an entire day to sweep that facility that we did in 30 mins. If you think we asked you to do it because the staff is lazy then I take offense. 'Nuff said.
3.MRE's: Some interesting history you might not be aware of. Blacksheep used to do "real" MRE's. At two events he got a bad batch of the warmers, and the MRE's sucked and the players complained like crazy about something he could not control. So he made a change. Something else, is that Chef Boyardee stopped making pop-top cans for a while, which is why some of the cans were normal. Pop-Tops literally didnt exist, or the Major would have them. I say this to give you a peek behind the curtain of how crazy it is to try to pull off an event like this when things like corporate canning decisions screw with us. =)
4. XO in play: I considered myself in play, and always called hits and congratulated the shooter and let them know they got the XO so they had something to brag about later. The other XO's werent as gung-ho as I was about being in play and getting shot, and that was their prerogative. Sorry about the inconsistency, it was what it was. Oh, great shot whoever got me on the roof of 18 from the murder hole in 5 - Great shot!!!
5. Para flares over Bldg 18: My apologies to Outlaw. I wanted to add some battle effects and didnt think it would be dangerous. I made this decision on my own, please accept my apology, and I appreciate the feedback.
6. Mortars: We are going to tweak the mortar rules, what worked well for years at Ft Drum MOUT and Camp Shelby CACTF didnt work as smoothly at Grayling.
7. Battefield effects: Grayling has never run an event like ours, and some of their operators were inexperienced. Yes, the smoke was annoying and too thick (remember I was right there playing next to you guys) and I would have preferred more battle sounds and less AC/DC for the immersion. All I have to say is, next year guys. =)
8. Blind Firing: I heard players talking about sticking pistols outside of murder holes - this is not OK, and against the rules. Wish I had been close by to deal with it correctly. The rule is, you must be behind your gun looking down the sights to shoot. Anything else is blindfire. I put this one down to a playerbase that is inexperienced.
9. Gameplay: I wasnt sure how to engage with this one, as it requires a history lesson in Blacksheep Milsim games that you really had to be there to grasp all the nuances. Ill do the best I can, PM me for further details. Blacksheep games are a sandbox, force-on-force milsim experience. Which means that the roleplaying/gimmicks/scenarios are kept to a minimum, and it is really the soldiers that decide the outcome of the battle. At many other events, one team's players will start to quit first and the other team will gain overpowering momentum and take over the whole site, which makes it suck hard in the morning as one team gets demoralized and the other gets bored. Early in the game when things were super chaotic and the squad integrity was breaking down, Alpha Command had a hard time holding ground. We would get radio calls that we were taking buildings and things are looking up, and then three squads would REDCON5 at the same time. Imagine how frustrating it is to pull 1/4 to 1/3 of your force off the battlefield at the same time for 30 minutes and leave huge gaps. This is the part I really want you to get: When squads are off the battlefield we COULDNT let other squads attack. We wanted to. Let me say that again: WE WANTED TO LET YOU RUN AMOK. If you could stand there looking over Alpha Actual's shoulder at the map you would begrudgingly come to the same conclusion. The entire game will be different next year when we have 400 players instead of 220. =) With say, three more squads on each team we could have let teams loose to run amok without losing a quarter of the CACTF when they REDCON5. This is why we were so hard on you about quick turnarounds and holding buildings. No one else could attack when you are off the battlefield, the site was just too big. While this wont fix everything, and of course mistakes were made in force deployment, I hope you can gain a better understanding of the tough decisions Command was facing. Total collapse of the battle, or tasking you with sometimes actionless assignments.
Let me also say, never in the history of Blacksheep has a game been that close in points. 11,200 to 11,350 is crazy close. Normally one team wins by several thousand points. If we had not held close control on the squads, Bravo would have blown us away. I was an XO, and I spent as much time in the battlefield as any player, plus I had a Staff radio, so I am in the best position to say this. It is true. Alpha Actual may have given you assignments that werent fun, but you all owe him respect if not thanks because he saved the game time and time again when we were so thin we could have shattered at anytime. We are players too, we know what it is like to stare at a door for hours. So get excited for next year when there will be TONS of players and you can run amok to your hearts' content! =)
There are so many of you there is no way I could remember you all, but I wanted to, because I met so many cool guys. I want you all to Facebook friend me, search for Christian Chastain. Do it now!
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Post by Puma1 on Aug 20, 2014 0:13:33 GMT -5
Hello All, I am Christian, Alpha XO from Maryland, and I just joined the forum! 4. XO in play: I considered myself in play, and always called hits and congratulated the shooter and let them know they got the XO so they had something to brag about later. The other XO's werent as gung-ho as I was about being in play and getting shot, and that was their prerogative. Sorry about the inconsistency, it was what it was. Oh, great shot whoever got me on the roof of 18 from the murder hole in 5 - Great shot!!! 8. Blind Firing: I heard players talking about sticking pistols outside of murder holes - this is not OK, and against the rules. Wish I had been close by to deal with it correctly. The rule is, you must be behind your gun looking down the sights to shoot. Anything else is blindfire. I want you all to Facebook friend me, search for Christian Chastain. Do it now! I believe you were the guy that borrowed my m9 for the over the wall shooting with the Canadian on 2-3. It was nice to see that you guys were playing alongside us. Secondly, that uniformity needs to happen. I shot an XO 3 times and tans CO once. All 4 times thru looked pissed off about it, but you took it in stride. On the 'blind fire' thing. I saw the barrel of a gun through a murder hole, and shot into it wothout seeing a real person. I wasn't looking down the sights because I didn't wanna stick my face in front of a live barrel. I knew he was there, and chose to follow your first rule for safety. Is this allowed? If not, I'd like to clarify for next years event. Thanks Christian.
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