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Post by Gunny87 on Jul 23, 2009 9:24:11 GMT -5
It's definitely going to be fun that's all I know. The only potential problem I see is there not being enough volunteers to play as zombies. Back when the Hellfish were hosting games at the Farmington CQB I eagerly volunteered to play as a zombie and had fun doing it but after like two rounds, it started to get a little boring, and then after getting shot point blank in the crotch with a GBB pistol I didn't want to play as a zombie.
I think it'd be a good idea to have everyone rotate as a human and zombie. Organizing that however might take some planning.
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Post by redknight on Jul 23, 2009 17:07:36 GMT -5
The field they are using is just too small for such an event, you might as well just have everyone stand in two lines and have the humans in line #1 shoot at the the zombies in line #2. We put quite a bit of effort in to hosting a zombie themed event, but we concluded among other things, that the field we had available was just to small to make for a decent event and heavy woods such as at SFOD make it too difficult for the poor guys playing as zombies to close in fast enough and thus it might as well just be a shooting gallery. I think TFI could probably pull off the event at their field, but it would require a ton of volunteers and lots of discipline on the part of the players or someone would end up getting hurt. Still it would be a fun theme if the field and all other considerations were addressed.
*grits teeth waiting for the flaming responses*
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SkyPilot
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Post by SkyPilot on Jul 23, 2009 19:17:49 GMT -5
Seems like everyone wants to have a Zombie Game. However Michigan isn't the first to host such an event. www.operationplague.com
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Post by King on Jul 23, 2009 19:59:03 GMT -5
Everyone will want to shoot and no one will want to be shot.
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Syphon
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Post by Syphon on Jul 23, 2009 20:51:17 GMT -5
Wrong. After killing some zombies, I would love to scare the shit out of people. Gonna get some fake blood, have it drooling out of my mouth, all over my face.. And try to bite people.
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Post by Canto on Jul 23, 2009 21:50:28 GMT -5
That's why we have got the support of the Western Michigan University Human's vs. Zombie's organization. We have no need for airsofters to play zombies unless they want too. We have all the zombies we need. Rob, I hope that comment wasn't referring to Bangor.
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SkyPilot
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Post by SkyPilot on Jul 24, 2009 9:52:07 GMT -5
Canto, I think he's refering to Farmington.
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Post by Gunny87 on Jul 24, 2009 10:27:15 GMT -5
That's why we have got the support of the Western Michigan University Human's vs. Zombie's organization. We have no need for airsofters to play zombies unless they want too. We have all the zombies we need. Well if that's the case Canto, then I don't think we're going to have any problems.
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Post by redknight on Jul 24, 2009 20:46:14 GMT -5
That's why we have got the support of the Western Michigan University Human's vs. Zombie's organization. We have no need for airsofters to play zombies unless they want too. We have all the zombies we need. Rob, I hope that comment wasn't referring to Bangor. Well John, it doesn't much matter which field does it? they are both too small for a large game and for something like this you are going to need tons of people to roleplay, figuring that atleast a few groups of 20 or 30 people will be needed to maintain the pace of the game and even more folks for relief when they get tired. Couple that issue with the small field in bangor (5 - 6 playable acres)or the farmington facility (700sq ft) and it just becomes a shooting gallery. All I am saying is you may want to consider that to have a large group of zombies performing a "zerg-rush" you will need several open acres and lots and lots of people, neither facility has the open space, which lead to folks getting "bottle-necked" in doorways in farmington, just as one example . In a heavily wooded area the problem is that folks get tripped up on trees and scrub growth. Honestly Future-ball of Hell survivor would seem to be preferrable since they have been deliberately cleared to allow people to traverse the terrain more readily and both have a fair assortment of structures already in place. I did some play testing with a few close friends, the main problem we had planning and executing our games was that in tight coridors the zombies got wasted at choke points, and in the woods, they got wasted when they got hung up on small bushes and scrub growth, because there was no intervening terrain or cover for them to use to approach they had to run like hell at the human players and it ended with them deciding to call it quits, after getting hosed a few times while rushing. My suggestion is Just use a little bigger field, and or, put some structures out there, even if they are only made of two walls or a large cardboard box, thats all I think you need really. Look at all the really great zombie movies, the epic shoot-outs have a few people shooting at nearly endless waves of zombies I think that if you can put up a few barriers or structures to help break up the line of sight a bit and make it a bit easier for the zombies to "stack-up" for a rush, it will make for a more exciting game. In this sort of event, even though they have superior numbers, the zombies are going to be the ones that need bunkers
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Post by Gunny87 on Jul 24, 2009 23:30:56 GMT -5
I think Bangor is the perfect size. Although I totally understand what you mean about it possibly being a shooting gallery. I have nothing else to say I have to laugh though that you guys can actually get volunteers to want to come out and understand that they are going to get shot by a bunch of guys with airsoft guns. But hey however you get to do it is completely cool for us! With Bangor you have three main areas that would be perfect for ambushes for the zombies and vantage points for the human players. If you lined up all the humans on either the north or preferably the south ridge that would give them a great fire line to attack from. Now if the zombies were to attack from both or three sides and successfully make it up the ridge they would be able to surround and close in on the human defenders. It would also be really cool to put the human/SOF in the city, and then from all around on the ridges have just this huge wave of zombies sprinting from the ridges... But yeah getting enough zombie players is definitely key.
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Explosives On Hand
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Post by Explosives On Hand on Jul 25, 2009 1:52:12 GMT -5
Couple that issue with the small field in bangor (5 - 6 playable acres) RedKnight, I don't know where you got the numbers "5 - 6 playable acres", but you are entirely misled. Bangor is much larger then that, and there is no need to exaggerate or shave down the numbers to make your point. That is practically slander, but lets not turn this into a flaming match.
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Post by Thor on Jul 25, 2009 13:25:50 GMT -5
Couple that issue with the small field in bangor (5 - 6 playable acres) RedKnight, I don't know where you got the numbers "5 - 6 playable acres", but you are entirely misled. Bangor is much larger then that, and there is no need to exaggerate or shave down the numbers to make your point. That is practically slander, but lets not turn this into a flaming match. Actually since he typed it, it would be libel, but let's not nitpick. Everyone just play nice, so I don't have to do any more work like delete posts and whatnot.
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Post by redknight on Jul 26, 2009 1:07:14 GMT -5
ok... how big is the playable area specifically? having looked at the maps and of course, google earth, I would like to know how big it actually is according to everyone else.
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Post by glassarchitect on Jul 28, 2009 0:19:24 GMT -5
We have held several MIL-SIM events with an average of 75 players. And we have been able to hold this amount comfortably. The Zombies vs. Humans game will be considered a MIL-SIM event, but as there will really only be one side shooting and using tactics, we will easily be capable of accommodating 60 humans and over 100 zombies. I have seen a large portion of players in just the main village sectors, and it still does not feel cramped. With how this zombie event will run, it should feel like the field is full of people. The humans should constantly run into large groups of zombies, and if we were on, say, 80 acres, it wouldn't have nearly the desired effect.
But we are now getting off topic. We're talking about the size of our field. Let's get back to what this thread is meant to be about.
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Post by Kiki on Jul 28, 2009 8:21:07 GMT -5
I think the size of the field is fine, and having a more open field would just lead to zombies being forced to run in the open with no cover, which simply means easy targets for the humans.
But anyways, as far as the Bangor field goes, you could (like somebody already suggested) have the humans start in the city and have the zombies close in from all sides.
Another little idea I had was to have the humans start separated into small teams/groups. So have like 5 teams of 10 guys (or whatever, depending on how many people we have) start scattered throughout the field. Then scatter zombies throughout the field too and GO. If humans find another group, then they're better off. If they don't...well...sucks for them, they're easier targets for zombification.
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