NotTroub
New Member
Definitely, not that Troubadour fella.
Posts: 43
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Post by NotTroub on Dec 15, 2013 14:46:01 GMT -5
What would you, the player, like to see at MilSim events? What have you always thought about and wanted to see? What has always just been missing from games? Hell, what are things you'd like to no longer see that are constant in almost every MilSim game? This is your chance now to speak up and give suggestions, put in your feedback, and have it listened to. There is no promise that anything you say will ever be implemented, but hey, don't focus on that, focus on the fact that you could see it at an event and know that someway somehow your suggestion actually bettered the game of airsoft.
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Deuce
New Member
Posts: 313
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Post by Deuce on Dec 15, 2013 15:53:34 GMT -5
I personally like what happened at Geronimo. All the intel is a good touch that can either make or break your team. Personally, when there are several intel on the field, it give you a real aspect of milsim. By getting access to enemy communications, to target locations, to even useless information, it all brings in a new feeling into the situation.
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Post by Bubba on Dec 15, 2013 17:01:33 GMT -5
I would like to see camo restrictions reflect the era and units in play. Upcoming Op White Mountain for example, MARSOC uses m81 woodland crye/drifire uniforms or woodland/desert marpat frogs. Rangers are fine for that event (as of 2013 they use multicam), I don't know to much about the turkish military so I can't comment on that. Just using that as an example don't mean to cause problems with that Troub.
I'd also like to see more Milsims open to people under 18, there are a good amount of mature under 18 players are this board, there are the less mature too but still. That last thing might just be because I'm under 18 but I'd rather have objectives that require more than just shooting people.
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Deuce
New Member
Posts: 313
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Post by Deuce on Dec 15, 2013 17:04:24 GMT -5
Another thing to note, is when the gear and weapons you are using are authentic to the branch you are playing on. Seal loadout for seals, marine loadout for marine, opfor for opfor, ect.
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Post by Puma1 on Dec 15, 2013 20:44:57 GMT -5
Unfortunately, that all takes a large amount of money. It would be nice to have some type of weapon restrictions, but overall I see it as a near impossibility. One of the things I've always wanted to see in a MilSim is actual interactive props. If you've got a bomb, make it difusable. Maybe a series of wires or a touchpad/push pad to defuse it. Along with this could be a 'bomb manual' or 'bomb tech' who can diffuse the bombs. Another big part would be to have some actual recon available. A remote controlled helicopter and a go pro or camera could be a HUGE asset for teams, especially at open places like no limits. I've also been a big fan of assassination missions, which don't come up very often in milsims. They're a very cool dynamic.
Overall, I gotta hand it to you rage guys, you know how to put on milsims.
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Post by Tank on Dec 15, 2013 21:18:23 GMT -5
Unfortunately, that all takes a large amount of money. It would be nice to have some type of weapon restrictions, but overall I see it as a near impossibility. One of the things I've always wanted to see in a MilSim is actual interactive props. If you've got a bomb, make it difusable. Maybe a series of wires or a touchpad/push pad to defuse it. Along with this could be a 'bomb manual' or 'bomb tech' who can diffuse the bombs. Another big part would be to have some actual recon available. A remote controlled helicopter and a go pro or camera could be a HUGE asset for teams, especially at open places like no limits. I've also been a big fan of assassination missions, which don't come up very often in milsims. They're a very cool dynamic. Overall, I gotta hand it to you rage guys, you know how to put on milsims. A quad-copter with a camera would be ok, but a regular r/c helicopter I would view as too dangerous to have around people. I've flown them for years and know of their destructive potential, as well as their propensity for having something fail on them causing a crash, which of course would be uncontrollable (for the most part, and for sure if someone wasn't extremely experienced in auto-gyro's). I am working on the quad-copter idea for next year's Northern Light, if it is back in Trenton.
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Post by Puma1 on Dec 15, 2013 21:29:12 GMT -5
To bad I'm a broke college kid . You should post up some pictures and stuffs. I'd be very interested In seeing some of these designs.
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Post by Mosin on Dec 15, 2013 22:21:08 GMT -5
Spoke with John Lu direct about that. Lion Claws is done coming to Michigan for the time being.
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Post by Guts and Glory on Dec 16, 2013 0:08:01 GMT -5
If I may chime in about gear and milsims.
I, as a few of you know, go against the standard setups you see at fields. I dress up somewhat as a Soviet soldier according to 1988 regulations, though in airsoft that is not always possible (goggles, face protection, whatnot), along with a bit of modern Russian Armed forces Flora uniform mixed with whatever else I have. When I see events posted with vivid descriptions for one side as "East bloc", "Warsaw Pact", or "Communist Forces", I have to take a step back from instantly signing up, because I know from past experience that I will more than likely be not only the sole person in any uniform or camouflage get up that can be attributed to such forces, but quite frankly the only one without an Armalite-type weapon. I have seen events go without the hosts trying to suggest proper loadouts, and I have also seen hosts try to get at least a few people to devote themselves to looking the part. In both cases I have witnessed nothing occur, as people end up wanting to use what they have already.
That is understandable of course. I mean, I've spent hundreds on my gear over the years, as have no doubt everyone here that has gone to get a certain look. Unless it is something relatively easy to pull off (opfor for example), you are not going to get people to pour hundreds more to get gear they will probably either never use again (even though we have so many events with similar themes each year) or they quite frankly will hate/refuse to use because they are accustomed to what they already enjoy collecting and using.
About milsims in general, I just really do not feel encouraged to go to them these days. Perhaps it is cynicism from the past, where milsims broke down far too often and rather quickly. Other than that, I suppose it could also be because I do not own a radio or am affiliated with a group. It is nice to have large groups to make events seemed grand in scale, but unless all those people are already in squads that dedicate themselves to maintaining order or solidarity at events, you just have too many variables to ensure a successful portrayal of one force or another. I have seen what should be calm and collected NATO forces charging forward in unorganized rabbles more befitting of hallucinating/terrified opfor, and opfor who act as though they were organized from top to bottom by the Pentagon. It just doesn't seem right to show up to a game and see both sides basically wearing often the same gear sans the colors, use the same tactics, and behave the same way, whether they be organized teams acting as squads or mixtures of team players and loners.
Now, I have also witnessed some great role players, ones who are typically assigned to a third faction. They generally are acting somewhat cheesy and in good humor, yet they represent the best milsim experience we show in our events, besides the typical US/NATO forces that have teams dedicated to their gear builds and whatnot for certain scenarios, who are often made up of those with real military experience. Obviously we can't have such experience from the perspective of the opposing side often, which is something that varies from state to state.
As for age restrictions, I sit on the same fence as some of you who know people quite younger than themselves who either play better than most people in terms of this honor game, or show more dedication to portrayals of a side. I can say with much confidence that there are younger people throughout Michigan who are more serious collectors and players of the same or similar kit of myself, that I would be honored to play with.
Props are always a tricky matter naturally, with the cost versus enjoyment. This goes along with fields, because really, where are we ever going to get a field, along with props, that comes even close to what most of us have a mindset of for certain scenarios? If I am playing as the sole Soviet adviser to an allied communist movement in southeast Asia, do I really expect my objective props to be gold bars strewn throughout a woodland area, or "secret documents"? What about ammo caches/objective items that are either easily found within 10 minutes of play or never found at all? I feel as though these issues plague event hosts and players alike for either similar or different reasons. Event hosts try hard to implement props, or make a field feel right for a milsim, but they can never take account of everything. It is just a matter that we can hope improves over time, as it has in some cases, even though "improvement" in this case really means "manage to do so again with slight tweaks without failing." Then again, we have reality to consider, along with the fact that at most fields, we are merely renters for a day where paint is usually splattered on everything.
In short, I feel that we need to find some way to get players to understand that at a milsim, there is more to it than just colors, objectives, and funny accents. When you choose a side, you must feel as though you are really are on that side. Not as realistic as eating exotic foods that are native to that side, speaking fluently in other languages, and shouting death threats to the United States/insert country, but some sense, whether it be how you act with those alongside you, how you react to changing events within a milsim, and how seriously you put yourself into the aspect of being someone other than just a player slinging plastic. Michigan airsoft itself is something I find myself crashing against at times, because you have so much unity yet also so much scattered-ness, which I believe plays a part in why are events, "milsim" or otherwise, either have the potential to be great or flops at a speed that is disorienting.
Eh, I could ramble on, but my brain is a bit fried lately. I just would like to mention in closing that I have witnessed recreational games that have had more appealing side differences than "milsims". Take my limited physical contact with the community for what you will, but I am sincere in my thoughts, for airsoft is one of the very things I have in my life that although quite often on the peripherally, is beyond written comprehension in its importance to me even though I remain still an outsider to much of the community. I do not consider myself as a milsim player on the virtue that really, no events could really feel worthwhile to me without myself having to compromise on my own interpretations of a scenario, or giving up the dedication I retain from my perspective as a player who shuns the armalites, the tactical gear, radios and belonging to a team, and the more modern uniforms. Perhaps I am just too casual because of that, or that I am not suited to attend events as they are now.
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Post by Vicious (Freelance) on Dec 30, 2013 20:18:06 GMT -5
People to actually understand the term Militry Simulation.
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Matic
New Member
Kind of a smartass
meh.
Posts: 229
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Post by Matic on Dec 30, 2013 21:02:41 GMT -5
More to have a place like this based specifically for airsoft, rather than having to require a company like Lion Claws or Blacksheep to host an event for us.
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Post by Smalls on Dec 30, 2013 22:06:11 GMT -5
I wish that a milsim event would allow younger people if they where good at working as a team and airsoft. I personally am good at airsoft and want to be apart of milsim events, but adults think all if not most kids suck. Not all kids are bad at airsoft. When I play at rec. games I'm better than a lot of adults, I just haven't been able to prove myself at a milsim event. It is my dream to try to get in a milsim event and even a milsim team. But because of age restrictions there is really no chance for young people to be apart of these events. Thats just my opinion, but I do hope that someone takes that into consideration.
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Post by Tank on Dec 30, 2013 23:51:04 GMT -5
I wish that a milsim event would allow younger people if they where good at working as a team and airsoft. I personally am good at airsoft and want to be apart of milsim events, but adults think all if not most kids suck. Not all kids are bad at airsoft. When I play at rec. games I'm better than a lot of adults, I just haven't been able to prove myself at a milsim event. It is my dream to try to get in a milsim event and even a milsim team. But because of age restrictions there is really no chance for young people to be apart of these events. Thats just my opinion, but I do hope that someone takes that into consideration. I've not seen a milsim game yet that didn't have some wiggle room on the age restriction. They have always indicated that there are exceptions if they are vouched for by someone else that is a trusted member of the airsoft community (and of age). Even Lion Claws games make this exception, down to a certain age. I would suggest making an impression on someone that is older that could later vouch for you. I know, easier said than done, but I've seen countless others do just that.
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Matic
New Member
Kind of a smartass
meh.
Posts: 229
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Post by Matic on Dec 31, 2013 1:47:11 GMT -5
In short, I feel that we need to find some way to get players to understand that at a milsim, there is more to it than just colors, objectives, and funny accents. When you choose a side, you must feel as though you are really are on that side. Not as realistic as eating exotic foods that are native to that side, speaking fluently in other languages, and shouting death threats to the United States/insert country, but some sense, whether it be how you act with those alongside you, how you react to changing events within a milsim, and how seriously you put yourself into the aspect of being someone other than just a player slinging plastic. Michigan airsoft itself is something I find myself crashing against at times, because you have so much unity yet also so much scattered-ness, which I believe plays a part in why are events, "milsim" or otherwise, either have the potential to be great or flops at a speed that is disorienting. I seconded this. If you're going for a true MilSim, the player has to play as big of a role as the host, if not more so.
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Post by Smalls on Dec 31, 2013 10:52:15 GMT -5
Thank you Tank. I will sure try that out.
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