|
Post by Flopper (Ozone) on Jun 15, 2014 16:43:59 GMT -5
I had an absolute blast with the guys who showed up today. I'm really encouraging everyone to post the Good the Bad and the Ugly. Feel free to share your comments of the day! We'll be running another shortly.
|
|
Vic (Rattlehead)
New Member
I will strike when the iron is hot, and bend it to my will.
Posts: 332
|
Post by Vic (Rattlehead) on Jun 15, 2014 18:31:27 GMT -5
Definitely enjoyed the lower player count! I had a blast! Met some new people, the weather was just right, and there were no hit calling problems!
As far as field suggestions; more pallet bridges would be great, more cover, that's all I got.
Excellent game, Gregg was a pleasure to deal with, and i think we need more field owners like him IMO. WILL be back!
|
|
|
Post by Kjones on Jun 15, 2014 20:23:04 GMT -5
I just woke up, I had a hell of a raging headache. I took a cold shower and fell asleep. I had a really fun time. I am glad my new rifle was working great too.
Like I was saying earlier I have access to a unlimited supply of pallets and large wooden boxes. I will talk to my supervisor and get back with greg about it.
I also had no issues with hit calling and everyone was very cool, I look forward to playing with you again.
One last note, I did find a tick on my leg, so make sure you check yourself out.
|
|
|
Post by cometdude2 on Jun 19, 2014 17:33:10 GMT -5
Overall we had a great time at Matrix. The field is definitely young but I think it will do well. In my opinion it needs some nicer quality built structures and a heck of a lot more bridges. It was much different playing at this field than the normal MiA events. The field was much more stealthy and tactical instead of fast and up front. My friends and I will be back before the summer is over.
I did have a GoPro on through out the day so here is the link the video...
Thanks, Cometdude2
|
|
|
Post by monkel on Jun 27, 2014 18:28:56 GMT -5
Overall the field was pretty legit. Only complaint was one of the spawns was impossible to get out of. I played that spawn twice with different teams and both times we couldnt move into the middle ground. Id suggest either provide some legit cover (barrels or bunkers of some sort). The spawn im mentioning has a few paths that lead to a long hallway that looks right into the "middle" of the playing field. I could be wrong and very out of shape but I felt by the time we got into that "hallway" the other team was in position and had a solid foot hold in the middle.
If im doing a horrible job discribing which part im talking about its the left side, the first death match we played, the far back left corner spawn.
I think that spawn area could make an awesome battleground but as a spawn point I felt as it was a pretty big disadvantage.
Overall thoughts was it was an awesome field. Plenty of flanking routes, CQB areas and open fields. At one point we were discussing opening upa big shooting lane from one island to another which I think would be pretty nice.
|
|
|
Post by Flopper (Ozone) on Jun 28, 2014 8:46:58 GMT -5
Overall the field was pretty legit. Only complaint was one of the spawns was impossible to get out of. I played that spawn twice with different teams and both times we couldnt move into the middle ground. Id suggest either provide some legit cover (barrels or bunkers of some sort). The spawn im mentioning has a few paths that lead to a long hallway that looks right into the "middle" of the playing field. I could be wrong and very out of shape but I felt by the time we got into that "hallway" the other team was in position and had a solid foot hold in the middle. If im doing a horrible job discribing which part im talking about its the left side, the first death match we played, the far back left corner spawn. I think that spawn area could make an awesome battleground but as a spawn point I felt as it was a pretty big disadvantage. Overall thoughts was it was an awesome field. Plenty of flanking routes, CQB areas and open fields. At one point we were discussing opening upa big shooting lane from one island to another which I think would be pretty nice. I tried restricting play back there a lot. That area is still a work in progress so we were just running short games to see how it worked, that area will be fixed over time. That whole area was used for the first time and we had no clue how it'd play out, now we know what to change and working on it. The way it was set up required fast play and if your team was actually aggressive from the get-go you would of had control of that middle ground. They just ran there faster and got there first. But I do agree that there needs to be a bit more cover on that side you played from.
|
|
|
Post by monkel on Jun 28, 2014 17:41:45 GMT -5
The first game I played back there we did take our time since most of us didnt know the layout yet. The 2nd game we all were in a dead sprint to get there and we still ended up late to the party. Im definitely excited to see how it all turns out after the changes. Even though we were stuck in spawn we all had a blast playing there. I should be there for the 5th with a couple other people.
|
|