Alpha~∃E
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Posts: 54
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Post by Alpha~∃E on Jan 14, 2014 23:46:36 GMT -5
Gameplay, like capture the flag and team deathmatch, are indeed awesome types of ways to play. I'm not sure if this is already out there (which I'm sure it is), but I thought of "force the flag" as a different possibility, where two (or more) teams essentially have to acquire the flag (which should be in the center of the playing field) and place/ "force" it in the other teams' flag point. If the carrier of the flag got shot they'd have to drop it where they stood. Respawn locations wouldn't be the same as the flag areas, obviously.
Aside from presenting this likely already well-known style of play, I was curious, what other methods could be that you've thought of? Share, this could get cool.
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Post by Zorak on Jan 15, 2014 10:02:10 GMT -5
Moving this to airsoft discussion since it's not actually off topic at all.
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Post by Gunny87 on Jan 15, 2014 11:02:40 GMT -5
In the past we've played that scenario at No Limits rec games in Taylor, Mi. Generally we keep the types of games open and get the players' input and let them vote on which types of games they want to play. We've also done capture the flag scenarios where the players have to bring the flag to a ref who's moving around the field at all times. This keeps the game moving.
Which has gotten me thinking I think we need to introduce some new scenarios this year.
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Post by Twisted on Jan 15, 2014 11:11:26 GMT -5
What about a longer field with a series of capturable spawn points? That would keep the game moving over varying stretches of the field.
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Post by Gunny87 on Jan 15, 2014 11:54:27 GMT -5
What about a longer field with a series of capturable spawn points? That would keep the game moving over varying stretches of the field. So what would be the objective for winning? First team to capture them all wins? We usually see this at most Scenario or MILSIM games. Usually this type of play ends up slowing down after both sides capture the points that are closest to their original spawn point, then the field becomes divided and then there usually becomes a stalemate once this has happened.
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Post by X on Jan 15, 2014 12:02:47 GMT -5
I think he's thinking of Conquest/Domination from Battlefield / CoD respectively.
In battlefield each team starts with X number of points and when one team controls a majority the other team bleeds points. Kills also reduce the points. Obviously that would be too complicated in real life, so I think the adaptation would simply be each spawn has a Ref who decides who controls that point. Every minute they give a point to the controlling team. At the end of the scenario the team with the most points wins.
I would be willing to try it. I think the difficult part would be keeping each team up to date on the control of each objective. This would put a CO under a lot of pressure to keep everything organized, which sounds awesome.
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Post by Puma1 on Jan 15, 2014 12:07:06 GMT -5
I've been thinking about trying to organize a mini-milsim day - basically an 'intro to Milsim' rec game if you will. At places like No limits, we often see large force on force elimination games, almost more of a team death match then anything (although a lot of the game types played there are awesome. Keep it up, SK.). What I've envisioned is several commonly seen objectives at milsims (defending ground, taking ground, protecting HVT's, bomb planting/defusing, etc) and running those. It leaves a lot more room for strategy to be In play and even more importantly in my opinion, a lot of team effort game modes.
Edit: Took all the credit and shouldn't have. T6e9a and I have communicated about this before.
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Post by snafu on Jan 15, 2014 12:07:21 GMT -5
We could do it as rush or domination game with spawn tickets like Battlefield.
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Post by Knief on Jan 15, 2014 13:31:38 GMT -5
I think he's thinking of Conquest/Domination from Battlefield / CoD respectively. In battlefield each team starts with X number of points and when one team controls a majority the other team bleeds points. Kills also reduce the points. Obviously that would be too complicated in real life, so I think the adaptation would simply be each spawn has a Ref who decides who controls that point. Every minute they give a point to the controlling team. At the end of the scenario the team with the most points wins. I would be willing to try it. I think the difficult part would be keeping each team up to date on the control of each objective. This would put a CO under a lot of pressure to keep everything organized, which sounds awesome. We tried something like this at Hell Survivor and it didn't go exceedingly well. There were something like 8 bases around the field with flag poles, and each team would put up their flag when they controlled the objective. We, as hosts, checked on each base as regular intervals and the controlling team got points. As Gunny suggested, we mostly saw a lot of stalemates around the most neutrally located bases. The bases that were further away from the mesh points were rarely touched or taken. That's not to say that it's not worth trying again, but there would have to be some more incentive to get players to push in one direction or another, and to give up a front to the other team.
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Post by Gunny87 on Jan 15, 2014 13:38:52 GMT -5
We tried something like this at Hell Survivor and it didn't go exceedingly well. There were something like 8 bases around the field with flag poles, and each team would put up their flag when they controlled the objective. We, as hosts, checked on each base as regular intervals and the controlling team got points. As Gunny suggested, we mostly saw a lot of stalemates around the most neutrally located bases. The bases that were further away from the mesh points were rarely touched or taken. That's not to say that it's not worth trying again, but there would have to be some more incentive to get players to push in one direction or another, and to give up a front to the other team. Right, and we anticipated this happening so what we did was instead of making all of the control points worth equal points, we made the control points that were furthest away for each team worth the most as an incentive to push out. Still wasn't effective and I think Knief and Pagan will remember, but at lunch time the score of the game was even down to the point. The game almost would have ended in a tie, had Bison not captured me as the downed pilot which was an objective for the other team and practically in their own back yard...
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Post by snafu on Jan 15, 2014 13:41:49 GMT -5
It was quite funny to see you executed though Gunny.
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Post by X on Jan 15, 2014 14:10:29 GMT -5
Maybe it would work better on a smaller field like No Limits?
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Post by Gunny87 on Jan 15, 2014 14:26:27 GMT -5
Maybe it would work better on a smaller field like No Limits? Worth a try. I think we would have to create more control points though between the Castle, the Pavilion and the spool field. We could go back in the woods or combine the speedball fields if we have the fields to ourselves.
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Post by X on Jan 15, 2014 14:30:12 GMT -5
1) Castle 2) Building at the bottom of the hill 3) very top of the hill 4) One of the speedball fields 5) Backwoods base
Seems symmetrical-ish.
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Alpha~∃E
New Member
~ \^/|-|éñ Łêê† |V|££†§ Ñöôß³ ~
Posts: 54
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Post by Alpha~∃E on Jan 15, 2014 16:33:17 GMT -5
This might sound dumb, but another way might be having 2 guys start on opposite ends of the field with different colored marking tape (the stuff you put around trees at the nursery to buy later, or more well known here the stuff you wrap around your arm to show your team) and however many people who show up would be split into groups of three and have to sit idle in their groups (of three) in different locations across the map and the two dudes who initially start have to get as many groups as they can on their side. Once they reach a group they'd wrap their color around each dudes arms and then obviously they'd be on that team. Once a group was marked, they could go fight! Obviously, the idle guys wouldn't be idle for very long, and only the initial two guys could claim more groups to their team. From there I suppose it'd be a team deathmatch, or maybe something more intriguing...
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