|
Post by karasutomoe on Apr 12, 2011 18:18:10 GMT -5
Well then, I guess the best defense for me when clearing a room would be a snap shot from my grenade launcher... :/
Seriously though, I don't like popping my head out too much, especially when clearing a room because THEY are going to have their sights trained on those corners. Even if they don't hit me when I pop my head out, they'll see that I'm there and I still won't have quite a fix on their EXACT position. So they're going to be ready to shoot the split-second I try to make a move, and I'll need an extra second or so to aim. The only other way I see myself combating that disadvantage is with my M203, since I don't really need to AIM it (I have nothing else to say), but I still need to know that someone's there, and I want to do that while keeping myself hidden, which I understand is difficult to do, but that's typically how I roll.
|
|
|
Post by TheEnd on Apr 12, 2011 18:40:36 GMT -5
When using the mirror you would have to hold it in one hand. When you poke it around the corner and see someone you then have to put the mirror away and step out to shoot with both hands. Anyone who would have seen your head poke out will have seen the mirror and moved, and anyone who doesn't see it you could have just popped out and shot them anyway.
While you are putting away the mirror you are taking your eyes off the target which means they could have moved without you knowing it.
In my opinion CQB + gimmicks = dead. CQB is all about speed and stealth. While you are clearing corners with your mirror someone will just walk around a different corner and shoot you. Work on your reflexes and the accuracy of your primary. Learn to come around corners while squatting down so you aren't right at barrel level when they see you. Popping out low gives you another 1/2 second to shoot someone before they can sight you in. Learn to watch bb trails and ricochets. Look for people who always use flashlights, they give their position away so easily. Keep an eye out for shadows and listen for foot steps. Watch for walls moving or swaying. Watch and listen for visual cues that someone is there. These things will help you more because you can keep your primary up to your eye and hold it with both hands.
There will always be those people who just sit in the corner and sight in on the door and wait for the game to be over.
In the end you can't win them all. In my experience gimmicks will get you shot.
|
|
|
Post by Ghast on Apr 12, 2011 19:40:20 GMT -5
When using the mirror you would have to hold it in one hand. When you poke it around the corner and see someone you then have to put the mirror away and step out to shoot with both hands. Anyone who would have seen your head poke out will have seen the mirror and moved, and anyone who doesn't see it you could have just popped out and shot them anyway.
|
|
|
Post by Koko on Apr 13, 2011 14:50:57 GMT -5
Here's my take on it: I'm not going to stop you from bringing a (safe) mirror onto the field but I would never use one. If you and I are stacked up about to breach a room and I see you pull out a mirror I will gladly use the information you give me about opponent's positions to kill them once you have turned the corner and almost assuredly died.
|
|
|
Post by karasutomoe on Apr 13, 2011 16:30:49 GMT -5
Ok Ok! I got the message like a WHILE ago, they're pointless, I get it. I understand all viewpoints and explanations; just wish some of you could be a little less critical.
The intent here was to just find a safer way of breaching a room/corner without just popping my head out like a bullseye. I've seen teammates get picked off like that, and I've gotten kills myself on people popping in and out.
It's not always as simple as pie-ing or other tactics like that. I'm also taking into consideration people that I can't immediately see as I come around the corner: people behind cover, people hidden in the dark, people who are camouflaged, or hell even anybody PERIOD should my goggles continue to fog up the way they do...
|
|
|
Post by cqbr on Apr 13, 2011 16:54:37 GMT -5
The intent here was to just find a safer way of breaching a room/corner without just popping my head out like a bullseye. It's called a Flashbang. It's not always as simple as pie-ing or other tactics like that. I'm also taking into consideration people that I can't immediately see as I come around the corner: people behind cover, people hidden in the dark, people who are camouflaged, or hell even anybody PERIOD should my goggles continue to fog up the way they do... You cannot account for every last variable when entering a room. All you can do is make sure everyone in your stack knows their AOR and go from there. As for your equipment malfunctions, (Goggle fog, etc.) that is your own responsibility. If your goggles are fogged, you need to GTFO of the stack instead of worrying about mirrors and such.
|
|
|
Post by Knief on Apr 13, 2011 17:07:40 GMT -5
Along the lines of what cqbr said, I saw this video a few years ago that I wouldn't be able to find again if I tried. It was taken during a SWAT (or something) training exercise, but from the inside of the building. The gist of it was, how fast the assault team could be inside a room, shoving their boots up some OPFOR asses. What it comes down to is this: a stack of 6-8 guys who know what they're doing can enter a room in less than two seconds, and shut it down in less than 5. When you're sitting in a corner with your gun pointed at a door, that time goes even faster. If you're on semi auto, you might get off 3 shots before you're dead as hell. On full auto, maybe you'll squeeze off a 1 second burst.
What I'm getting at is, worry less about trying to see what's in the room and worry more about knowing what you and your team are going to do once you get into the room. You'll be far more effective that way than you will be trying to scope out what's around the next corner with a mirror.
|
|
|
Post by karasutomoe on Apr 13, 2011 17:17:21 GMT -5
Sorry if this is getting off-topic, but here's also another thing: I play mainly rec games, usually with people I just met. In those cases (especially with newbies) isn't it really hard for everybody to be on the same page? When you're playing with new faces, how can you really tell what types and levels of experience they have or don't have? Hell I'm only now learning about "stacks" and "AOR" myself, so I can't really expect EVERYBODY else to know most of this stuff either, let alone be proficient with them, and I don't think it's something you can just crash-course with everybody before the start of a game.
|
|
|
Post by cqbr on Apr 13, 2011 18:09:03 GMT -5
You'll need to either create or join a team to get the level of cohesiveness your after. You won't be able to achieve that with the normal Michigan Airsofter.
|
|
|
Post by Thor on Apr 13, 2011 18:56:35 GMT -5
You'll need to either create or join a team to get the level of cohesiveness your after. You won't be able to achieve that with the normal Michigan Airsofter. Yeah, unfortunately airsoft isn't like a pick up game of b-ball. You have to really know your guys to get things smooth. Heck, even if you join or put together a team, unless you all live near to each other and either have a place to practice or can make all the same games, it's gonna be hard to get everyone on the same page.
|
|
|
Post by karasutomoe on Apr 14, 2011 8:50:31 GMT -5
That much I understand. But at least for now, I prefer to just play normally, not worry too much about being saddled with a single team (unless they're people I know fairly well outside of airsoft, such as my friends and their backyard airsoft buddies). Being essentially a solo operative though, does this necessarily mean that I only got myself to really rely on?
Obviously this goes both ways, too; the more experienced players may end up slowed down if I can't really understand their instructions.
|
|
|
Post by cqbr on Apr 14, 2011 16:56:08 GMT -5
Being essentially a solo operative though, does this necessarily mean that I only got myself to really rely on? Obviously this goes both ways, too; the more experienced players may end up slowed down if I can't really understand their instructions. Yes and 99% Yes. You may be able to take up a secondary role with another team that doesn't really rely on you executing it correctly, but you'll be a part of things nonetheless. The one exception would be someone that does know how to fill in a spot effectively, in which things can go about their merry way with that new guy in place. That occurence would be few and far between though.
|
|
|
Post by karasutomoe on Apr 15, 2011 9:23:37 GMT -5
I know this is becoming a whole new topic entirely, but... Seeing as this is milsim, and as such employs similar or identical tactics to actual military, I'm wondering how universal everything is (hand signals, entry methods, basic tactics, etc.). I don't really want to get super-serious about this sport, but I definitely don't want to suck either. Now, obviously there's a plethora of military manuals out there ( this one seems to provide a clear grasp of at least basic concepts of room clearing and cornering in CQB situations). Perhaps studying enough would improve my odds of coordinating correctly with others? I know that isn't the most effective way of going about doing this, but I would just REALLY REALLY rather not get so serious about this that it becomes like a second job. That's a huge problem with most of my hobbies: I get so consumed with being competitive that it stops being fun (although getting pwned all the time isn't much fun either), and that's definitely not something I want happening with airsoft, ESPECIALLY with all the money I've invested into it thus far... Since this has gone off the original topic of "tactical mirrors," I say any new replies should be PMed. (Or I could change the topic title if that's possible.)
|
|
|
Post by Ghast on Apr 15, 2011 12:07:52 GMT -5
You're already taking it too seriously. Here's how I win at airsoft. Step one - make sure my gun is loaded Step two - get to/around the enemy and kill them Step three- Step four - profit!!! But seriously, hand signals are rarely used and when they are it's just basic gestures to get you team to flank the enemy. Yes there are manuals and things you can learn but, like the mirror, it doesn't translate to practical application in anything except for the real military.
|
|
|
Post by karasutomoe on Apr 15, 2011 13:05:41 GMT -5
So... why am I worrying about this then? (I have nothing else to say)
|
|